Wolfgang Stuerzlinger

Professor,
VVISE Lab Director

Wolfgang Stuerzlinger

Professor,
VVISE Lab Director

Research Interests

3D User Interfaces;
Human-Computer Interaction;
Occasionally Failing Systems;
Human Error Behaviours;
Visual Analytics;
Immersive Analytics;
Virtual Reality;
Augmented Reality;
Large Displays;
GUI Layout;
Alternatives & Scenarios

More Information

About

Building on his deep expertise in Virtual Reality and Human-Computer Interaction, Dr. Stuerzlinger is a leading researcher in Three-dimensional User Interfaces. He got his Doctorate from the Vienna University of Technology, was a postdoctoral researcher at the University of Chapel Hill in North Carolina, and professor at York University in Toronto. Since 2014, he is a full professor at the School of Interactive Arts + Technology at Simon Fraser University in Vancouver, Canada. His work aims to gain a deeper understanding of and to find innovative solutions for real-world problems. Current research projects include better 3D interaction techniques for Virtual and Augmented Reality applications, new human-in-the-loop systems for big data analysis (Visual Analytics and Immersive Analytics), the characterization of the effects of technology limitations on human performance, investigations of human behaviors with occasionally failing technologies, user interfaces for versions, scenarios and alternatives, and new virtual reality hardware and software. Dr. Stuerzlinger loves to dance and enjoys skiing and martial arts.

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@proceedings{teather2020vrstproceedings,
  title = {26th Symposium on Virtual Reality Software and Technology 2020},
  author = {Teather, Robert J. and Joslin, Chris and Stuerzlinger, Wolfgang and Figueroa, Pablo and Hu, Yaoping and Batmaz, Anil Ufuk and Lee, Wonsook and Ortega, Francisco},
  year = {2020},
  month = {Nov},
  doi = {https://doi.org/10.1145/3385956},
  teaser = {teasers/VRST2020.png},
  publisher = {ACM},
  keywords = {3D user interfaces, virtual reality},
  abstract = {Welcome to the 26th ACM Symposium on Virtual Reality Software and Technology (VRST 2020) for exchanging knowledge and experience. It is our pleasure to virtually host VRST 2020 from Ottawa, Canada, for the safety of attendees, due to the on-going COVID-19 pandemic.
As a premier international forum for advanced in virtual reality technology, VRST 2020 received 132 paper submissions from all continents. Its program committee (PC) consisted of 27 esteemed researchers to coordinate additional 176 expert reviewers. Each submission underwent at least three reviews for its novelty, technical quality, and impact to the field. The final program of VRST 2020 was thus composed of 28 full papers and 7 short papers, yielding an overall acceptance rate of 26%. The topics of these papers ranged from simulation & graphics, 3D reconstruction & computer vision, haptics, navigation & locomotion, collaborations, avatars, and display & visual perception, to applications. In addition, a total of 59 posters and demos were submitted, and 43 of these were accepted to the technical program.
Moreover, the program was honoured by two distinguished keynote speakers: Doug Bowman from Virginia Tech University (USA) and Mary Whitton of the University of North Carolina at Chapel Hill (USA). As two of the foremost names in the field of virtual reality, they presented stimulating insights to energize the program and provide invaluable insights to new and seasoned researchers alike.
Special thanks are extended to the PC members and expert reviewers for all their dedicated efforts and thoughtful reviews. Their hard work uniquely empowered the program to be interesting.
We hope that attendees will find VRST 2020 inspiring, as it spotlights the latest research in the growing field of Virtual Reality. The event aims to foster collaboration and instigate further growth in this exciting field.},
  series = {VRST '20},
}

@book{marriott2018immersiveanalytics,
  title = {Immersive Analytics},
  author = {Marriott, Kim and Schreiber, Falk and Dwyer, Tim and Klein, Karsten and Henry Riche, Nathalie and Itoh, Takayuki and Stuerzlinger, Wolfgang and Thomas, Bruce H.},
  volume = {LNCS 11190},
  month = {Oct},
  year = {2018},
  teaser = {teasers/iabook.png},
  doi = {https://doi.org/10.1007/978-3-030-01388-2},
  keywords = {immersive analytics, visual analytics},
  publisher = {Springer},
  numpages = {371},
  abstract = {We live in an age where the amount and complexity of data available to us far surpass our ability to understand or to utilise them in decision-making. Analysis of such data is not only common in the physical, social, and life sciences, but is becoming an integral part of effective planning in business, government, e-health, and many other aspects of modern society. Furthermore data analytics is no longer solely the preserve of scientists and professional analysts as personalised data analytics becomes increasingly common.
Visual analytics has become a key technology for human-in-the-loop data analysis. While the standard definition for visual analytics is agnostic of the actual interface devices employed by visual analytics systems, the affordances of the display and input devices used for analysing data strongly affect the experience of the users of such systems and, thereby, their degree of engagement and productivity. For practical visual analytics tools, the platform for interaction is almost always a standard desktop computer. A systematic approach to developing analysis and decision support tools that move beyond the desktop is lacking.
Immersive analytics is a new interdisciplinary field that brings together researchers and practitioners from data visualisation, visual analytics, virtual and mixed reality, human–computer interaction, and human-in-the-loop algorithmics to explore these new forms of analytics tools. The goal is to remove barriers between people, their data, and the tools they use for analysis by developing more engaging, embodied analysis tools that support data understanding and decision-making everywhere and by everyone, either working individually or collaboratively.
This book is the outcome of two coordinated workshops on immersive analytics held in 2016. The first in Shonan, Japan, took place in February and organised by Takayuki Itoh, Kim Marriott, Falk Schreiber, and Uwe Wössner with the help of Karsten Klein, the second was held in June at Dagstuhl, Germany, and was organised by Tim Dwyer, Nathalie Henry Riche, Wolfgang Stuerzlinger, and Bruce H. Thomas, again with the help of Karsten Klein. In all, 25 leading international experts in data visualisation, visual analytics, human–computer interaction, virtual reality and augmented reality attended the first workshop, with another 38 experts attending the second. There was a sizeable overlap of experts between the two workshops that provided a sensible continuity of concepts.
The two workshops explored the definition of immersive analytics and identified the structure and focus of this book. A working group for each chapter was formed at the workshops, with the participation of invited experts as needed, and the groups wrote the chapters contained in this book. A critical goal was to develop a vision of the research domain for immersive analytics and a roadmap for future investigations. Authors submitted manuscripts for their chapters in mid-2017. These initial versions were first reviewed “internally” by one of the book editors. After an initial round of revision based on these internal reviews, the updated manuscripts were sent to expert reviewers invited from the community. We are grateful to these people for their detailed and insightful reviews.},
}

@proceedings{arif2018socio,
  title = {Socio-Technical Aspects of Text Entry: {MobileHCI} 2018 Workshop},
  author = {Arif, Ahmed Sabbir and Stuerzlinger, Wolfgang and Dunlop, Mark D. and Yi, Xin and Seim, Caitlyn},
  month = {Sep},
  year = {2018},
  url = {http://ceur-ws.org/Vol-2183},
  teaser = {teasers/TEXT2018.png},
  keywords = {text entry},
  abstract = {Mobile text entry has become an integral part of our daily life. We regularly input text on smartphones, laptops, desktops and increasingly on smartwatches, VR systems, interactive tabletops/walls, and kiosks. This text entry is done in all social settings, from solo individuals writing private notes, through social networking in bars with friends, to jointly writing on collaborative devices in public spaces. Traditional tap-based input is increasingly being replaced with or supplemented by voice input or multimodal control. With the ubiquity of text entry, it is becoming increasingly important to consider socio-technical systems perspectives in the design, development, and evaluation of new techniques. The purpose of this one-day workshop is to share and encourage research exploring various socio-technical aspects of text entry, including social and cultural impacts, developing socially and culturally acceptable techniques, and techniques to support all users of varying ages, social and technical backgrounds, language, and physical abilities.},
  series = {TEXT '18},
}

@proceedings{suma2015suiproceedings,
  title = {3rd Symposium on Spatial User Interaction 2015},
  author = {Suma, Evan and Steinicke, Frank and Stuerzlinger, Wolfgang},
  year = {2015},
  month = {Aug},
  doi = {https://doi.org/10.1145/2788940},
  teaser = {teasers/SUI2015.png},
  publisher = {ACM},
  keywords = {3D user interfaces, virtual reality},
  abstract = {It is our great pleasure to welcome you to the third ACM Symposium on Spatial User Interaction. This event focuses on the user interface challenges that appear when users interact in the space where the flat, two-dimensional, digital world meets the volumetric, physical, three-dimensional (3D) space we live in. The symposium considers both spatial input as well as output, with an emphasis on the issues around the interaction between humans and systems. Due to the advances in 3D technologies, spatial interaction is now more relevant than ever. Powerful graphics engines and high-resolution screens are now ubiquitous in everyday devices, such as tablets and mobile phones. Moreover, new forms of input, such as multi-touch, finger and body tracking technologies are now easily available, and more and more commercial 3D systems with spatial interaction capabilities exist, many priced at the consumer level. However, the challenges, limitations, and advantages of leveraging this third dimension in human-computer interfaces are still not yet fully understood. These questions will only become more relevant as these emerging technologies continue to cross the barrier towards wide adoption.
The call for papers attracted 48 submissions from Asia, Europe, Australia, and North and South America in all areas of Spatial User Interaction research. The international program committee consisting of 19 experts in the topic areas and the three program chairs handled the review process. Eight submissions were reviewed by the program chairs and rejected without further review due to being incomplete, insufficient quality, or inappropriate for the symposium topic. All other submissions received at least four detailed reviews, two from members of the international program committee and two or more from external reviewers. The reviewing process was double-blind, with the authors' identities visible only to the program chairs and the primary program committee member assigned to the paper. In the end, the program committee accepted 17 papers (10 long, 7 short), corresponding to an overall acceptance rate of 35%. Additionally, 11 posters complement the program and appear in the proceedings. Furthermore, three research demonstrations were accepted and will be presented at the symposium. We also encourage attendees to attend the keynote talk, TRANSFORM: Beyond Tangible Bits, Towards Radical Atoms, presented by Hiroshi Ishii from the MIT Media Lab.},
  series = {SUI '15},
}

@article{steinicke2015spatial,
  author = {Steinicke, Frank and Stuerzlinger, Wolfgang},
  title = {Spatial Interfaces},
  journal = {Computers Graphics and Applications},
  publisher = {IEEE},
  volume = {35},
  number = {4},
  pages = {6-7},
  doi = {https://doi.org/10.1109/MCG.2015.92},
  month = {Jul},
  year = {2015},
  keywords = {3D user interfaces, virtual reality},
  abstract = {CG&A welcomes Frank Steinicke (University of Hamburg) and Wolfgang Stuerzlinger (Simon Fraser University) as new members to its editorial board and as the new coeditors of the Spatial Interfaces department.},
  series = {CG&A},
}

@article{steinicke2015special,
  author = {Steinicke, Frank and Stuerzlinger, Wolfgang and Suma, Evan},
  title = {Special Section on Spatial User Interaction},
  journal = {Computers \& Graphics},
  publisher = {Elsevier},
  volume = {48},
  number = {C},
  pages = {A1-A2},
  doi = {https://doi.org/10.1016/j.cag.2015.03.002},
  month = {May},
  year = {2015},
  keywords = {3D user interfaces, virtual reality},
  abstract = {It is our great pleasure to present you with the Computers & Graphics special section on Spatial User Interaction (SUI). The special section contains extended versions of the best scientific papers from the 2nd ACM Symposium on Spatial User Interaction (SUI׳14), which was held Oct. 4–5, 2014 in Honolulu, USA. The SUI symposium focuses on the user interface challenges that appear when users interact in the space where the flat, two-dimensional, digital world meets the volumetric, physical, three-dimensional (3D) space we live in. This considers both spatial input as well as output, with an emphasis on the issues around the interaction between humans and systems. The goal of the symposium is to provide an intensive exchange between academic and industrial researchers working in the area of SUI and to foster discussions among participants.
The symposium call for papers attracted 62 submissions from Asia, Europe, Australia, and North and South America in all areas of Spatial User Interaction research. The international program committee consisting of 19 experts in the topic areas and the two program chairs handled the highly competitive and selective review process. In the end, the program committee accepted overall 18 (11 long papers plus 7 short papers) out of 62 submissions, which corresponds to an acceptance rate of 29% in total.
The SUI׳14 award chairs, Bruce Thomas from the University of South Australia and Patrick Baudisch from the Hasso-Plattner-Institut in Germany, selected the best full and best short papers from these 18 submissions, which received the invitation to be published as extended articles in this special section:
The article “Coordinated 3D Interaction in Tablet- and HMD-Based Hybrid Virtual Environments” written by Jia Wang, Robert Lindeman proposes a novel spatial interactive solution using a coordinated, tablet- and HMD-based, hybrid virtual environment system.
The article “Principles, Interactions and Devices for Real-World Immersive Modeling” co-authored by Mark Mine, Arun Yoganandan, and Dane Coffey presents an approach that combines the natural and intuitive power of virtual reality interaction, the precision and control of 2D touch surfaces, and the richness of a commercial modeling package.
The article “VideoHandles: Searching through Action Camera Videos by Replicating Hand Gestures” by Jarrod Knibbe, Sue Ann Seah, and Mike Fraser introduces a detailed exploration of VideoHandles, a novel interaction technique to support rapid review of wearable video camera data by re-performing gestures as a search query.},
}

@proceedings{steinicke2014suiproceedings,
  title = {2nd Symposium on Spatial User Interaction 2014},
  author = {Steinicke, Frank and Stuerzlinger, Wolfgang and Suma, Evan},
  year = {2014},
  month = {Oct},
  doi = {https://doi.org/10.1145/2659766},
  teaser = {teasers/SUI2014.png},
  publisher = {ACM},
  keywords = {3D user interfaces, virtual reality},
  abstract = {It is our great pleasure to welcome you to the second ACM Symposium on Spatial User Interaction - SUI'14. This event focuses on the user interface challenges that appear when users interact in the space where the flat, two-dimensional, digital world meets the volumetric, physical, threedimensional (3D) space we live in. This considers both spatial input as well as output, with an emphasis on the issues around the interaction between humans and systems. The goal of the symposium is to provide an intensive exchange between academic and industrial researchers working in the area of SUI and to foster discussions among participants. The SUI symposium was held October 4-5, 2014, in Honolulu, USA.
The call for papers attracted 62 submissions from Asia, Europe, Australia, and North and South America in all areas of Spatial User Interaction research. The international program committee consisting of 19 experts in the topic areas and the three program chairs handled the highly competitive and selective review process. Every submission received at least four detailed reviews, two from members of the international program committee and two or more from external reviewers. The reviewing process was double-blind, where only the program chairs as well as the program committee member, who was assigned to each paper to identify external reviewers, knew the identity of the authors. In the end, the program committee accepted overall 18 (11 long papers plus 7 short papers) out of 62 submissions, which corresponds to an acceptance rate of 29% in total. Additionally, 25 posters complement the program and appear in the proceedings. Furthermore, several demos were presented at the symposium. The topics range from spatial interaction techniques, gestures, vision in 3D space, spatial applications, to interaction with multi-touch technologies and spatial interaction in augmented reality. We hope that these proceedings will serve as a valuable reference for Spatial User Interaction researchers and developers.},
  series = {SUI '14},
}

@proceedings{daiber2013isis3dproceedings,
  author = {Daiber, Florian and de Araujo, Bruno Rodrigues and Steinicke, Frank and Stuerzlinger, Wolfgang},
  title = {Interactive Surfaces for Interaction with Stereoscopic {3D}: Tutorial and Workshop at {ITS} 2013},
  booktitle = {Conference on Interactive Tabletops and Surfaces},
  month = {Oct},
  year = {2013},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2512349.2512351},
  pages = {483–486},
  keywords = {3D user interfaces, virtual reality},
  abstract = {With the increasing distribution of multi-touch capable devices multi-touch interaction becomes more and more ubiquitous. Multi-touch interaction offers new ways to deal with 3D data allowing a high degree of freedom (DOF) without instrumenting the user. Due to the advances in 3D technologies, designing for 3D interaction is now more relevant than ever. With more powerful engines and high resolution screens also mobile devices can run advanced 3D graphics, 3D UIs are emerging beyond the game industry, and recently, first prototypes as well as commercial systems bringing (auto-) stereoscopic display on touch-sensitive surfaces have been proposed. With the Tutorial and Workshop on ``Interactive Surfaces for Interaction with Stereoscopic 3D (ISIS3D)'' we aim to provide an interactive forum that focuses on the challenges that appear when the flat digital world of surface computing meets the curved, physical, 3D space we live in.},
  series = {ISIS3D ’13},
}

