Comparing 3D Content Creation Interfaces in Two Virtual Worlds: World of Warcraft and Second Life

@article{mcarthur2010examining, keywords = { 3D modeling }, doi = { https://doi.org/10.1386/jgvw.2.3.239_1 }, pdf = { papers/3dui4virtualworldcreation.pdf }, year = { 2010 }, pages = { 239-258 }, month = { Dec }, number = { 3 }, volume = { 2 }, journal = { Journal of Gaming & Virtual Worlds }, title = { Comparing 3D Content Creation Interfaces in Two Virtual Worlds: World of Warcraft and Second Life }, author = { V. McArthur and R. J. Teather and W. Stuerzlinger }

In this article we compare the content creation systems of two popular virtual worlds: World of Warcraft and Second Life. We then discuss recommendations for 3D content creation systems based on current trends in 3D user interface research. We hypothesize that by designing 3D content creation systems that follow these recommendations, virtual world economies based on custom content creation (e.g., Second Life) may be transformed, as more people will be able to create and modify content. }