@proceedings{stuerzlinger2013suiproceedings,
  title = {1st Symposium on Spatial User Interaction 2013},
  author = {Stuerzlinger, Wolfgang and Steinicke, Frank},
  year = {2013},
  month = {Jul},
  doi = {https://doi.org/10.1145/2491367},
  teaser = {teasers/SUI2013.png},
  publisher = {ACM},
  keywords = {3D user interfaces, virtual reality},
  abstract = {It is our great pleasure to welcome you to the first ACM Symposium on Spatial User Interaction - SUI'13. This new event focuses on the user interface challenges that appear when users interact in the space where the flat, twodimensional, digital world meets the volumetric, physical, three-dimensional (3D) space we live in. This considers both spatial input as well as output, with an emphasis on the issues around the interaction between humans and systems. The goal of the symposium is to provide an intensive exchange between academic and industrial researchers working in the area of SUI and to foster discussions among participants. The first SUI symposium was held July 20-21, 2013 in Los Angeles, USA.
The call for papers attracted 31 submissions from Asia, Europe, Australia, and North and South America in all areas of Spatial User Interaction research. The international program committee consisting of 15 experts in the topic areas and the two program chairs handled the highly competitive and selective review process. Every submission received at least four detailed reviews, two from members of the international program committee and two or more from external reviewers. The reviewing process was double-blind, where only the program chairs as well as the program committee member, who was assigned to each paper to identify external reviewers, knew the identity of the authors.
In the end, the program committee accepted overall 12 (8 full papers plus 4 short papers) out of 31 submissions, which corresponds to an acceptance rate of 26% for full papers (and 38% in total). Additionally 12 posters and demonstrations will complement the program and appear in the proceedings. The topics range from spatial interaction techniques, vision in 3D space, applications, to interaction with multi-touch technologies and in augmented reality. We hope that these proceedings will serve as a valuable reference for Spatial User Interaction researchers and developers.
Putting together the content for SUI'13 was a team effort. We first thank the authors for providing the content of the program. Special thanks go to the members of the international program committee, who successfully dealt with the reviewing load. We also thank the external reviewers.},
  series = {SUI '13},
}

@proceedings{stuerzlinger2012vrstproceedings,
  author = {Stuerzlinger, Wolfgang and Latoschik, Marc Erich and Kapralos, Bill},
  title = {Symposium on Virtual Reality Software and Technology 2012},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2407336},
  teaser = {teasers/VRST2012.png},
  month = {Dec},
  year = {2012},
  keywords = {virtual reality, 3D user interfaces},
  abstract = {It is our great pleasure to welcome you to the 2012 ACM Symposium on Virtual Reality Software and Technology - VRST'12. VRST has become one of the major scientific events in the area of virtual reality since its debut in 1994 in Singapore. The symposium continues its tradition as an international forum for the presentation of research results and experience reports on leading edge issues of software, hardware and systems for Virtual Reality. The mission of the symposium is to share novel technologies that fulfill the needs of Virtual Reality applications and environments and to identify new directions for future research and development. VRST gives researchers and practitioners a unique opportunity to share their perspectives with others interested in the various aspects of Virtual Reality and owes its existence to a vibrant and productive research community. This year, VRST was held December 10-12, 2012 in Toronto, Ontario, Canada.
The call for papers attracted 88 submissions from Asia, Europe, Australia, and North and South America in all areas of Virtual Reality research. Particular attention was given to work on system with a special track focusing on architectures, frameworks, reusability, adaptivity, and performance testing and evaluation. An international program committee consisting of 16 experts in the topic areas and the three program chairs handled the highly competitive and selective review process. Almost every submission received four or more reviews, two from members of the international program committee and two from external reviewers. Reviewing was double-blind, where only the program chairs and the program committee member assigned to identify external reviewers knew the identity of the authors.
In the end, the program committee was able to accept 25 out of 88 submissions, which corresponds to an acceptance rate of 28%. For posters, 15 out of 32 submissions will appear in the proceedings. The topics range from tracking, augmented and mixed reality, interaction, navigation and locomotion, collaboration, haptics, simulation, agents and behaviors to two sessions for a systems track. We hope that these proceedings will serve as a valuable reference for Virtual Reality researchers and developers.},
  series = {VRST '12},
}

@article{bowman2009special,
  author = {Bowman, Doug and Fröhlich, Bernd and Kitamura, Yoshifumi and Stuerzlinger, Wolfgang},
  title = {Special Issue on Current Trends in {3D} User Interface Research},
  journal = {Int. Journal of Human-Computer Studies},
  publisher = {Elsevier},
  volume = {67},
  number = {3},
  doi = {https://doi.org/10.1016/j.ijhcs.2008.10.003},
  month = {Mar},
  year = {2009},
  pages = {223-224},
  keywords = {3D user interfaces, virtual reality},
  abstract = {Hardware, software, and in particular users now seem ready to engage with computer-generated 3D worlds and the appropriate 3D user interfaces (3D UIs) for interacting with such worlds. 3D UIs have traditionally only been used in very specific application domains such as virtual reality (VR) and augmented reality (AR) environments, digital content creation (DCC) systems, computer-aided design (CAD) systems, visualization systems, and computer games. Now they are beginning to appear in operating systems, on personal digital assistants (PDAs) and mobile phones, and in console gaming systems (e.g., Nintendo's Wii). Even 3D cinema has been given a second chance, and stereoscopic versions of movies are produced on a regular basis. Consequently, new television systems are being equipped with 3D functionality. These examples show that the demand for and the use of 3D UIs is significantly increasing.
The IEEE Symposium on 3D User Interfaces (3DUI) was established in 2006 following two successful workshops—the 2004 workshop “Beyond Wand and Glove Based Interaction” and the 2005 workshop “New Directions in 3D User Interfaces.” Today, the 3DUI symposium is the premier conference for all types of 3D user interface research for desktop and off-the-desktop environments, including novel input device designs, interaction techniques, evaluation methods, and user studies.
In this special issue of IJHCS, we are pleased to present extended versions of three outstanding papers that were originally presented at the 3DUI 2007 and 3DUI 2008. An additional paper resulting from an open call was also accepted to this special issue.
The first paper, by Hachet et al. (2009), describes a set of widgets that provide a comprehensive solution for point of interest (POI) navigation in 3D environments. It allows users to quickly navigate to a particular view, explore a 3D scene, or investigate a single object in detail, and it can be used on a variety of display devices. These basic concepts are also extended to other uses beyond navigation alone.
The work by Vanacken et al. (2009) presents two new 3D selection techniques, 3D Bubble Cursor and Depth Ray. Both are targeted at selection in dense and occluded 3D virtual environments. The user studies vary both environment density and target visibility to evaluate the new techniques against a standard 3D point cursor. The effect of auditory and haptic feedback on the selection process is also investigated in a study. The results show that the new techniques enable efficient selection of hidden objects.
The paper by Pusch et al. (2009) presents a new method for providing a pseudo-haptic sensation in an augmented reality setting. The central idea is to displace the virtual representation of the hand from the actual position of the real hand depending on the strength of a virtual flow field. When a user places the hand in a virtual flow field and tries to maintain the hand's position at a cued location, a flow pressure-like sensation is perceived. Experimental results show that different force field strength levels can be discriminated.
Finally, Sharlin et al. (2009) present a novel system and a set of measures for assessing cognitive mapping abilities in the context of a wayfinding task. The hardware setup consists of a projection display for the presentation of virtual environments and a tangible tabletop interface for building a physical model of a seen environment. The cognitive mapping abilities of the users are assessed by recording and analyzing the building progress of the physical model. Since this setup has proven to be sensitive to factors affecting cognitive mapping it allows the computer-supported assessment of this important human ability.
All of these papers contain high-quality contributions to the growing field of 3D user interfaces. We thank the authors for their stimulating work and the reviewers for their constructive and detailed comments.},
  series = {IJHCS},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@proceedings{coquillart_stuerzlinger20083duiproceedings,
  author = {Coquillart, Sabine and Stürzlinger, Wolfgang and Kiyokawa, Kiyoshi},
  title = {Symposium on {3D} User Interfaces 2008},
  url = {https://ieeexplore.ieee.org/servlet/opac?punumber=4472101},
  publisher = {IEEE},
  month = {Mar},
  year = {2008},
  keywords = {3D user interfaces, virtual reality},
  abstract = {Welcome to the IEEE Symposium on 3D User Interfaces 2008 (3DUI 2008), organized in Reno, Nevada on March 8-9, 2008. The symposium is co-located with IEEE Virtual Reality 2008 and with the symposium on Haptic Interfaces. 3DUI 2008 is the third international symposium focused on the topic of 3D UIs. It builds on successful 3DUI workshops in 2004 and 2005, as well as the IEEE 3DUI Symposiums in 2006 and 2007. Although a recent area of research, 3DUI is already a very well established topic and rapidely expanding. The submissions covered a variety of approaches ranging from handheld devices, desktop solutions, gesture, sound, haptics, augmented/mixed reality, to immersive systems.
This year, the program co-chairs received 67 submissions (45 papers and 22 technotes) in all areas of three-dimensional user interfaces. Each paper or technote was reviewed by at least two reviewers from the international program committee and two external reviewers. The review summary written by the primary reviewer provided the basis for a discussion among the reviewers when necessary. Reviewing was double-blind, i.e. the identity of the authors was known only to the program chairs and the program committee members responsible for choosing external reviewers for the submission. The acceptance rate was very selective at 28 % (31 % for papers and 23 % for technotes), and only 19 submissions were accepted (14 papers and 5 technotes). In addition, this year the proceedings also include 2 pages presentations for each of the 18 posters presented during the symposium.
We wish to thank all the persons who made 3DUI 2008 possible. Special thanks go to the program committee members and the reviewers for their insightful and thorough reviews of the submitted papers in a very short review period. We want to thank the posters chairs Raimund Dachselt, Robert Lindeman and Kouichi Matsuda who did handled the hard job of managing the posters. We also acknowledge the support by IEEE, the IEEE Visualization and Graphics Technical Committee as well as the VR steering committee. Most of the organization of IEEE 3DUI as well as local arrangement is shared with IEEE VR. We are grateful to Bill Sherman and the IEEE VR organizing committee for taking care of the organization of IEEE 3DUI 2008. Many thanks to James Stewart of Precision Conference Systems for his support of the reviewing process. Thanks also to Torsten Möllen and especially Meghan Haley for managing the printing process. Finally, we thank all the authors for their excellent submissions, without which this symposium could not exist.
We hope that this symposium will continue to connect researchers of all backgrounds in 3D user interface research and be enjoyable, interesting and stimulating for the participants. Please enjoy the 2008 3DUI Symposium !
3DUI 2008 is sponsored by the IEEE Visualization and Graphics Technical Committee.},
  series = {3DUI '08},
}

@proceedings{stuerzlinger20073duiproceedings,
  author = {Stürzlinger, Wolfgang and Kitamura, Yoshifumi and Coquillart, Sabine},
  title = {Symposium on {3D} User Interfaces 2007},
  url = {https://ieeexplore.ieee.org/servlet/opac?punumber=4142827},
  teaser = {teasers/3DUI2007.png},
  publisher = {IEEE},
  month = {Mar},
  year = {2007},
  keywords = {3D user interfaces, virtual reality},
  abstract = {Welcome to the IEEE Symposium on 3D User Interfaces 2007 (3DUI 2007), which took place in Charlotte, North Carolina on March 10-11, 2007. The symposium was held just before IEEE Virtual Reality 2007. The event owes its existence to a vibrant and productive research community in 3D user interfaces. This area has emerged from many different disciplines, including virtual reality, mixed and augmented reality, human-computer interaction, computer graphics, cognitive and perceptual psychology, and 3D games. 3DUI 2007 is sponsored by the IEEE Visualization and Graphics Technical Committee and is the second symposium in this series and follows two successful IEEE VR workshops on this topic in 2004 and 2005 as well as 3DUI 2006.
The program co-chairs received 81 submissions in all areas of three-dimensional user interfaces. The review process was highly competitive and selective. This year, we changed the review process and involved an international program committee consisting of 18 experts in 3D user interfaces. Each submission received at least 4 reviews, two of which were from members of the international program committee and two from external reviewers. Reviewing was double-blind this year, and the identity of the authors was known only to the program chairs and the program committee member responsible for choosing external reviewers for the submission. The program committee members were often able to solicit reviews from some of the top experts in a particular area of research. In the end, we were able to accept 18 full papers and 7 technotes (short papers), which corresponds to an acceptance rate of 31%. The accepted papers cover a wide range of topics in 3D user interfaces, including navigation, 3D movement, 3D selection, devices, gestures, mixed & augmented reality, force-feedback interfaces, and entertainment. We would like to thank all people who made 3DUI 2007 possible. Special thanks go to the program committee members who donated their time to ensure a fair selection process. Additional thanks go to the external reviewers who participated in the review process. We also acknowledge the support by IEEE, the IEEE Visualization and Graphics Technical Committee as well as the VR steering committee for support. Finally, we would like to thank Raimund Dachselt for handling the posters. Particular thanks go to IEEE VR’s general chairs, especially Doug Bowman, for their great help with the organization of this event as well as the IEEE VR local arrangement chairs and other people involved in the local organization. Many thanks to James Stewart of Precision Conference Systems for his support of the reviewing process. Thanks also to Torsten Möller and especially Meghan Haley for creating the proceedings. Finally, we thank all the authors and researchers who submitted their work to the symposium.
We believe that 3DUI 2007 connects researchers of all backgrounds in 3D user interface research and collects and disseminates the best results in this area. Enjoy the symposium!},
  series = {3DUI '07},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@proceedings{kitamura_stuerzlinger20063duiproceedings,
  author = {Kitamura, Yoshifumi and Bowman, Doug and Fröhlich, Bernd and Stürzlinger, Wolfgang},
  title = {Symposium on {3D} User Interfaces 2006},
  url = {https://ieeexplore.ieee.org/servlet/opac?punumber=10952},
  publisher = {IEEE},
  month = {Mar},
  year = {2006},
  keywords = {3D user interfaces, virtual reality},
  series = {3DUI '06},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@proceedings{bowman_stuerzlinger2005newdirections,
  author = {Bowman, Doug and Fröhlich, Bernd and Kitamura, Yoshifumi and Stürzlinger, Wolfgang},
  title = {New Directions in {3D} User Interfaces},
  publisher = {Shaker Verlag},
  url = {https://www.shaker.de/de/content/catalogue/index.asp?lang=en&ID=8&ISBN=978-3-8322-3830-8},
  pdf = {papers/3dui_workshop.pdf},
  teaser = {teasers/3dui_workshop.png},
  month = {Mar},
  year = {2005},
  keywords = {3D user interfaces, virtual reality},
  abstract = {This workshop focuses on novel research in three-dimensional user interfaces (3D UIs). The workshop builds on and expands the scope of last year's workshop "Beyond Wand and Glove Based Interaction." The theme of the workshop will again be on moving beyond the “common” and “traditional” (if one can use those words with respect to such a young research area) approaches to 3D UIs.
Just as wands, 3D mice, and gloves became traditional input devices for 3D UIs, a handful of well-known interaction techniques and UI metaphors also became de facto standards (often because they were the default interaction techniques in widely-used software toolkits). Most of these basic techniques, however, have been around for 5-10 years. Although this could certainly change, it seems that the discovery of radical new metaphors for the “universal 3D tasks” (navigation, selection, manipulation, system control) has slowed down significantly. This does not mean, however, that we should stop doing research on interaction techniques for these tasks. Rather, it means we have to improve the existing metaphors in subtle ways, experiment with the use of new devices, and consider the use of such techniques in specific domains or by specific types of users. Recent research has shown that there is still much to be learned in this area, and that current techniques can be enhanced to dramatically improve usability .
In this workshop, we will spotlight research that investigates novel and enhanced methods of 3D interaction for immersive virtual environments (VEs), augmented and mixed reality (AR/MR), and desktop 3D systems. Relevant topics include: 3D input devices, 3D display devices, 3D interaction techniques, 3D user interface metaphors, collaborative 3D interaction, evaluation methods for 3D UIs, application of existing devices/techniques in novel contexts (e.g. to AR, UbiComp, etc., migration of existing techniques to new display platforms.},
}

@book{stuerzlinger2003practical,
  author = {Stürzlinger, Wolfgang},
  title = {Practical Programming in the Unix Environment},
  publisher = {Pearson Custom},
  month = {Jan},
  year = {2003},
  keywords = {programming},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@article{heidrich_stuerzlinger2002special,
  author = {Heidrich, Wolfgang and Stürzlinger, Wolfgang},
  title = {Special Issue on Hardware-Accelerated Rendering Techniques},
  journal = {Journal of Graphics Tools},
  volume = {7},
  number = {4},
  doi = {https://doi.org/10.1080/10867651.2002.10487565},
  pages = {1-1},
  month = {Dec},
  year = {2002},
  keywords = {rendering, real-time},
  abstract = {Real-time rendering systems are approaching a level of quality and economy that surpasses even the most elaborate offline rendering system available only ten years ago. As a consequence, hardware-accelerated rendering has had a strong impact on applications such as computer games, modeling and animation, design, and scientific visualization.
The aim of this special issue of the journal of graphics tools is to provide an overview of the state-of-the-art application of graphics hardware to problems in rendering, modeling, visualization, and other areas. One of the challenges in this area is to transform traditional algorithms into a form that adapts to the restrictions dictated by graphics hardware and takes advantage of its specific processing capabilities. These constraints often mandate significant changes or simplifications to the original algorithms, and sometimes lead to the development of new methods. Often it is possible to take a solution developed for solving a particular problem with the help of graphics hardware and to apply the ideas behind it to a completely different problem. This transfer of ideas is one of the motivations behind this special issue, which brings together work from a variety of application domains.
We received 33 submissions for this special issue, illustrating the recent interest in hardware-assisted techniques. From this, we selected 11 papers to be presented here. These represent a cross section of the different application areas for hardware-accelerated rendering. From realistic illumination algorithms to shadowing, from image-based rendering to non-photorealistic rendering, from digital imaging to digital halftoning, and from geometric modeling to collision detection, the papers in this special issue demonstrate the state-of-the art in hardware-assisted techniques. We hope you will enjoy these contributions as much as we did.},
  series = {JGT},
}

@proceedings{stuerzlinger2002giproceedings,
  author = {Stürzlinger, Wolfgang and {McCool}, Mike},
  title = {Graphics Interface 2002},
  month = {May},
  year = {2002},
  publisher = {CHCCS and AK Peters},
  keywords = {human-computer interaction, HCI, computer graphics},
  teaser = {teasers/GI2002.png},
  url = {https://graphicsinterface.org/proceedings/gi2002},
  abstract = {Welcome to Graphics Interface (GI) 2002, a conference that combines coverage of original research results in both Human-Computer Interaction and Graphics. The conference took place in Calgary, Alberta, over 27-29 May 2002, and was held in conjunction with the Artificial Intelligence 2002 and Vision Interface 2002 conferences. GI 2002 is the 28th instance of the longest running conference series in human-computer interaction and computer graphics. This event has previously been held two times in Calgary: in 1977 and in 1991.
The program co-chairs received 96 submissions in all areas of human-computer interaction and computer graphics. The large number of submissions was a pleasant surprise; however, the number of submissions also necessitated an enlargement of the program committee on short notice. We are very grateful to all the additional program committee members who agreed to take time out of their busy schedules late in 2001. By agreeing to serve, these additional members reduced the workload on other committee members and permitted us to maintain our high reviewing standards.
The overall quality of the submissions was very high, which made the selection process difficult. After considerable deliberation, the program committee selected 25 papers for publication. The international program committee consisted of 20 people from around the world. Each paper received at least 4 reviews, two of which were from members of the program committee. The reviewing process was double-blind, and the identity of the authors was known only to program co-chairs and the program committee member responsible for choosing external reviewers for each submission. The program committee members were often able to solicit reviews from some of the topmost experts in a particular area of research. We greatly appreciate the effort of the members of the program committee. We would like to extend additional thanks to the 13 members of the program committee who attended the meeting at York University, Toronto, Canada on 16 February 2002 and funded their own travel.
Graphics Interface customarily has several invited speakers. This year three invited speakers were: Saul Greenberg, Professor at the University of Calgary; John Buchanan, Electronic Arts Canada and Adjunct Professor at the University of Alberta; and David Kirk, Chief Scientist at NVIDIA. We extend our gratitude to them for sharing their inspiration in their respective fields.
We would like to thanks James Stewart for his work on the PCS electronic submission and reviewing system. His help behind the scenes made our job a lot easier! We would also like to thank Pierre Poulin and Kelly Booth for handling the liaison with AI and VI conference organizers, and Kelly Booth again for additional valuable advice. We thank further all referees for their voluntary work, Ravin Balakrishnan for handling the posters, Sara Diamond for organizing the video show, and Fred Peet, treasurer of the Canadian Human-Computer Communication Society, for keeping the finances straight, and Graphics Services at the University of Waterloo for doing such an excellent job on the proceedings. Last but not least, we send a very big thanks to Camille Sinanan, Sheelagh Carpendale, Mario Costa-Sousa, and Joerg Denzinger for the local organization of the joint conferences at the University of Calgary. Without their work, this conference would simply not have been possible.
For further information about the conference series we invite you to visit our web site: http://www.graphicsinterface.org/},
  series = {GI '02},
}

@proceedings{stuerzlinger2002egveproceedings,
  author = {Stürzlinger, Wolfgang and Müller, Stefan},
  title = {Eurographics Workshop on Virtual Environments 2002},
  doi = {https://dl.acm.org/doi/proceedings/10.5555/509709},
  month = {May},
  year = {2002},
  publisher = {ACM SIGGRAPH},
  teaser = {teasers/EGVE2002.png},
  keywords = {virtual reality},
  abstract = {This book contains the proceedings of the Eighth EUROGRAPHICS Workshop on Virtual Environments. The event was held in Barcelona from May 30 to May 31, 2002. The workshop brought together scientists, developers, and users from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments.60 papers were submitted for reviewing and 22 were selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. The presentations were complemented by two keynote talks from Marc Mine (Walt Disney Imagineering - VR Studio) and Eric Badiqué (European Commission - IST program).The research presented at this workshop can be classified into the following aspects of Virtual Environments (VEs): Input and Output Devices, Interaction and Navigation, Evaluation, Collaboration, Systems, and Applications. Devices focus mainly on hardware issues to interface with a simulation, whereas Interaction and Navigation techniques investigate how the raw input is best interpreted so that the user can easily achieve his/her goals. Evaluations provide data about the usability of Virtual Environments, and the importance of objective and reproducible studies can only be stressed. Virtual Environments are often used to communicate and to co-operate and this focus is evident in the research on Collaboration. The area of Systems discusses the various tradeoffs in building complete solutions and last, but not least, applications report on the transfer of research results into the real world. However, the reader should note that many contributions cross these boundaries, which reflects the multidisciplinary nature of Virtual Environments.},
  series = {EGVE '02},
}

@proceedings{stuerzlinger2000giposterproceedings,
  author = {Stürzlinger, Wolfgang},
  title = {Poster Proceedings Graphics Interface 2000},
  month = {May},
  year = {2000},
  keywords = {human-computer interaction, HCI, computer graphics},
  series = {GI '00},
}

@comment{************************journal_articles************************}

@comment{updateabstractTODOupdateabstract}
@article{wagner2021navigation,
  author = {Wagner Filho*, Jorge Alberto and Stuerzlinger, Wolfgang and Nedel, Luciana},
  title = {The Effect of Exploration Mode and Frame of Reference in Immersive Analytics},
  journal = {Transactions on Visualization and Computer Graphics},
  publisher = {IEEE},
  commented-month = {ZZZZZZ},
  commented-year = {2021},
  commented-volume = {00000000000},
  commented-number = {ZZZZZZZZZZZZZZZZZZZZ},
  numpages = {13},
  doi = {https://doi.org/10.1109/TVCG.2021.3060666},
  pdf = {papers/stcnavigation.pdf},
  video = {videos/stcnavigation.mp4},
  teaser = {teasers/stcnavigation.png},
  keywords = {visual analytics, immersive analytics, space-time cube, 3D visualization, 3D navigation},
  abstract = {The design space for user interfaces for Immersive Analytics applications is vast. Designers can combine navigation and manipulation to enable data exploration with ego- or exocentric views, have the user operate at different scales, or use different forms of navigation with varying levels of physical movement. This freedom results in a multitude of different viable approaches. Yet, there is no clear understanding of the advantages and disadvantages of each choice. Our goal is to investigate the affordances of several major design choices, to enable both application designers and users to make better decisions. In this work, we assess two main factors, exploration mode and frame of reference, consequently also varying visualization scale and physical movement demand. To isolate each factor, we implemented nine different conditions in a Space-Time Cube visualization use case and asked 36 participants to perform multiple tasks. We analyzed the results in terms of performance and qualitative measures and correlated them with participants’ spatial abilities. While egocentric room-scale exploration significantly reduced mental workload, exocentric exploration improved performance in some tasks. Combining navigation and manipulation made tasks easier by reducing workload, temporal demand, and physical effort.},
  series = {TVCG},
  note = {To appear},
}

@article{wagner2021interaction,
  author = {Wagner Filho*, Jorge Alberto and Stuerzlinger, Wolfgang and Nedel, Luciana},
  title = {Comparing and Combining Virtual Hand and Virtual Ray Pointer Interactions for Data Manipulation in Immersive Analytics},
  journal = {Transactions on Visualization and Computer Graphics},
  publisher = {IEEE},
  month = {Mar},
  year = {2021},
  commented-volume = {27},
  commented-number = {XXXXXXXXXXXXX},
  numpages = {11},
  commented-doi = {https://doi.org/10.1109/TVCG.2021.ZZZZZZZ},
  pdf = {papers/stcinteraction.pdf},
  video = {videos/stcinteraction.mp4},
  teaser = {teasers/stcinteraction.png},
  keywords = {visual analytics, immersive analytics, space-time cube, 3D visualization, 3D interaction},
  abstract = {Displaying data visualizations in Virtual Reality environments enables analysts to explore large amounts of information more easily, supported by different perspectives and stereoscopic 3D display. Easy-to-use interaction affords additional benefits, such as more intuitively querying or filtering the data. Many Immersive Analytics systems employ either a virtual hands metaphor, with actions such as grabbing and stretching, or virtual ray pointers, with actions assigned to controller buttons. However, the effect of this choice in immersive visualization systems is unknown. Considering that each approach has different advantages, we implemented and evaluated both as well as a third option: seamlessly integrating both modes and allowing the user to alternate between them without explicit mode switches. We compared these three conditions through a controlled user study in the spatio-temporal data domain. We did not find significant differences between hands and ray-casting in task performance, workload, or interactivity patterns. Yet, 60% of the participants preferred the mixed mode and benefited from it by choosing the best alternative for each low-level task. This mode significantly reduced completion times by 23% for the most demanding task, at the cost of a 5% decrease in overall success rates.},
  series = {TVCG},
  note = {VR '21, To appear},
}

@article{gloumeau2021pinnpivot,
  title = {{PinNPivot}: Object Manipulation Using Pins in Immersive Virtual Environments},
  author = {Gloumeau*, Paul Christopher and Stuerzlinger, Wolfgang and Han, JungHyun},
  journal = {Transactions on Visualization and Computer Graphics},
  publisher = {IEEE},
  year = {2021},
  month = {Apr},
  volume = {27},
  number = {4},
  pages = {2488-2494},
  pdf = {papers/pinnpivot.pdf},
  video = {videos/pinnpivot.mp4},
  teaser = {teasers/pinnpivot.png},
  doi = {https://doi.org/10.1109/TVCG.2020.2987834},
  keywords = {3D manipulation},
  abstract = {Object manipulation techniques in immersive virtual environments are either inaccurate or slow. We present a novel technique, PinNPivot, where pins are used to constrain 1DOF/2DOF/3DOF rotations. It also supports 6DOF manipulation and 3DOF translation. A comparison with three existing techniques shows that PinNPivot is significantly more accurate and faster.},
  series = {TVCG},
}

@article{nguyenvo2021naviboard,
  title = {{NaviBoard} and {NaviChair}: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion},
  author = {Nguyen-Vo*, Thinh and Riecke, Bernhard E. and Stuerzlinger, Wolfgang and Pham*, Duc-Minh and Kruijff, Ernst},
  journal = {Transactions on Visualization and Computer Graphics},
  publisher = {IEEE},
  year = {2021},
  month = {Jan},
  volume = {27},
  number = {1},
  pages = {165-177},
  pdf = {papers/naviboard.pdf},
  teaser = {teasers/naviboard.png},
  doi = {https://doi.org/10.1109/TVCG.2019.2935730},
  keywords = {3D navigation, speed control},
  abstract = {Walking has always been considered as the gold standard for navigation in Virtual Reality research. Though full rotation is no longer a technical challenge, physical translation is still restricted through limited tracked areas. While rotational information has been shown to be important, the benefit of the translational component is still unclear with mixed results in previous work. To address this gap, we conducted a mixed-method experiment to compare four levels of translational cues and control: none (using the trackpad of the HTC Vive controller to translate), upper-body leaning (sitting on a “NaviChair”, leaning the upper-body to locomote), whole-body leaning/stepping (standing on a platform called NaviBoard, leaning the whole body or stepping one foot off the center to navigate), and full translation (physically walking). Results showed that translational cues and control had significant effects on various measures including task performance, task load, and simulator sickness. While participants performed significantly worse when they used a controller with no embodied translational cues, there was no significant difference between the NaviChair, NaviBoard, and actual walking. These results suggest that translational body-based motion cues and control from a low-cost leaning/stepping interface might provide enough sensory information for supporting spatial updating, spatial awareness, and efficient locomotion in VR, although future work will need to investigate how these results might or might not generalize to other tasks and scenarios.},
  series = {TVCG},
}

@article{batmaz2020beam,
  author = {Batmaz, Anil Ufuk and Maiero*, Jens and Kruijff, Ernst and Riecke, Bernhard E. and Neustaedter, Carman and Stuerzlinger, Wolfgang},
  title = {How Automatic Speed Control Based on Distance Affects User Behaviours in Telepresence Robot Navigation within Dense Conference-like Environments},
  journal = {PLoS ONE},
  publisher = {Public Library of Science},
  month = {Nov},
  year = {2020},
  volume = {15},
  number = {11},
  articleno = {e0242078},
  numpages = {47},
  pdf = {papers/beamspeed.pdf},
  teaser = {teasers/beamspeed.png},
  doi = {https://doi.org/10.1371/journal.pone.0242078},
  keywords = {telepresence robot, automatic distance, 3D navigation, speed control},
  abstract = {Telepresence robots allow users to be spatially and socially present in remote environments. Yet, it can be challenging to remotely operate telepresence robots, especially in dense environments such as academic conferences or workplaces. In this paper, we primarily focus on the effect that a speed control method, which automatically slows the telepresence robot down when getting closer to obstacles, has on user behaviors. In our first user study, participants drove the robot through a static obstacle course with narrow sections. Results indicate that the automatic speed control method significantly decreases the number of collisions. For the second study we designed a more naturalistic, conference-like experimental environment with tasks that require social interaction, and collected subjective responses from the participants when they were asked to navigate through the environment. While about half of the participants preferred automatic speed control because it allowed for smoother and safer navigation, others did not want to be influenced by an automatic mechanism. Overall, the results suggest that automatic speed control simplifies the user interface for telepresence robots in static dense environments, but should be considered as optionally available, especially in situations involving social interactions.},
  commented-series = {PLOS One},
}

@article{alharbi2020frustration,
  author = {Alharbi*, Ohoud and Putze, Felix and Stuerzlinger, Wolfgang},
  title = {The Effects of Predictive Features of Mobile Keyboards on Text Entry Speed and Errors},
  journal = {Proceedings of the ACM Human-Computer Interaction},
  publisher = {ACM},
  month = {Nov},
  year = {2020},
  volume = {4},
  number = {ISS},
  articleno = {183},
  numpages = {16},
  pdf = {papers/autocorrectfrustration.pdf},
  doi = {https://doi.org/10.1145/3427311},
  teaser = {teasers/autocorrectfrustration.png},
  keywords = {text entry, autocorrect, prediction, errors},
  abstract = {Mobile users rely on typing assistant mechanisms such as prediction and autocorrect. Previous studies on mobile keyboards showed decreased performance for heavy use of word prediction, which identifies a need for more research to better understand the effectiveness of predictive features for different users. Our work aims at such a better understanding of user interaction with autocorrections and the prediction panel while entering text, in particular when these approaches fail. We present a crowd-sourced mobile text entry study with 170 participants. Our mobile web application simulates autocorrection and word prediction to capture user behaviours around these features. We found that using word prediction saves an average of 3.43 characters per phrase but also adds an average of two seconds compared to actually typing the word, resulting in a negative effect on text entry speed. We also identified that the time to fix wrong autocorrections is on average 5.5 seconds but that autocorrection does not have a significant effect on typing speed.},
  series = {PACM-HCI},
  note = {ISS '20},
}

@article{yamanaka2020obstacle,
  author = {Yamanaka, Shota and Stuerzlinger, Wolfgang},
  title = {Necessary and Unnecessary Obstacle Avoidance Movements Affect User Behaviors in Crossing Operations},
  journal = {Transactions on Computer-Human Interaction},
  publisher = {ACM},
  year = {2020},
  month = {Nov},
  volume = {27},
  number = {6},
  articleno = {44},
  numpages = {31},
  pdf = {papers/obstacleavoidance.pdf},
  teaser = {teasers/obstacleavoidance.png},
  doi = {https://doi.org/10.1145/3418413},
  keywords = {steering, crossing, lasso, group selection, obstacle},
  abstract = {The “crossing time” to pass between objects in lassoing tasks is predicted by Fitts’ law. When an unwanted object, or obstacle, intrudes into the user’s path, users curve the stroke to avoid hitting that obstacle. We empirically show that, in the presence of an obstacle, modified Fitts models for pointing with obstacle avoidance can significantly improve the prediction accuracy of movement time compared with standard Fitts’ law. Yet, we also found that when an object is (only) close to the crossing path, i.e., a distractor, users still curve their stroke, even though the object does not intrude. We tested the effects of distractor proximity and length. While the crossing motion is modified by a nearby distractor, our results also identify that overall its effect on crossing times was small, and thus Fitts’ law can still be applied safely with distractors.},
  series = {TOCHI},
}

@comment{c, c={could be re-classified as misc}}
@article{steed2020covid,
  author = {Steed, Anthony and Ortega, Francisco R. and Williams, Adam S. and Kruijff, Ernst and Stuerzlinger, Wolfgang and Batmaz, Anil Ufuk and Stevenson Won, Andrea and Suma Rosenberg, Evan and Simeone, Adalberto L. and Hayes, Aleshia},
  title = {Evaluating Immersive Experiences during {COVID-19} and Beyond},
  journal = {Interactions},
  publisher = {ACM},
  month = {Jul},
  year = {2020},
  volume = {27},
  number = {4},
  pages = {62–67},
  commented-pdf = {papers/ZZZZZZZ.pdf},
  doi = {https://doi.org/10.1145/3406098},
  keywords = {3D user interfaces},
}

@article{maiero2019backofdevice,
  author = {Maiero*, Jens and Eibich*, David and Kruijff, Ernst and Hinkenjann, André and Stuerzlinger, Wolfgang and Benko, Hrvoje and Ghinea, George},
  journal = {Transactions on Haptics},
  title = {Back-of-Device Force Feedback Improves Touchscreen Interaction for Mobile Devices},
  publisher = {IEEE},
  month = {Oct},
  year = {2019},
  volume = {12},
  number = {4},
  pdf = {papers/hapticphone.pdf},
  teaser = {teasers/hapticphone.png},
  doi = {https://doi.org/10.1109/TOH.2019.2911519},
  pages = {483-496},
  keywords = {haptics, mobile device, touch},
  abstract = {Touchscreen interaction suffers from occlusion problems as fingers can cover small targets, which makes interacting with such targets challenging. To improve touchscreen interaction accuracy and consequently the selection of small or hidden objects, we introduce a back-of-device force feedback system for smartphones. We introduce a new solution that combines force feedback on the back to enhance touch input on the front screen. The interface includes three actuated pins at the back of a smartphone. All three pins are driven by microservos and can be actuated up to a frequency of 50 Hz and a maximum amplitude of 5 mm. In a first psychophysical user study, we explored the limits of the system. Thereafter, we demonstrate through a performance study that the proposed interface can enhance touchscreen interaction precision, compared to state-of-the-art methods. In particular, the selection of small targets performed remarkably well with force feedback. The study additionally shows that users subjectively felt significantly more accurate with force feedback. Based on the results, we discuss back-to-front feedback design issues and demonstrate potential applications through several prototypical concepts to illustrate where the back-of-device force feedback could be beneficial.},
  series = {TOH},
}

@article{wagner2019evaluating,
  author = {Wagner Filho*, Jorge Alberto and Stuerzlinger, Wolfgang and Nedel, Luciana},
  journal = {Transactions on Visualization and Computer Graphics},
  title = {Evaluating an Immersive Space-Time Cube Geovisualization for Intuitive Trajectory Data Exploration},
  publisher = {IEEE},
  month = {Oct},
  year = {2019},
  volume = {26},
  number = {1},
  pages = {514-524},
  doi = {https://doi.org/10.1109/TVCG.2019.2934415},
  pdf = {papers/stcvirtualdesk.pdf},
  video = {videos/stcvirtualdesk.mp4},
  teaser = {teasers/stcvirtualdesk.png},
  keywords = {visual analytics, immersive analytics, space-time cube, 3D visualization},
  abstract = {A Space-Time Cube enables analysts to clearly observe spatio-temporal features in movement trajectory datasets in geovisualization. However, its general usability is impacted by a lack of depth cues, a reported steep learning curve, and the requirement for efficient 3D navigation. In this work, we investigate a Space-Time Cube in the Immersive Analytics domain. Based on a review of previous work and selecting an appropriate exploration metaphor, we built a prototype environment where the cube is coupled to a virtual representation of the analyst’s real desk, and zooming and panning in space and time are intuitively controlled using mid-air gestures. We compared our immersive environment to a desktop-based implementation in a user study with 20 participants across 7 tasks of varying difficulty, which targeted different user interface features. To investigate how performance is affected in the presence of clutter, we explored two scenarios with different numbers of trajectories. While the quantitative performance was similar for the majority of tasks, large differences appear when we analyze the patterns of interaction and consider subjective metrics. The immersive version of the Space-Time Cube received higher usability scores, much higher user preference, and was rated to have a lower mental workload, without causing participants discomfort in 25-minute-long VR sessions.},
  note = {VIS '19},
  series = {TVCG},
}

@article{yamanaka2018analysis,
  author = {Yamanaka*, Shota and Stuerzlinger, Wolfgang and Miyashita, Homei},
  title = {Analysis and Modeling the Steering Operations in Sequential Linear Path Segments},
  journal = {IPSJ Journal},
  publisher = {Information Processing Society of Japan},
  issn = {1882-7764},
  volume = {59},
  number = {2},
  pages = {633-643},
  month = {Feb},
  year = {2018},
  doi = {http://id.nii.ac.jp/1001/00185782},
  keywords = {steering, lasso, group selection},
  note = {In Japanese},
}

@article{seim2017passivehaptic,
  author = {Seim*, Caitlyn and Doering+, Nick and Zhang+, Yang and Stuerzlinger, Wolfgang and Starner, Thad},
  title = {Passive Haptic Training to Improve Speed and Performance on a Keypad},
  journal = {Proceedings on Interactive, Mobile, Wearable and Ubiquitous Technologies},
  month = {Sep},
  year = {2017},
  publisher = {ACM},
  volume = {1},
  number = {3},
  articleno = {100},
  numpages = {13},
  pdf = {papers/passivehapticslearning.pdf},
  teaser = {teasers/passivehapticslearning.png},
  doi = {https://doi.org/10.1145/3132026},
  keywords = {haptics, learning, text entry},
  abstract = {Learning text entry systems is challenging, yet necessary. Many layouts and keyboards exist, but they rely on laborious learning techniques. Passive haptic learning (PHL) has already demonstrated some benefit for learning the Braille text entry system. Could this computing-enabled technique be used to improve desktop keyboard typing skills? It is unknown whether passive haptic training can improve speed on a motor task (as opposed to initial learning). We use a randomized numeric keypad to examine users’ typing performance with or without passive haptic training. When users were prevented from looking at the keyboard, the PHL group demonstrated consistent accuracy (-0.011 KSPC) while those in the control group greatly increased their error (+1.26 KSPC on average). This result is consistent with the finding that PHL users looked significantly less at the keyboard. In a second, longer study, users exposed to PHL were found to significantly improve their typing speed (mean increase of 11 WPM) versus control (mean increase of 2.2 WPM).},
  series = {IMWUT},
  note = {Ubicomp '17},
}

@article{waese2017eplant,
  author = {Waese*, Jamie and Fan+, Jim and Pasha+, Asher and Yu+, Hans and Fucile, Geoffrey and Shi+, Ian and Cumming+, Matthew and Kelley, Lawrence and Sternberg, Michael and Krishnakumar, Vivek and Ferlanti, Erik and Miller, Jason and Town, Chris and Stuerzlinger, Wolfgang and Provart, Nicholas},
  title = {{ePlant}: Visualizing and Exploring Multiple Levels of Data for Hypothesis Generation in Plant Biology},
  journal = {The Plant Cell},
  publisher = {American Society of Plant Biologists},
  volume = {29},
  number = {8},
  month = {Aug},
  year = {2017},
  pdf = {papers/eplant.pdf},
  teaser = {teasers/eplant.png},
  doi = {https://doi.org/10.1105/tpc.17.00073},
  url = {http://bar.utoronto.ca/eplant},
  pages = {1806-1821},
  keywords = {visualization, visual analytics},
  abstract = {A big challenge in current systems biology research arises when different types of data must be accessed from separate sources and visualized using separate tools. The high cognitive load required to navigate such a workflow is detrimental to hypothesis generation. Accordingly, there is a need for a robust research platform that incorporates all data and provides integrated search, analysis, and visualization features through a single portal. Here, we present ePlant (http://bar.utoronto.ca/ eplant), a visual analytic tool for exploring multiple levels of Arabidopsis thaliana data through a zoomable user interface. ePlant connects to several publicly available web services to download genome, proteome, interactome, transcriptome, and 3D molecular structure data for one or more genes or gene products of interest. Data are displayed with a set of visualization tools that are presented using a conceptual hierarchy from big to small, and many of the tools combine information from more than one data type. We describe the development of ePlant in this article and present several examples illustrating its integrative features for hypothesis generation. We also describe the process of deploying ePlant as an “app” on Araport. Building on readily available web services, the code for ePlant is freely available for any other biological species research.},
}

@comment{c, c={not sure if this is best article or proceedings}}
@article{dwyer2016dagstuhl,
  author = {Dwyer, Tim and Henry Riche, Nathalie and Klein, Karsten and Stuerzlinger, Wolfgang and Thomas, Bruce H.},
  title = {Immersive Analytics (Dagstuhl Seminar 16231)},
  pages = {1-9},
  journal = {Dagstuhl Reports},
  ISSN = {2192-5283},
  month = {Nov},
  year = {2016},
  volume = {6},
  number = {6},
  publisher = {Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik},
  pdf = {papers/dagstuhl_IA.pdf},
  teaser = {teasers/dagstuhl.png},
  doi = {https://doi.org/10.4230/DagRep.6.6.1},
  keywords = {visual analytics, immersive analytics},
  abstract = {This report documents the program and the outcomes of Dagstuhl Seminar 16231 “Immersive Analytics”. Close to 40 researchers and practitioners participated in this seminar to discuss and define the field of Immersive Analytics, to create a community around it, and to identify its research challenges. As the participants had a diverse background in a variety of disciplines, including Human-Computer-Interaction, Augmented and Virtual Reality, Information Visualization, and Visual Analytics, the seminar featured a couple of survey talks on the first days, followed by plenary and working group discussions that were meant to shape the field of Immersive Analytics. As an outcome, a book publication is planned with book chapters provided by the participants.},
  commented-series = {Dagstuhl Seminar 16231},
}

@article{liang2013investigation,
  author = {Liang, Hai-Ning and Williams*, Cary and Semegen, Myron and Stuerzlinger, Wolfgang and Irani, Pourang},
  title = {An Investigation of Suitable Interactions for {3D} Manipulation of Distant Objects Through a Mobile Device},
  journal = {International Journal on Innovative Computing, Information and Control},
  volume = {9},
  number = {12},
  month = {Dec},
  year = {2013},
  issn = {1349-4198},
  url = {http://www.ijicic.org/vol-9(12).htm},
  pdf = {papers/dualsurface2.pdf},
  teaser = {teasers/dualsurface2.png},
  pages = {4737-4752},
  keywords = {3D manipulation, mobile device},
  abstract = {In this paper, we present our research linking two types of technologies that are gaining importance: mobile devices and large displays. Mobile devices now come integrated with a variety of sophisticated sensors, including multi-touch displays, gyroscopes and accelerometers, which allow them to capture rich varieties of gestures and make them ideal to be used as input devices to interact with an external display. In this research we explore what types of sensors are easy and intuitive to use to support people’s exploration of 3D objects shown in large displays located at a distance. To conduct our research we have developed a device with two multi-touch displays, one on its front and the other in the back, and motion sensors. We then conducted an exploratory study in which we asked participants to provide interactions that they believe are easy and natural to perform operations with 3D objects. We have aggregated the results and found some common patterns about users’ preferred input sensors and common interactions. In this paper we report the findings of the study and describe a new interface whose design is informed by the results.},
}

@article{pintilie2013evaluation,
  author = {Pintilie*, Grigori D. and Stuerzlinger, Wolfgang},
  title = {An Evaluation of Interactive and Automated Next-best View Methods in {3D} Scanning},
  journal = {Computer-Aided Design and Applications},
  volume = {10},
  number = {2},
  month = {Mar},
  pages = {279-291},
  year = {2013},
  pdf = {papers/scanUI.pdf},
  teaser = {teasers/scanUI.png},
  doi = {https://doi.org/10.3722/cadaps.2013.279-291},
  keywords = {3D scanning, next-best view},
  abstract = {Scanning of objects to produce 3D models is becoming more commonplace as the required hardware is becoming less expensive and more widely attainable. The process involves obtaining scans of multiple views so as to create a complete 3D model. This is typically a user-driven process, and an analysis of the difficulty of this task, use of automation, visualization methods, and their effect on the final result has not yet been thoroughly investigated. In this paper we report on a user study related to 3D scanning in which the user is asked to use a simulated, somewhat simplified 3D scanner with a simple user interface. Our investigation focuses on scanning the complete surface of an object with decent sampling density, but does not take all sampling issues, such as reflections, into account. We evaluate different visualization methods, which aim to help the user complete or improve scans, and compare the results obtained by participants to those obtained using an automated approach. The results show that users can easily obtain complete scans or improve existing scans using this simple interface, and that different visualization methods are more or less equally effective; moreover, user performance is on par with automated scanning methods.},
}

@article{mcarthur2010examining,
  author = {{McArthur}*, Victoria and Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Comparing {3D} Content Creation Interfaces in Two Virtual Worlds: World of Warcraft and Second Life},
  journal = {Journal of Gaming & Virtual Worlds},
  volume = {2},
  number = {3},
  month = {Dec},
  pages = {239-258},
  year = {2010},
  pdf = {papers/3dui4virtualworldcreation.pdf},
  teaser = {teasers/3dui4virtualworldcreation.png},
  doi = {https://doi.org/10.1386/jgvw.2.3.239_1},
  keywords = {3D modeling},
  abstract = {In this article we compare the content creation systems of two popular virtual worlds: World of Warcraft and Second Life. We then discuss recommendations for 3D content creation systems based on current trends in 3D user interface research. We hypothesize that by designing 3D content creation systems that follow these recommendations, virtual world economies based on custom content creation (e.g., Second Life) may be transformed, as more people will be able to create and modify content.},
}

@article{bowman20083dui,
  author = {Bowman, Doug and Coquillart, Sabine and Fröhlich, Bernd and Hirose, Michitaka and Kitamura, Yoshifumi and Kiyokawa, Kiyoshi and Stuerzlinger, Wolfgang},
  title = {{3D} User Interfaces: New Directions and New Perspectives},
  journal = {Computer Graphics & Applications},
  publisher = {IEEE},
  volume = {28},
  number = {6},
  month = {Nov},
  pages = {20-36},
  year = {2008},
  pdf = {papers/newdirections3dui.pdf},
  doi = {https://doi.org/10.1109/MCG.2008.109},
  keywords = {3D user interfaces},
  abstract = {Three-dimensional user interfaces (3D UIs) allow users to interact with virtual objects, environments, or information using direct 3D input in the physical and/or virtual space. With the advent of systems like the Nintendo Wii, 3D UIs have entered the mainstream. Thus, research on 3D UIs is more relevant than ever. In this article, the founders and organizers of the IEEE Symposium on 3D User Interfaces reflect on the current state-of-the-art in several key aspects of 3D UIs, and speculate on future research directions for 3D UIs as well.},
  series = {CG&A},
}

@article{stuerzlinger2006covid,
  author = {Stuerzlinger, Wolfgang and Zaman*, Loutfouz and Pavlovych*, Andriy and Oh*, Ji-Young},
  title = {The Design and Realization of {CoViD}: A System for Collaborative Virtual {3D} Design},
  journal = {Virtual Reality},
  publisher = {Springer},
  volume = {10},
  number = {2},
  pages = {135-147},
  month = {Oct},
  year = {2006},
  pdf = {papers/covid.pdf},
  teaser = {teasers/covid.png},
  doi = {https://doi.org/10.1007/s10055-006-0048-0},
  keywords = {3D modeling, collaboration, design},
  abstract = {Many important decisions in the design process are made fairly early on, after designers have presented initial concepts. In many domains, these concepts are already realized as 3D digital models. Then, in a meeting, the stakeholders for the project get together and evaluate these potential solutions. Frequently, the participants in this meeting want to interactively modify the proposed 3D designs to explore the design space better. Today's systems and tools do not support this, as computer systems typically support only a single user and computer-aided design tools require significant training.
This paper presents the design of a new system to facilitate a collaborative 3D design process. First, we discuss a set of guidelines which have been introduced by others and that are relevant to collaborative 3D design systems. Then, we introduce the new system, which consists of two main parts. The first part is an easy-to-use conceptual 3D design tool that can be used productively even by naive users. The tool provides novel interaction techniques that support important properties of conceptual design. The user interface is non-obtrusive, easy-to-learn, and supports rapid creation and modification of 3D models. The second part is a novel infrastructure for collaborative work, which offers an interactive table and several large interactive displays in a semi-immersive setup. It is designed to support multiple users working together. This infrastructure also includes novel pointing devices that work both as a stylus and a remote pointing device. The combination of the (modified) design tool with the collaborative infrastructure forms a new platform for collaborative virtual 3D design. Then, we present an evaluation of the system against the guidelines for collaborative 3D design. Finally, we present results of a preliminary user study, which asked naive users to collaborate in a 3D design task on the new system.},
}

@article{vorozcovs2006hedgehog,
  author = {Vorozcovs*, Andrew and Stuerzlinger, Wolfgang and Hogue*, Andrew and Allison, Robert},
  title = {The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays},
  journal = {Presence: Teleoperators & Virtual Environments},
  volume = {15},
  number = {1},
  month = {Feb},
  pages = {108-121},
  pdf = {papers/hedgehog2.pdf},
  teaser = {teasers/hedgehog2.png},
  doi = {https://doi.org/10.1162/pres.2006.15.1.108},
  year = {2006},
  keywords = {3D tracking},
  abstract = {Existing commercial technologies do not adequately meet the requirements for tracking in fully-enclosed Virtual Reality displays. We present a novel six degree of freedom tracking system, the Hedgehog, which overcomes several limitations inherent in existing sensors and tracking technology. The system reliably estimates the pose of the user’s head with high resolution and low spatial distortion. Light emitted from an arrangement of lasers projects onto the display walls. An arrangement of cameras images the walls and the two-dimensional centroids of the projections are tracked to estimate the pose of the device. The system is able to handle ambiguous laser projection configurations, static and dynamic occlusions of the lasers, and incorporates an auto-calibration mechanism due to the use of the SCAAT (Single Constraint At A Time) algorithm. A prototype system was evaluated
relative to a state-of-the-art motion tracker and showed comparable positional accuracy (1-2 mm RMS) and significantly better absolute angular accuracy (0.1 deg RMS).},
}

@article{seetzen2004hdrdisplay,
  author = {Seetzen*, Helge and Heidrich, Wolfgang and Stuerzlinger, Wolfgang and Ward, Greg and Whitehead, Lorne and Trentacoste*, Matthew and Ghosh*, Abhijeet and Vorozcovs*, Andrew},
  title = {High Dynamic Range Display Systems},
  journal = {Transactions on Graphics},
  volume = {23},
  number = {3},
  publisher = {ACM},
  month = {Aug},
  pages = {760-768},
  year = {2004},
  pdf = {papers/hdrdisplays.pdf},
  teaser = {teasers/hdrdisplays.png},
  doi = {https://doi.org/10.1145/1015706.1015797},
  keywords = {high dynamic range, display},
  abstract = {The dynamic range of many real-world environments exceeds the capabilities of current display technology by several orders of magnitude. In this paper we discuss the design of two different display systems that are capable of displaying images with a dynamic range much more similar to that encountered in the real world. The first display system is based on a combination of an LCD panel and a DLP projector, and can be built from off-the-shelf components. While this design is feasible in a lab setting, the second display system, which relies on a custom-built LED panel instead of the projector, is more suitable for usual office workspaces and commercial applications. We describe the design of both systems as well as the software issues that arise. We also discuss the advantages and disadvantages of the two designs and potential applications for both systems.},
  series = {TOG},
  note = {SIGGRAPH '04},
}

@article{oh2004conceptual,
  author = {Oh*, Ji-Young and Stuerzlinger, Wolfgang},
  title = {A System for Desktop Conceptual {3D} Design},
  journal = {Virtual Reality},
  publisher = {Springer},
  volume = {7},
  number = {3-4},
  month = {Jun},
  pages = {198-211},
  year = {2004},
  pdf = {papers/virtuallegodraft.pdf},
  teaser = {teasers/virtuallego.png},
  doi = {https://doi.org/10.1007/s10055-004-0128-y},
  keywords = {3D modeling, 3D manipulation, 3D positioning, content creation, design},
  abstract = {In the traditional design process for a 3D environment, people usually depict a rough prototype to verify their ideas, and iteratively modify its configuration until they are satisfied with the general layout. In this activity, one of the main operations is the rearrangement of single and composite parts of a scene. With current desktop virtual reality (VR) systems, the selection and manipulation of arbitrary objects in 3D is still difficult. In this work, we present new and efficient techniques that allow even novice users to perform meaningful rearrangement tasks with traditional input devices. The results of our work show that the presented techniques can be mastered quickly and enable users to perform complex tasks on composite objects. Moreover, the system is easy to learn, supports creativity, and is fun to use.},
}

@article{parilov2002perpixel,
  author = {Parilov*, Sergey and Stuerzlinger, Wolfgang},
  title = {Per-pixel divisions},
  journal = {Journal of Graphics Tools},
  volume = {7},
  number = {4},
  month = {Jun},
  pages = {53-59},
  year = {2002},
  pdf = {papers/divisions.pdf},
  doi = {https://doi.org/10.1080/10867651.2002.10487572},
  keywords = {rendering, real-time},
  abstract = {We describe a method to perform per-pixel divisions using graphics hardware, with a simple iterative algorithm. In the worst case, the number of rendering passes is 17 for approximate divisions, and 18 for accurate divisions. The algorithm can be used for 3D vector normalization, evaluating complex lighting models, and image reconstruction.},
  series = {JGT},
}

@article{parilov2002layered,
  author = {Parilov*, Sergey and Stuerzlinger, Wolfgang},
  title = {Layered Relief Textures},
  journal = {Journal of WSCG},
  volume = {10},
  number = {2},
  month = {Feb},
  pages = {357-364},
  year = {2002},
  issn = {1213-6972},
  url = {http://wscg.zcu.cz/JWSCG},
  pdf = {papers/lrt.pdf},
  teaser = {teasers/lrt.png},
  keywords = {rendering, real-time, image-based},
  abstract = {In this paper we present an Image-Based Rendering method for post-warping LDI’s in real-time on existing systems. The algorithm performs accurate splatting at low computational costs, reduces memory-access bottlenecks, enables us to trade-off the quality for the speed, and is simple to implement.},
  note = {WSCG '02},
}

@article{elinas2000realtime,
  author = {Elinas*, Pantelis and Stuerzlinger, Wolfgang},
  title = {Real-time Rendering of {3D} Clouds},
  journal = {Journal of Graphics Tools},
  volume = {5},
  number = {4},
  month = {Jul},
  pages = {33-45},
  year = {2000},
  pdf = {papers/clouds.pdf},
  teaser = {teasers/clouds.png},
  doi = {https://doi.org/10.1080/10867651.2000.10487531},
  keywords = {rendering, real-time, image-based},
  abstract = {The visual realism of a computer graphics simulation of outdoor scenery is greatly enhanced by realistic display of clouds. In this paper, we present an algorithm based on Gardner's work that can render perspectively correct 3D clouds in real-time on current graphics hardware. The use of 3D ellipsoids as primitives permits even close-ups without the viewer noticing the approximation. We describe an implementation using OpenGL.},
  series = {JGT},
}

@article{stuerzlinger1998raytracing,
  author = {Stürzlinger, Wolfgang},
  title = {Ray-Tracing Triangular Trimmed Free-Form Surfaces},
  journal = {Transactions on Visualization and Computer Graphics},
  publisher = {IEEE},
  volume = {4},
  number = {3},
  month = {Jul},
  pages = {202-214},
  year = {1998},
  pdf = {teasers/rtttffs.pdf},
  teaser = {teasers/rtttffs.png},
  doi = {https://doi.org/10.1109/2945.722295},
  keywords = {rendering, ray tracing},
  abstract = {This paper presents a new approach to rendering triangular algebraic free form surfaces. A hierarchical subdivision of the surface with associated tight bounding volumes provides for quick identification of the surface regions likely to be hit by a ray. For each leaf of the hierarchy an approximation to the corresponding surface region is stored. The approximation is used to compute a good starting point for the iteration, which ensures rapid convergence.
Trimming curves are described by a tree of trimming primitives such as squares, circles, polygons and free form curves combined with Boolean operations. For trimmed surfaces an irregular adaptive subdivision is constructed to quickly eliminate all parts outside the trimming curve from consideration during rendering. Cost heuristics are introduced to optimize the rendering time further.},
  series = {TVCG},
}

@article{stuerzlinger1998calculating,
  author = {Stürzlinger, Wolfgang},
  title = {Calculating Global Illumination for Glossy Surfaces},
  journal = {Computers & Graphics},
  publisher = {Elsevier},
  volume = {22},
  number = {2-3},
  month = {Mar},
  pages = {175-180},
  year = {1998},
  pdf = {papers/calcglos.pdf},
  teaser = {teasers/calcglos.png},
  doi = {https://doi.org/10.1016/S0097-8493(98)00004-1},
  keywords = {rendering, global illumination},
  abstract = {Photorealistic rendering is used to generate views of computer stored scenes. Global illumination algorithms take all transfers of light in the scene into account thereby creating a realistic looking image. Previously several approaches have been presented which are able to deal with global illumination for diffuse surfaces. More general surfaces are handled only by few methods. This work presents a new algorithm for the generation of photorealistic images for scenes with arbitrary surfaces. Initially particle tracing and a reconstruction phase are used to obtain a good approximation to the directionally dependent illumination in the scene. The illumination information is stored and can be used subsequently to generate images from different viewpoints directly from the stored solution. The whole system is structured into several independent phases and is designed to allow parallel processing and incremental refinement.
},
  series = {C&G},
}

@article{stuerzlinger1997optimized,
  author = {Stürzlinger, Wolfgang},
  title = {Global Illumination with Glossy Surfaces},
  journal = {Journal of WSCG},
  volume = {5},
  number = {3},
  month = {Feb},
  pages = {543-551},
  year = {1997},
  pdf = {papers/glossyill.pdf},
  teaser = {teasers/glossyill.png},
  issn = {1213-6972},
  url = {http://wscg.zcu.cz/JWSCG},
  keywords = {rendering, global illumination},
  abstract = {Photorealistic rendering is used to generate views of computer stored scenes. Global illumination algorithms take all transfers of light in the scene into account thereby creating a realistic looking image. Previously several approaches have been presented which are able to deal with global illumination for diffuse surfaces. More general surfaces are handled only by few methods.
This work presents a new algorithm for the generation of photorealistic images for scenes with arbitrary surfaces. Initially particle tracing and a reconstruction phase are used to obtain a good approximation to the directionally dependent illumination in the scene. The illumination information is stored and can be used subsequently to generate images from different viewpoints directly from the stored solution. The whole system is structured into several independent phases and is designed to allow parallel processing and incremental refinement.},
  note = {WSCG '97},
}

@article{schaufler_stuerzlinger1996three,
  author = {Schaufler*, Gernot and Stürzlinger, Wolfgang},
  title = {Three Dimensional Image Cache for Virtual Reality},
  journal = {Computer Graphics Forum},
  volume = {15},
  number = {3},
  month = {Aug},
  pages = {227-235},
  year = {1996},
  pdf = {papers/octimp.pdf},
  teaser = {teasers/octimp.png},
  doi = {https://doi.org/10.1111/1467-8659.1530227},
  url = {http://www.gup.uni-linz.ac.at:8001/staff/schaufler/papers/octimp},
  keywords = {rendering, real-time},
  abstract = {Despite recent advances in rendering hardware, large and complex virtual environments cannot be displayed with a sufficiently high frame rate, because of limitations in the available rendering performance. This paper presents a new approach of software accelerated rendering which draws from the concepts of impostors, hierarchical scene subdivision and levels of detail. So far software optimization in real-time rendering has merely considered individual objects. This work is actually optimizing the rendering of the whole virtual environment by implementing a three dimensional image cache. It speeds up rendering for large portions of the scene by exploiting the coherence inherent in any smooth frame sequence. The implementation of the three dimensional image cache is discussed and the savings in rendering load achievable on a suitable hardware platform are presented.
},
  note = {Eurographics '96},
  award = {This work received a Günther Enderle award for Best Technical Paper},
}

@article{stuerzlinger1996optimized,
  author = {Stürzlinger, Wolfgang},
  title = {Optimized Local Pass Using Importance Sampling},
  journal = {Journal of WSCG},
  volume = {4},
  number = {2},
  month = {Feb},
  pages = {342-349},
  year = {1996},
  pdf = {papers/localpass.pdf},
  teaser = {teasers/localpass.png},
  issn = {1213-6972},
  url = {http://wscg.zcu.cz/JWSCG},
  keywords = {rendering, global illumination},
  abstract = {Recent approaches to realistic image synthesis split the rendering process into two passes. The first pass calculates an approximate global illumination solution, the second produces an image of high quality (from a user selected view point) using the solution obtained in the first pass by applying the local illumination model to each surface point visible through each pixel.
This paper presents two new methods to compute the local illumination quickly. Instead of recalculating form factors and visibilities the information computed by a hierarchical radiosity solution algorithm is reused. The image generation time is reduced significantly by using stochastic methods.},
  note = {WSCG '96},
}

@article{stuerzlinger1994parallel,
  author = {Stürzlinger, Wolfgang and Wild*, Christoph},
  title = {Parallel Progressive Radiosity with Parallel Visibility Computations},
  journal = {Journal of WSCG},
  volume = {2},
  number = {1},
  month = {Feb},
  pages = {66-74},
  year = {1994},
  pdf = {papers/parrad.pdf},
  teaser = {teasers/parrad.png},
  issn = {1213-6972},
  url = {http://wscg.zcu.cz/JWSCG},
  keywords = {rendering, global illumination, parallel, visibility},
  abstract = {The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby accurately predicting global illumination effects. Due to the high computational effort to calculate the transfer of light between surfaces and the memory requirements for the scene description, a distributed, parallelized version of the algorithm is needed for scenes consisting of thousands of surfaces. We present a distributed, parallel radiosity algorithm, which can subdivide the surfaces adaptively. Additionally we present a scheme for parallel visibility calculations. Adaptive load redistribution is also discussed.},
  note = {WSCG '94},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@article{barth_stuerzlinger1993efficient,
  author = {Barth, Wilhem and Stürzlinger, Wolfgang},
  title = {Efficient Ray Tracing for Bezier and B-Spline Surfaces},
  journal = {Computers & Graphics},
  publisher = {Elsevier},
  volume = {17},
  number = {4},
  month = {Jul},
  pages = {423-430},
  year = {1993},
  pdf = {papers/rtbez.pdf},
  teaser = {teasers/rtbez.png},
  doi = {https://doi.org/10.1016/0097-8493(93)90031-4},
  keywords = {rendering, ray tracing},
  abstract = {Generating realistic pictures by raytracing requires intersecting the objects with many rays (1~million or more). With Bezier or B--Spline surfaces as objects the intersections must be calculated by an iterative method. This paper describes an algorithm which performs these calculations efficiently. In a preprocessing step the surface is subdivided adaptively into parts and a tight enclosure is calculated for each part. We selected parallelepipeds (first order approximations) as enclosures, their orientation and the angles between their edges are chosen in such a way that they enclose the respective part as tightly as possible, they are not rectangular in general. A binary tree built with these enclosures allows to test very fast which parts of the surface may be hit by a given ray. The leaves of the tree contain small, almost plane parts of the surface. For each part a linear approximation is calculated, this is a parallelogram, in general not rectangular. For each ray which hits the enclosure the intersection with this approximation is calculated first, yielding an accurate starting point for the following iteration.},
  series = {C&G},
}

@comment{************************articles_in_books************************}

@inbook{dwyer2018immersive,
  title = {Immersive analytics: An Introduction},
  author = {Dwyer, Tim and Marriott, Kim and Isenberg, Tobias and Klein, Karsten and Riche, Nathalie and Schreiber, Falk and Stuerzlinger, Wolfgang and Thomas, Bruce H.},
  booktitle = {Immersive Analytics},
  volume = {LNCS 11190},
  pages = {1-23},
  month = {Oct},
  year = {2018},
  pdf = {papers/IAchapter1_Intro.pdf},
  teaser = {teasers/iabook.png},
  doi = {https://doi.org/10.1007/978-3-030-01388-2_1},
  publisher = {Springer},
  keywords = {immersive analytics, visual analytics},
  abstract = {Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here we clarify the aims of immersive analytics research, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, we review how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.},
}

@inbook{marriott2018immersive,
  title = {Immersive analytics: Time to Reconsider the Value of {3D} for Information Visualisation},
  author = {Marriott, Kim and Chen, Jian and Hlawatsch, Marcel and Itoh, Takayuki and Nacenta, Miguel A. and Reina, Guido and Stuerzlinger, Wolfgang},
  booktitle = {Immersive Analytics},
  volume = {LNCS 11190},
  pages = {25-55},
  month = {Oct},
  year = {2018},
  pdf = {papers/IAchapter2_3DVis.pdf},
  teaser = {teasers/iabook.png},
  doi = {https://doi.org/10.1007/978-3-030-01388-2_2},
  publisher = {Springer},
  keywords = {immersive analytics, visual analytics, 3D visualization},
  abstract = {Modern virtual reality display technologies engender spatial immersion by using a variety of depth cues such as perspective and head-tracked binocular presentation to create visually realistic 3D worlds. While 3D visualisations are common in scientific visualisation, they are much less common in information visualisation. In this chapter we explore whether immersive analytic applications should continue to use traditional 2D information visualisations or whether there are situations when 3D may offer benefits. We identify a number of potential applications of 3D depth cues for abstract data visualisation: using depth to show an additional data dimension, such as in 2.5D network layouts, views on non-flat surfaces and egocentric views in which the data is placed around the viewer, and visualising abstract data with a spatial embedding. Another important potential benefit is the ability to arrange multiple views in the 3D space around the user and to attach abstract visualisations to objects in the real world.},
}

@inbook{bueschel2018interaction,
  title = {Interaction for Immersive Analytics},
  author = {Büschel, Wolfgang and Chen, Jian and Dachselt, Raimund and Drucker, Steven and Dwyer, Tim and Görg, Carsten and Isenberg, Tobias and Kerren, Andreas and North, Chris and Stuerzlinger, Wolfgang},
  booktitle = {Immersive Analytics},
  volume = {LNCS 11190},
  pages = {95-138},
  month = {Oct},
  year = {2018},
  pdf = {papers/IAchapter4_Interaction.pdf},
  teaser = {teasers/iabook.png},
  doi = {https://doi.org/10.1007/978-3-030-01388-2_4},
  publisher = {Springer},
  keywords = {immersive analytics, visual analytics},
  abstract = {In this chapter, we briefly review the development of natural user interfaces and discuss their role in providing human-computer interaction that is immersive in various ways. Then we examine some opportunities for how these technologies might be used to better support data analysis tasks. Specifically, we review and suggest some interaction design guidelines for immersive analytics. We also review some hardware setups for data visualization that are already archetypal. Finally, we look at some emerging system designs that suggest future directions.},
}

@inbook{stuerzlinger2018immersive,
  title = {Immersive human-centered computational analytics},
  author = {Stuerzlinger, Wolfgang and Dwyer, Tim and Drucker, Steven and Görg, Carsten and North, Chris and Scheuermann, Gerik},
  booktitle = {Immersive Analytics},
  volume = {LNCS 11190},
  pages = {139-163},
  month = {Oct},
  year = {2018},
  teaser = {teasers/iabook.png},  
  pdf = {papers/IAchapter5_humancentered.pdf},
  doi = {https://doi.org/10.1007/978-3-030-01388-2_5},
  publisher = {Springer},
  keywords = {immersive analytics, visual analytics, collaboration},
  abstract = {In this chapter we seek to elevate the role of the human in human-machine cooperative analysis through a careful consideration of immersive design principles. We consider both strategic immersion through more accessible systems as well as enhanced understanding and control through immersive interfaces that enable rapid workflows. We extend the classic sensemaking loop from visual analytics to incorporate multiple views, scenarios, people, and computational agents. We consider both sides of machine/human collaboration: allowing the human to more fluidly control the machine process; and also allowing the human to understand the results, derive insights and continue the analytic cycle. We also consider system and algorithmic implications of enabling real-time control and feedback in immersive human-centered computational analytics.},
}

@inbook{marriott2018just,
  title = {Just 5 Questions: Toward a Design Framework for Immersive Analytics},
  author = {Marriott, Kim and Chen, Jian and Hlawatsch, Marcel and Itoh, Takayuki and Nacenta, Miguel A. and Reina, Guido and Stuerzlinger, Wolfgang},
  booktitle = {Immersive Analytics},
  volume = {LNCS 11190},
  pages = {259-288},
  month = {Oct},
  year = {2018},
  pdf = {papers/IAchapter9_5Questions.pdf},
  doi = {https://doi.org/10.1007/978-3-030-01388-2_9},
  publisher = {Springer},
  keywords = {immersive analytics, visual analytics},
  abstract = {We present an initial design framework for immersive analytics based on Brehmer and Munzner’s “What-Why-How” data visualisation framework. We extend their framework to take into account Who are the people or teams of people who are going to use the system, and Where is the system to be used and what are the available devices and technology. In addition, the How component is extended to cater for collaboration, multisensory presentation, interaction with an underlying computational model, degree of fidelity and organisation of the workspace around the user. By doing so we provide a framework for understanding immersive analytics research and applications as well as clarifying how immersive analytics differs from traditional data visualisation and visual analytics.},
}

@inbook{stuerzlinger2014considerations,
  author = {Stuerzlinger, Wolfgang and Teather*, Robert J.},
  booktitle = {{HCI} Korea},
  title = {Considerations for Targets in {3D} Pointing Experiments},
  month = {Dec},
  year = {2014},
  pages = {162–168},
  pdf = {papers/considerations.pdf},
  teaser = {teasers/considerations.png},
  doi = {https://dl.acm.org/doi/abs/10.5555/2729485.2729510},
  keywords = {3D pointing},
  abstract = {We identify various tradeoffs in the design of 3D pointing experiments based on Fitts’ law and the ISO9241-9 methodology. The advantages and disadvantages of several approaches for such experiments are analyzed and compared against each other. Results of an experiment that investigates various visual aids are presented as evidence. We conclude with recommendations for 3D pointing experiments and avenues of future work.},
  series = {HCIK '15},
}

@inbook{stuerzlinger2011value,
  author = {Stuerzlinger, Wolfgang and Wingrave*, Chad},
  title = {The Value of Constraints for {3D} User Interfaces},
  booktitle = {Virtual Realities},
  publisher = {Springer},
  month = {Jan},
  pages = {203-224},
  year = {2011},
  pdf = {papers/valueconstraints.pdf},
  doi = {https://doi.org/10.1007/978-3-211-99178-7_11},
  keywords = {3D user interfaces, constraints},
  abstract = {User interfaces to three-dimensional environments are becoming more and more popular. Today this trend is fuelled through the introduction of social communication via virtual worlds, console and computer games, as well as 3D televisions.
We present a synopsis of the relevant abilities and restrictions introduced by both input and output technologies, as well as an overview of related human capabilities and limitations, including perceptual and cognitive issues. Partially based on this, we present a set of guidelines for 3D user interfaces. These guidelines are intended for developers of interactive 3D systems, such as computer and console games, 3D modeling packages, augmented reality systems, computer aided design systems, and virtual environments. The guidelines promote techniques, such as using appropriate constraints, that have been shown to work well in these types of environments.},
}

@comment{************************conference_articles************************}

@inproceedings{batmaz2021pitch,
  title = {The Effect of Pitch in Auditory Error Feedback for Fitts’ Tasks in Virtual Reality Training Systems},
  author = {Batmaz, Anil Ufuk and Stuerzlinger, Wolfgang},
  booktitle = {Conference on Virtual Reality and {3D} User Interfaces},
  month = {Mar},
  year = {2021},
  publisher = {IEEE},
  pdf = {papers/pitchfeedback.pdf},
  commented-doi = {https://doi.org/10.1109/ZZZZZZZZZZZZZZZZ},
  numpages = {10},
  keywords = {3D pointing, feedback, augmented reality, touch},
  series = {VR '21},
  note = {To appear},
}

@inproceedings{jiang2021reverseorc,
  title = {{ReverseORC}: Reverse Engineering of Resizable User Interface Layouts with {OR}-Constraints},
  author = {Jiang*, Yue and Stuerzlinger, Wolfgang and Lutteroth, Christof},
  booktitle = {Conference on Human Factors in Computing Systems},
  month = {May},
  year = {2021},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/3411764.3445043},
  pdf = {papers/reverseorc.pdf},
  commented-url = {https://yuejiang-nj.github.io/papers/ZZZZZZZZZZZZ},
  commented-video = {ZZZZZZZZZZZZZZZZ},
  numpages = {18},
  keywords = {GUI, layout, constraints},
  series = {CHI '21},
  note = {To appear},
}

@inproceedings{batmaz2020nojitter,
  title = {No Jitter Please: Effects of Rotational and Positional Jitter on {3D} Mid-Air Interaction},
  author = {Batmaz, Anil Ufuk and Rajabi Seraji*, Mohammad and Kneifel*, Johanna and Stuerzlinger, Wolfgang},
  booktitle = {Future Technologies Conference},
  publisher = {Springer},
  volume = {AISC 1289},
  month = {Nov},
  volume = {2},
  year = {2020},
  pdf = {papers/nojitter.pdf},
  doi = {https://doi.org/10.1007/978-3-030-63089-8_52},
  numpages = {16},
  keywords = {3D pointing, mid-air, jitter},
  series = {FTC '20},
}

@inproceedings{lee2020automatic,
  author = {Lee*, Jong-In and Asente, Paul and Kim, Byungmoon and Kim, Yeojin and Stuerzlinger, Wolfgang},
  title = {Evaluating Automatic Parameter Control Methods for Locomotion in Multiscale Virtual Environment},
  month = {Nov},
  year = {2020},
  publisher = {ACM},
  pdf = {papers/navmultiscaleve.pdf},
  video = {videos/navmultiscaleve.mp4},
  doi = {https://doi.org/10.1145/3385956.3418961},
  booktitle = {26th Symposium on Virtual Reality Software and Technology},
  articleno = {11},
  numpages = {10},
  keywords = {3D navigation, teleportation, automatic distance, speed control},
  series = {VRST '20},
}

@inproceedings{batmaz2020eyehand,
  author = {Batmaz, Anil Ufuk and Sun*, Xintian and Taskiran, Dogu and Stuerzlinger, Wolfgang},
  title = {Eye-Hand Coordination Training for Sports with Mid-air {VR}},
  month = {Nov},
  year = {2020},
  publisher = {ACM},
  pdf = {papers/eyehandsports.pdf},
  video = {videos/eyehandsports.mp4},
  doi = {https://doi.org/10.1145/3385956.3418971},
  booktitle = {26th Symposium on Virtual Reality Software and Technology},
  articleno = {19},
  numpages = {10},
  keywords = {3D pointing, eye-hand coordination, sports training},
  series = {VRST '20},
}

@inproceedings{jiang2020orcsolver,
  title = {{ORCSolver}: An Efficient Solver for Adaptive {GUI} Layout with {OR}-Constraints},
  author = {Jiang*, Yue and Stuerzlinger, Wolfgang and Zwicker, Matthias and Lutteroth, Christof},
  booktitle = {Conference on Human Factors in Computing Systems},
  month = {Apr},
  year = {2020},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/3313831.3376610},
  pdf = {papers/orcsolver.pdf},
  url = {https://yuejiang-nj.github.io/papers/CHI2020_ORCSolver/project_page.html},
  video = {https://youtu.be/0S77vVG8btE},
  numpages = {14},
  keywords = {GUI, layout, constraints},
  series = {CHI '20},
}

@inproceedings{putze2020eegautocorrect,
  author = {Putze, Felix and Ihrig*, Tilman and Schultz, Tanja and Stuerzlinger, Wolfgang},
  title = {Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry Based on Brain Activity, Gaze, and Context},
  booktitle = {Conference on Human Factors in Computing Systems},
  month = {Apr},
  year = {2020},
  publisher = {ACM},
  pdf = {papers/eegautocorrect.pdf},
  doi = {https://doi.org/10.1145/3313831.3376815},
  numpages = {13},
  keywords = {autocorrect, EEG, errors, text entry},
  series = {CHI '20},
}

@inproceedings{batmaz2020touch,
  title = {Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional {2D} Screen Eye-hand Coordination Training Systems},
  author = {Batmaz, Anil Ufuk and Mutasim*, Aunnoy K. and Malekmakan*, Morteza and Sadr*, Elham and Stuerzlinger, Wolfgang},
  booktitle = {Conference on Virtual Reality and {3D} User Interfaces},
  month = {Mar},
  year = {2020},
  publisher = {IEEE},
  pdf = {papers/touchthewall.pdf},
  doi = {https://doi.org/10.1109/VR46266.2020.1581205539914},
  pages = {184-193},
  keywords = {3D pointing, eye-hand coordination, mid-air, augmented reality, touch},
  series = {VR '20},
}

@inproceedings{pham2019mightypen,
  author = {Pham*, Duc-Minh and Stuerzlinger, Wolfgang},
  title = {Is the Pen Mightier than the Controller? A Comparison of Input Devices for Selection in Virtual and Augmented Reality},
  month = {Nov},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/mightypen.pdf},
  doi = {https://doi.org/10.1145/3359996.3364264},
  booktitle = {25th Symposium on Virtual Reality Software and Technology},
  articleno = {35},
  numpages = {11},
  keywords = {3D pointing, input device},
  series = {VRST '19},
}

@inproceedings{batmaz2019hittingwall,
  author = {Batmaz, Anil Ufuk and Sun*, Xintian and Taskiran, Dogu and Stuerzlinger, Wolfgang},
  title = {Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination},
  month = {Nov},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/hittingthewall.pdf},
  video = {videos/hittingthewall.mp4},
  doi = {https://doi.org/10.1145/3359996.3364249},
  booktitle = {25th Symposium on Virtual Reality Software and Technology},
  articleno = {30},
  numpages = {5},
  keywords = {3D pointing, mid-air, eye-hand coordination, augmented reality},
  series = {VRST '19},
}

@inproceedings{machuca2019smart3dguides,
  author = {Barrera Machuca*, Mayra D. and Stuerzlinger, Wolfgang and Asente, Paul},
  title = {{Smart3DGuides}: Making Unconstrained Immersive {3D} Drawing More Accurate},
  month = {Nov},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/smart3dguides.pdf},
  video = {videos/smart3dguides.mp4},
  doi = {https://doi.org/10.1145/3359996.3364254},
  booktitle = {25th Symposium on Virtual Reality Software and Technology},
  articleno = {37},
  numpages = {13},
  keywords = {3D drawing, 3D sketching, 3D user interfaces, 3D modeling},
  series = {VRST '19},
}

@inproceedings{pham2019hawkey,
  author = {Pham*, Duc-Minh and Stuerzlinger, Wolfgang},
  title = {{HawKEY}: Efficient and Versatile Text Entry for Virtual Reality},
  month = {Nov},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/hawkey.pdf},
  doi = {https://doi.org/10.1145/3359996.3364265},
  booktitle = {25th Symposium on Virtual Reality Software and Technology},
  articleno = {21},
  numpages = {11},
  keywords = {3D user interfaces, text entry, augmented reality},
  series = {VRST '19},
}

@inproceedings{sun2019sliding,
  author = {Sun*, Junwei and Stuerzlinger, Wolfgang},
  title = {Extended Sliding in Virtual Reality},
  month = {Nov},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/extendedsliding.pdf},
  video = {videos/extendedsliding.mp4},
  doi = {https://doi.org/10.1145/3359996.3364251},
  booktitle = {25th Symposium on Virtual Reality Software and Technology},
  articleno = {38},
  numpages = {5},
  keywords = {3D manipulation, 3D positioning, sliding},
  series = {VRST '19},
}

@inproceedings{hayatpur2019planeraypoint,
  author = {Hayatpur+, Devamardeep and Heo, Seongkook and Xia, Haijun and Stuerzlinger, Wolfgang and Wigdor, Daniel},
  title = {Plane, Ray, and Point: Enabling Precise Spatial Manipulations with Shape Constraints},
  month = {Oct},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/planeraypoint.pdf},
  video = {videos/planeraypoint.mp4},
  doi = {https://doi.org/10.1145/3332165.3347916},
  booktitle = {32nd Annual Symposium on User Interface Software and Technology},
  pages = {1185–1195},
  keywords = {3D manipulation},
  series = {UIST '19},
}

@inproceedings{machuca2019spatial,
  author = {Barrera Machuca*, Mayra D. and Stuerzlinger, Wolfgang and Asente, Paul},
  title = {The Effect of Spatial Ability on Immersive {3D} Drawing},
  month = {Jun},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/drawingspatialability.pdf},
  doi = {https://doi.org/10.1145/3325480.3325489},
  booktitle = {Conference on Creativity and Cognition},
  pages = {173–186},
  keywords = {virtual reality, 3D sketching, 3D drawing, 3D modeling, spatial cognition},
  series = {C&C '19},
}

@inproceedings{papoi20193dspeedcontrol,
  author = {Papoi*, Domi and Stuerzlinger, Wolfgang},
  title = {Improved Automatic Speed Control for {3D} Navigation},
  booktitle = {Advances in Computer Graphics},
  volume = {LNCS 11542},
  publisher = {Springer},
  year = {2019},
  month = {Jun},
  pages = {278-290},
  pdf = {papers/navspeed.pdf},
  video = {videos/navspeedgeom.mp4},
  doi = {https://doi.org/10.1007/978-3-030-22514-8_23},
  note = {Computer Graphics International},
  series = {CGI '19},
  keywords = {3D navigation, speed control},
}

@inproceedings{blum2019immersiveanalytics,
  author = {Blum*, Sebastian and Cetin*, Gokhan and Stuerzlinger, Wolfgang},
  title = {Immersive Analytics Sensemaking on Different Platforms},
  booktitle = {Winter School of Computer Graphics},
  year = {2019},
  month = {Jan},
  pages = {69-80},
  pdf = {papers/VAonLHRD+VR.pdf},
  doi = {https://doi.org/10.24132/CSRN.2019.2902.2.9},
  keywords = {immersive analytics, virtual reality},
  series = {WSCG '19},
}

@inproceedings{alharbi2019wisetype,
  author = {Alharbi*, Ohoud and Arif, Ahmed Sabbir and Stuerzlinger, Wolfgang and Dunlop, Mark D. and Komninos, Andreas},
  title = {{WiseType}: A Tablet Keyboard with Color-Coded Visualization and Various Editing Options for Error Correction},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2019},
  pdf = {papers/wisetype.pdf},
  doi = {https://doi.org/10.20380/GI2019.04},
  video = {videos/wisetype.mp4},
  articleno = {4},
  numpages = {10},
  keywords = {text entry, autocorrect, errors},
  award = {This work received a Michael J Sweeney Best HCI Student Paper Award},
  series = {GI '19},
}

@inproceedings{sun2019selecting,
  author = {Sun*, Junwei and Stuerzlinger, Wolfgang},
  title = {Selecting and Sliding Hidden Objects in {3D} Desktop Environments},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2019},
  pdf = {papers/transparency.pdf},
  video = {videos/transparency.mp4},
  doi = {https://doi.org/10.20380/GI2019.08},
  articleno = {8},
  numpages = {8},
  keywords = {3D manipulation, 3D positioning, sliding, transparency},
  series = {GI '19},
}

@inproceedings{machuca2019stereo,
  author = {Barrera Machuca*, Mayra D. and Stuerzlinger, Wolfgang},
  title = {The Effect of Stereo Display Deficiencies on Virtual Hand Pointing},
  booktitle = {Conference on Human Factors in Computing Systems},
  month = {May},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/virtualhandfitts.pdf},
  video = {videos/virtualhandfitts.mp4},
  doi = {https://doi.org/10.1145/3290605.3300437},
  numpages = {14},
  articleno = {207},
  keywords = {3D pointing, mid-air, stereo},
  series = {CHI '19},
}

@inproceedings{yamanaka2019lassomodel,
  author = {Yamanaka, Shota and Stuerzlinger, Wolfgang},
  title = {Modeling Fully and Partially Constrained Lasso Movements in a Grid of Icons},
  month = {May},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/gridlassomodel.pdf},
  doi = {https://doi.org/10.1145/3290605.3300350},
  booktitle = {Conference on Human Factors in Computing Systems},
  articleno = {120},
  numpages = {12},
  keywords = {lasso, steering, group selection},
  series = {CHI '19},
}

@inproceedings{jiang2019orclayout,
  author = {Jiang*, Yue and Du*, Ruofei and Lutteroth, Christof and Stuerzlinger, Wolfgang},
  title = {{ORC} Layout: Adaptive {GUI} Layout with {OR}-Constraints},
  month = {May},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/orclayout.pdf},
  video = {videos/orclayout.mp4},
  doi = {https://doi.org/10.1145/3290605.3300643},
  booktitle = {Conference on Human Factors in Computing Systems},
  articleno = {413},
  numpages = {12},
  keywords = {GUI, layout, constraints},
  series = {CHI '19},
}

@inproceedings{kruijff2019flexurface,
  author = {Kruijff, Ernst and Biswas*, Saugata and Trepkowski*, Christina and Maiero*, Jens and Ghinea, George and Stuerzlinger, Wolfgang},
  title = {Multilayer Haptic Feedback for Pen-Based Tablet Interaction},
  month = {May},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/flexurface.pdf},
  video = {videos/flexurface.mp4},
  doi = {https://doi.org/10.1145/3290605.3300373},
  booktitle = {Conference on Human Factors in Computing Systems},
  articleno = {143},
  numpages = {14},
  keywords = {haptics, multilayer, pen},
  series = {CHI '19},
}

@inproceedings{batmaz2019stereo,
  author = {Batmaz, Anil Ufuk and Barrera Machuca*, Mayra D. and Pham*, Duc-Minh and Stuerzlinger, Wolfgang},
  booktitle = {Conference on Virtual Reality and {3D} User Interfaces},
  title = {Do Head-Mounted Display Stereo Deficiencies Affect {3D} Pointing Tasks in {AR} and {VR}?},
  month = {Mar},
  year = {2019},
  pages = {585-592},
  publisher = {IEEE},
  pdf = {papers/virtualhandARVR.pdf},
  video = {videos/virtualhandARVR.mp4},
  doi = {https://doi.org/10.1109/VR.2019.8797975},
  keywords = {3D pointing, mid-air, stereo},
  series = {VR '19},
}

@inproceedings{marquardt2018audiotactile,
  author = {Marquardt*, Alexander and Kruijff, Ernst and Trepkowski*, Christina and Maiero*, Jens and Schwandt, Andrea and Hinkenjann, André and Stuerzlinger, Wolfgang and Schöning, Johannes},
  title = {Audio-Tactile Proximity Feedback for Enhancing {3D} Manipulation},
  month = {Nov},
  year = {2018},
  publisher = {ACM},
  pdf = {papers/tactaproximity.pdf},
  doi = {https://doi.org/10.1145/3281505.3281525},
  booktitle = {24th Symposium on Virtual Reality Software and Technology},
  articleno = {2},
  numpages = {10},
  keywords = {haptics, tactile feedback, 3D manipulation},
  series = {VRST '18},
}

@inproceedings{marquardt2018guidance,
  author = {Marquardt*, Alexander and Maiero*, Jens and Kruijff, Ernst and Trepkowski*, Christina and Schwandt, Andrea and Hinkenjann, André and Schöning, Johannes and Stuerzlinger, Wolfgang},
  title = {Tactile Hand Motion and Pose Guidance for {3D} Interaction},
  month = {Nov},
  year = {2018},
  publisher = {ACM},
  pdf = {papers/tactaguide.pdf},
  doi = {https://doi.org/10.1145/3281505.3281526},
  booktitle = {24th Symposium on Virtual Reality Software and Technology},
  articleno = {3},
  numpages = {10},
  keywords = {haptics, guidance, tactile feedback, 3D manipulation},
  series = {VRST '18},
}

@inproceedings{cetin2018valarge,
  author = {Cetin*, Gokhan and Stuerzlinger, Wolfgang and Dill, John},
  title = {Visual Analytics on Large Displays: Exploring User Spatialization and How Size and Resolution Affect Task Performance},
  booktitle = {Symposium on Big Data Visual Analytics},
  year = {2018},
  month = {Oct},
  pages = {21-30},
  publisher = {IEEE},
  pdf = {papers/space2VA.pdf},
  doi = {https://doi.org/10.1109/BDVA.2018.8534027},
  keywords = {visual analytics, large display},
  series = {BDVA '18},
}

@inproceedings{elmeseery2018dynspace,
  author = {El Meseery*, Maha and Wu*, Yuyao and Stuerzlinger, Wolfgang},
  title = {Multiple Workspaces in Visual Analytics},
  booktitle = {Symposium on Big Data Visual Analytics},
  year = {2018},
  month = {Oct},
  pages = {70-81},
  publisher = {IEEE},
  pdf = {papers/dynspace.pdf},
  video = {videos/dynspace.mp4},
  doi = {https://doi.org/10.1109/BDVA.2018.8534019},
  keywords = {visual analytics},
  series = {BDVA '18},
}

@inproceedings{machuca2018multiplanes,
  author = {Barrera Machuca*, Mayra D. and Asente, Paul and Lu*, Jingwan and Kim, Byungmoon and Stuerzlinger, Wolfgang},
  title = {Multiplanes: Assisted Freehand VR Sketching},
  month = {Oct},
  year = {2018},
  publisher = {ACM},
  pdf = {papers/multiplanes.pdf},
  video = {videos/multiplanes.mp4},
  doi = {https://doi.org/10.1145/3267782.3267786},
  booktitle = {Symposium on Spatial User Interaction},
  pages = {36-47},
  keywords = {3D sketching, 3D drawing, 3D modeling, 3D user interfaces},
  series = {SUI '18},
}

@inproceedings{sun2018comparing,
  author = {Sun*, Junwei and Stuerzlinger, Wolfgang and Riecke, Bernhard E.},
  title = {Comparing Input Methods and Cursors for {3D} Positioning with Head-Mounted Displays},
  month = {Aug},
  year = {2018},
  publisher = {ACM},
  pdf = {papers/input4VR.pdf},
  doi = {https://doi.org/10.1145/3225153.3225167},
  booktitle = {15th Symposium on Applied Perception},
  articleno = {8},
  numpages = {8},
  keywords = {3D positioning, input device},
  series = {SAP '18},
}

@inproceedings{yamanaka2018steering,
  author = {Yamanaka*, Shota and Stuerzlinger, Wolfgang and Miyashita, Homei},
  title = {Steering Through Successive Objects},
  month = {Apr},
  year = {2018},
  publisher = {ACM},
  pdf = {papers/steervscross.pdf},
  doi = {https://doi.org/10.1145/3173574.3174177},
  booktitle = {Conference on Human Factors in Computing Systems},
  acticleno = {603},
  numpages = {13},
  keywords = {steering, lasso, group selection},
  series = {CHI '18},
}

@inproceedings{ortega2018wiggle,
  author = {Ortega, Michael and Stuerzlinger, Wolfgang},
  title = {Pointing at Wiggle {3D} Displays},
  booktitle = {Conference on Virtual Reality and {3D} User Interfaces},
  year = {2018},
  month = {Mar},
  pages = {335-340},
  publisher = {IEEE},
  pdf = {papers/wigglepoint.pdf},
  video = {videos/wigglepoint.m4v},
  doi = {https://doi.org/10.1109/VR.2018.8447552},
  keywords = {3D pointing},
  series = {VR '18},
}

@inproceedings{nguyenvo2018referenceframe,
  author = {Nguyen-Vo*, Thinh and Riecke, Bernhard E. and Stuerzlinger, Wolfgang},
  title = {Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in {VR}},
  booktitle = {Conference on Virtual Reality and {3D} User Interfaces},
  year = {2018},
  month = {Mar},
  publisher = {IEEE},
  pages = {415-422},
  pdf = {papers/spatialreferenceframe.pdf},
  doi = {https://doi.org/10.1109/VR.2018.8446383},
  keywords = {3D navigation},
  series = {VR '18},
}

@inproceedings{tran2017virtualarm,
  author = {Tran+, Tanh Quang and Shin*, HyunJu and Stuerzlinger, Wolfgang and Han, JungHyun},
  title = {Effects of Virtual Arm Representations on Interaction in Virtual Environments},
  month = {Nov},
  year = {2017},
  publisher = {ACM},
  pdf = {papers/armrepresentation.pdf},
  doi = {https://doi.org/10.1145/3139131.3139149},
  booktitle = {23rd Symposium on Virtual Reality Software and Technology},
  articleno = {40},
  numpages = {9},
  keywords = {3D pointing, presence},
  series = {VRST '17},
}

@inproceedings{putze2017eeg,
  author = {Putze, Felix and Schünemann*, Maik and Schultz, Tanja and Stuerzlinger, Wolfgang},
  title = {Automatic Classification of Auto-Correction Errors in Predictive Text Entry Based on {EEG} and Context Information},
  month = {Nov},
  year = {2017},
  publisher = {ACM},
  pdf = {papers/classifyAutoCorrectEEG.pdf},
  doi = {https://doi.org/10.1145/3136755.3136784},
  booktitle = {19th Conference on Multimodal Interaction},
  pages = {137–145},
  keywords = {EEG, text entry, autocorrect, errors},
  series = {ICMI '17},
}

@inproceedings{zaman2017mace,
  author = {Zaman, Loutfouz and Stuerzlinger, Wolfgang and Neugebauer+, Christian},
  title = {{MACE}: A New Interface for Comparing and Editing of Multiple Alternative Documents for Generative Design},
  booktitle = {Symposium on Document Engineering},
  month = {Sep},
  year = {2017},
  publisher = {ACM},
  pdf = {papers/mace.pdf},
  doi = {https://doi.org/10.1145/3103010.3103013},
  pages = {67–76},
  keywords = {alternatives, difference visualization, design},
  series = {DocEng '17},
}

@inproceedings{zeidler2017automatic,
  title = {Automatic Generation of User Interface Layouts for Alternative Screen Orientations},
  author = {Zeidler*, Clemens and Weber, Gerald and Stuerzlinger, Wolfgang and Lutteroth, Christof},
  booktitle = {Human-Computer Interaction},
  month = {Sep},
  year = {2017},
  volume = {LNCS 10513},
  publisher = {Springer},
  doi = {https://doi.org/10.1007/978-3-319-67744-6_2},
  pdf = {papers/autoorientlayout.pdf},
  video = {videos/autoorientlayout.mp4},
  pages = {13-35},
  award = {This work received a Reviewer's Choice Award},
  keywords = {GUI, layout},
  series = {INTERACT '17},
}

@inproceedings{bjerre2017predictive,
  author = {Bjerre+, Per and Christensen+, Allan and Pedersen+, Andreas Køllund and Pedersen+, Simon André and Stuerzlinger, Wolfgang and Stenholt, Rasmus},
  title = {Predictive Model for Group Selection Performance on Touch Devices},
  booktitle = {Human-Computer Interaction, Interaction Contexts},
  year = {2017},
  month = {Jul},
  publisher = {Springer},
  volume = {LNCS 10272},
  pages = {142-161},
  pdf = {papers/lazytouch.pdf},
  doi = {https://doi.org/10.1007/978-3-319-58077-7_12},
  keywords = {group selection, touch},
  series = {HCI International '17},
}

@inproceedings{yamanaka2017steering,
  author = {Yamanaka*, Shota and Stuerzlinger, Wolfgang and Miyashita, Homei},
  title = {Steering Through Sequential Linear Path Segments},
  booktitle = {Conference on Human Factors in Computing Systems},
  month = {May},
  year = {2017},
  publisher = {ACM},
  pdf = {papers/pathsequencesteering.pdf},
  doi = {https://doi.org/10.1145/3025453.3025836},
  pages = {232–243},
  keywords = {steering, lasso, group selection},
  series = {CHI '17},
}

@inproceedings{jang2017fatigue,
  author = {Jang*, Sujin and Stuerzlinger, Wolfgang and Ambike, Satyajit and Ramani, Karthik},
  title = {Modeling Cumulative Arm Fatigue in Mid-Air Interaction Based on Perceived Exertion and Kinetics of Arm Motion},
  booktitle = {Conference on Human Factors in Computing Systems},
  month = {May},
  year = {2017},
  publisher = {ACM},
  pdf = {papers/cumulativearmfatigue.pdf},
  doi = {https://doi.org/10.1145/3025453.3025523},
  url = {https://github.com/CDesignGitHub/Cumulative-Arm-Fatigue_CHI-2017},
  pages = {3328–3339},
  keywords = {fatigue, mid-air, model},
  series = {CHI '17},
}

@inproceedings{yamanaka2017analysis,
  author = {Yamanaka*, Shota and Stuerzlinger, Wolfgang and Miyashita, Homei},
  title = {Analysis and Modeling of Steering Behavior of Connected Straight Paths},
  commented-title = {Analysis and Modeling of the Operation of Steering a Connected Linear Route},
  booktitle = {Interaction},
  month = {Mar},
  year = {2017},
  pages = {17-26},
  url = {http://www.interaction-ipsj.org/proceedings/2017},
  keywords = {steering, lasso, group selection},
  note = {In Japanese},
  award = {This work received a Best Paper Award},
}

@inproceedings{kim2016holostation,
  author = {Kim*, Minju and Lee*, Jungjin and Stuerzlinger, Wolfgang and Wohn, Kwangyun},
  title = {{HoloStation}: Augmented Visualization and Presentation},
  booktitle = {{SIGGRAPH} {ASIA} Symposium on Visualization},
  month = {Dec},
  year = {2016},
  publisher = {ACM},
  pdf = {papers/holostation.pdf},
  doi = {https://doi.org/10.1145/3002151.3002161},
  articleno = {12},
  numpages = {9},
  keywords = {stereo, display, augmented reality},
  series = {SA Vis '16},
}

@inproceedings{waese2016rsvp,
  author = {Waese*, Jamie and Stuerzlinger, Wolfgang and Provart, Nicholas},
  title = {An Evaluation of Interaction Methods for Controlling RSVP Displays in Visual Search Tasks},
  booktitle = {Symposium on Big Data Visual Analytics},
  year = {2016},
  month = {Nov},
  pages = {1-8},
  publisher = {IEEE},
  pdf = {papers/rsvp.pdf},
  doi = {https://doi.org/10.1109/BDVA.2016.7787041},
  keywords = {visual analytics, rsvp, visualization, search},
  series = {BDVA '16},
}

@inproceedings{sun2016depthpop,
  author = {Sun*, Junwei and Stuerzlinger, Wolfgang and Shuralyov*, Dmitri},
  title = {Shift-Sliding and Depth-Pop for {3D} Positioning},
  booktitle = {Symposium on Spatial User Interaction},
  month = {Oct},
  year = {2016},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2983310.2985748},
  pdf = {papers/depthpop.pdf},
  video = {videos/depthpop.mp4},
  pages = {69-78},
  keywords = {3D manipulation, sliding, 3D positioning},
  series = {SUI '16},
  award = {This work received a Best Demonstration Award},
}

@inproceedings{brown2016inair,
  author = {Brown*, Michelle A. and Stuerzlinger, Wolfgang},
  title = {Exploring the Throughput Potential of In-Air Pointing},
  booktitle = {18th International Conference on Human-Computer Interaction. Interaction Platforms and Techniques, Part {II}},
  month = {Jul},
  year = {2016},
  volume = {LNCS 9732},
  publisher = {Springer},
  pdf = {papers/fingercast.pdf},
  doi = {https://doi.org/10.1007/978-3-319-39516-6_2},
  pages = {13–24},
  keywords = {mid-air, 3D pointing},
  series = {HCI International '16},
}

@inproceedings{bjerre2016transition,
  author = {Bjerre+, Per and Christensen+, Allan and Pedersen+, Simon André and Pedersen+, Andreas Køllund and Stuerzlinger, Wolfgang},
  title = {Transition Times for Manipulation Tasks in Hybrid Interfaces},
  booktitle = {18th International Conference on Human-Computer Interaction. Interaction Platforms and Techniques, Part {II}},
  month = {Jul},
  year = {2016},
  volume = {LNCS 9732},
  publisher = {Springer},
  pdf = {papers/transitions.pdf},
  doi = {https://doi.org/10.1007/978-3-319-39516-6_13},
  pages = {138-150},
  keywords = {mid-air, 3D manipulation, 3D positioning},
  series = {HCI International '16},
}

@inproceedings{arif2016smartbackspace,
  author = {Arif, Ahmed Sabbir and Kim, Sunjun and Stuerzlinger, Wolfgang and Lee, Geehyuk and Mazalek, Ali},
  title = {Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction},
  booktitle = {Conference on Human Factors in Computing Systems},
  month = {Apr},
  year = {2016},
  publisher = {ACM},
  pdf = {papers/smartrestorablebackspace.pdf},
  video = {videos/SmartRestorableBackspace.mp4},
  doi = {https://doi.org/10.1145/2858036.2858407},
  pages = {5151–5162},
  keywords = {text entry, errors},
  series = {CHI '16},
}

@inproceedings{chan2016microgestures,
  author = {Chan*, Edwin and Seyed*, Teddy and Stuerzlinger, Wolfgang and Yang, Xing-Dong and Maurer, Frank},
  title = {User Elicitation on Single-Hand Microgestures},
  booktitle = {Conference on Human Factors in Computing Systems},
  month = {Apr},
  year = {2016},
  publisher = {ACM},
  pdf = {papers/singlehandmicrogestureelicitation.pdf},
  doi = {https://doi.org10.1145/2858036.2858589},
  pages = {3403–3414},
  keywords = {gesture recognition, gestures, elicitation, mid-air},
  series = {CHI '16},
  award = {This work received a Best Paper Honorable Mention Award},
}

@inproceedings{perteneder2016ambientlight,
  author = {Perteneder*, Florian and Grossauer*, Eva-Maria Beatrix and Leong*, Joanne and Stuerzlinger, Wolfgang and Haller, Michael},
  title = {Glowworms and Fireflies: Ambient Light on Large Interactive Surfaces},
  booktitle = {Conference on Human Factors in Computing Systems},
  month = {Apr},
  year = {2016},
  publisher = {ACM},
  pdf = {papers/glowwormsfireflies.pdf},
  video = {videos/glowworms.mp4},
  doi = {https://doi.org/10.1145/2858036.2858524},
  pages = {5849–5861},
  keywords = {ambient light, large display},
  series = {CHI '16},
}

@inproceedings{makonin2016mixedinitiative,
  author = {Makonin, Stephen and {McVeigh}+, Daniel and Stuerzlinger, Wolfgang and Tran*, Khoa and Popowich, Fred},
  title = {Mixed-Initiative for Big Data: The Intersection of Human + Visual Analytics + Prediction},
  booktitle = {Hawaii International Conference on System Sciences},
  month = {Jan},
  year = {2016},
  publisher = {IEEE},
  pages = {1427-1436},
  pdf = {papers/mixedinitiativesurvey.pdf},
  doi = {https://doi.org/10.1109/HICSS.2016.181},
  keywords = {visual analytics, mixed initiative},
  series = {HICSS '16},
}

@inproceedings{strothoff2015pinsntouches,
  author = {Strothoff*, Sven and Stuerzlinger, Wolfgang and Hinrichs, Klaus},
  title = {Pins 'n' Touches: An Interface for Tagging and Editing Complex Groups},
  booktitle = {Conference on Interactive Tabletops & Surfaces},
  month = {Nov},
  year = {2015},
  publisher = {ACM},
  pdf = {papers/pinsntouches.pdf},
  video = {videos/pinsntouches.mp4},
  doi = {https://doi.org/10.1145/2817721.2817731},
  pages = {191–200},
  keywords = {touch, group selection},
  series = {ITS '15},
}

@inproceedings{ortega2015shocam,
  author = {Ortega, Michael and Stuerzlinger, Wolfgang and Scheurich*, Doug},
  title = {{SHOCam}: A {3D} Orbiting Algorithm},
  booktitle = {28th Annual Symposium on User Interface Software & Technology},
  month = {Nov},
  year = {2015},
  publisher = {ACM},
  pdf = {papers/shocam.pdf},
  video = {videos/SHOcam.mp4},
  doi = {https://doi.org/10.1145/2807442.2807496},
  pages = {119–128},
  keywords = {3D navigation, 3D orbiting},
  series = {UIST '15},
}

@inproceedings{vuibert2015docking,
  author = {Vuibert*, Vanessa and Stuerzlinger, Wolfgang and Cooperstock, Jeremy R.},
  title = {Evaluation of Docking Task Performance Using Mid-Air Interaction Techniques},
  booktitle = {3rd Symposium on Spatial User Interaction},
  month = {Aug},
  year = {2015},
  publisher = {ACM},
  pdf = {papers/midairdock.pdf},
  doi = {https://doi.org/10.1145/2788940.2788950},
  pages = {44–52},
  keywords = {3D manipulation, 3D positioning, mid-air},
  series = {SUI '15},
}

@inproceedings{teather2015factors,
  author = {Teather, Robert J. and Stuerzlinger, Wolfgang},
  title = {Factors Affecting Mouse-Based {3D} Selection in Desktop {VR} Systems},
  booktitle = {3rd Symposium on Spatial User Interaction},
  month = {Aug},
  year = {2015},
  publisher = {ACM},
  pdf = {papers/mousestereo.pdf},
  video = {videos/mousestereo.mp4},
  doi = {https://doi.org/10.1145/2788940.2788946},
  pages = {10–19},
  keywords = {3D positioning, stereo},
  series = {SUI '15},
}

@inproceedings{zaman2015gemni,
  author = {Zaman*, Loutfouz and Stuerzlinger, Wolfgang and Neugebauer+, Christian and Woodbury, Robert and Elkhaldi*, Maher and Shireen*, Naghmi and Terry, Michael},
  title = {{GEM-NI}: A System for Creating and Managing Alternatives In Generative Design},
  booktitle = {33rd Annual ACM Conference on Human Factors in Computing Systems},
  month = {Apr},
  year = {2015},
  publisher = {ACM},
  pdf = {papers/gem-ni.pdf},
  video = {videos/GEM-NI.m4v},
  doi = {https://doi.org/10.1145/2702123.2702398},
  pages = {1201–1210},
  keywords = {alternatives, design},
  series = {CHI '15},
}

@inproceedings{pfeiffer2015emsfeedback,
  author = {Pfeiffer*, Max and Stuerzlinger, Wolfgang},
  title = {{3D} Virtual Hand Pointing with {EMS} and Vibration Feedback},
  booktitle = {Symposium on {3D} User Interfaces},
  month = {Mar},
  year = {2015},
  publisher = {IEEE},
  pdf = {papers/EMSfeedback.pdf},
  doi = {https://doi.org/10.1109/3DUI.2015.7131735},
  pages = {117-120},
  keywords = {3D pointing, haptics},
  series = {3DUI '15},
}

@inproceedings{arif2014pseudopressure,
  author = {Arif*, Ahmed Sabbir and Ali, Mazalek and Stuerzlinger, Wolfgang},
  title = {The Use of Pseudo Pressure in Authenticating Smartphone Users},
  booktitle = {11th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services},
  month = {Dec},
  year = {2014},
  publisher = {ICST},
  pdf = {papers/pressureauthentication.pdf},
  doi = {https://doi.org/10.4108/icst.mobiquitous.2014.257919},
  pages = {151–160},
  keywords = {authentication, password, mobile device},
  series = {MOBIQUITOUS '14},
}

@inproceedings{teather2014visualaids,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Visual Aids in {3D} Point Selection Experiments},
  booktitle = {2nd Symposium on Spatial User Interaction},
  month = {Oct},
  year = {2014},
  publisher = {ACM},
  pdf = {papers/visualaidspointing.pdf},
  video = {videos/3DvisualAids.mp4},
  doi = {https://doi.org/10.1145/2659766.2659770},
  pages = {127–136},
  keywords = {3D pointing, stereo},
  series = {SUI '14},
}

@inproceedings{brown2014performance,
  author = {Brown*, Michelle A. and Stuerzlinger, Wolfgang and de Mendonça Filho+, Euclides José},
  title = {The Performance of Un-Instrumented in-Air Pointing},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2014},
  pdf = {papers/inairpointing.pdf},
  url = {https://graphicsinterface.org/proceedings/gi2014/gi2014-8},
  pages = {59–66},
  keywords = {3D pointing, mid-air},
  series = {GI '14},
}

@inproceedings{arif2014adaptation,
  author = {Arif*, Ahmed Sabbir and Stuerzlinger, Wolfgang},
  title = {User Adaptation to a Faulty Unistroke-Based Text Entry Technique by Switching to an Alternative Gesture Set},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2014},
  pdf = {papers/faultygestures.pdf},
  url = {https://graphicsinterface.org/proceedings/gi2014/gi2014-24},
  pages = {183–192},
  keywords = {errors, gesture recognition, adaptation},
  series = {GI '14},
}

@inproceedings{latoschik2014evaluation,
  author = {Latoschik, Marc Erich and Stuerzlinger, Wolfgang},
  title = {On the Art of the Evaluation and Presentation of RIS-Engineering},
  booktitle = {Software Engineering and Architectures for Realtime Interactive Systems},
  month = {Mar},
  year = {2014},
  publisher = {IEEE},
  pages = {9-17},
  pdf = {papers/rispresent.pdf},
  doi = {https://doi.org/10.1109/SEARIS.2014.7152796},
  keywords = {systems, evaluation, virtual reality, augmented reality},
  series = {SEARIS '14},
}

@inproceedings{arif2013pseudopressure,
  author = {Arif*, Ahmed Sabbir and Stuerzlinger, Wolfgang},
  title = {Pseudo-Pressure Detection and Its Use in Predictive Text Entry on Touchscreens},
  booktitle = {25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration},
  month = {Nov},
  year = {2013},
  pages = {383-392},
  doi = {https://doi.org/10.1145/2541016.2541024},
  pdf = {papers/pseudopressure.pdf},
  keywords = {text entry, pressure, touch},
  award = {This work received a Best Paper Award},
  series = {OZCHI '13},
}

@inproceedings{arif2013evaluation,
  author = {Arif*, Ahmed Sabbir and Stuerzlinger, Wolfgang},
  title = {Evaluation of a New Error Prevention Technique for Mobile Touchscreen Text Entry},
  booktitle = {25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration},
  month = {Nov},
  year = {2013},
  pages = {397-400},
  doi = {https://doi.org/10.1145/2541016.2541063},
  pdf = {papers/textpressure.pdf},
  keywords = {text entry, errors, pressure, touch},
  series = {OZCHI '13},
}

@inproceedings{lindlbauer2013perceptual,
  author = {Lindlbauer*, David and Haller, Michael and Hancock, Mark and Scott, Stacey and Stuerzlinger, Wolfgang},
  title = {Perceptual Grouping: Selection Assistance for Digital Sketching},
  booktitle = {Conference on Interactive Tabletops and Surfaces},
  month = {Oct},
  year = {2013},
  pages = {51-60},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2512349.2512801},
  pdf = {papers/suggero.pdf},
  video = {videos/Suggero.mp4},
  keywords = {group selection},
  series = {ITS '13},
}

@inproceedings{zeidler2013ale,
  author = {Zeidler*, Clemens and Lutteroth, Christof and Stuerzlinger, Wolfgang and Weber, Gerald},
  title = {The Auckland Layout Editor: An Improved {GUI} Layout Specification Process},
  booktitle = {26th Annual Symposium on User Interface Software and Technology},
  month = {Oct},
  year = {2013},
  pages = {343-352},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2501988.2502007},
  pdf = {papers/layoutALE.pdf},
  video = {videos/ALE.mp4},
  keywords = {GUI, layout, constraints, GUI builder},
  series = {UIST '13},
}

@inproceedings{zabramski2013easy,
  author = {Zabramski*, Stanislaw and Shrestha*, Suman and Stuerzlinger, Wolfgang},
  title = {Easy vs Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and Touch},
  booktitle = {International Conference on Making Sense of Converging Media},
  month = {Oct},
  year = {2013},
  pages = {99-103},
  doi = {https://doi.org/10.1145/2523429.2523444},
  pdf = {papers/shapeeffect.pdf},
  keywords = {steering, tracing, drawing},
  series = {MindTrek '13},
}

@inproceedings{agarwal2013widgetlens,
  author = {Agarwal*, Bhavna and Stuerzlinger, Wolfgang},
  title = {{WidgetLens}: A System for Adaptive Content Magnification of Widgets},
  booktitle = {27th International BCS Human Computer Interaction Conference},
  month = {Sep},
  year = {2013},
  doi = {https://dl.acm.org/doi/abs/10.5555/2578048.2578052},
  pdf = {papers/widgetlens.pdf},
  video = {videos/WidgetLensOLD.mp4},
  articleno = {2},
  numpages = {10},
  keywords = {GUI, widget, magnification, layout},
  series = {BCS-HCI '13},
}

@inproceedings{zabramski2013didwemiss,
  author = {Zabramski*, Stanislaw and Stuerzlinger, Wolfgang},
  title = {Did We Miss Something? Correspondence Analysis of Usability Data},
  booktitle = {Human-Computer Interaction},
  volume = {LNCS 8120},
  publisher = {Springer},
  month = {Sep},
  year = {2013},
  doi = {https://doi.org/10.1007/978-3-642-40498-6_20},
  pdf = {papers/correspondenceanalysisshort.pdf},
  pages = {272-279},
  keywords = {steering, drawing, steering},
  series = {INTERACT '13},
}

@inproceedings{zeidler2013evaluating,
  author = {Zeidler*, Clemens and Lutteroth, Christof and Stuerzlinger, Wolfgang and Weber, Gerald},
  title = {Evaluating Direct Manipulation Operations for Constraint-based Layout},
  booktitle = {Human-Computer Interaction},
  volume = {LNCS 8118},
  publisher = {Springer},
  month = {Sep},
  year = {2013},
  doi = {https://doi.org/10.1007/978-3-642-40480-1_35},
  pdf = {papers/layoutALEstudy.pdf},
  pages = {513-529},
  keywords = {GUI, layout, constraints},
  series = {INTERACT '13},
}

@inproceedings{bruder2013touching,
  author = {Bruder*, Gerd and Steinicke, Frank and Stuerzlinger, Wolfgang},
  title = {Touching the Void Revisited: Analyses of Touch Behavior On and Above Tabletop Surfaces},
  booktitle = {Human-Computer Interaction},
  volume = {LNCS 8117},
  publisher = {Springer},
  month = {Sep},
  year = {2013},
  doi = {https://doi.org/10.1007/978-3-642-40483-2_19},
  pdf = {papers/stereotouchobserv.pdf},
  pages = {278-296},
  keywords = {3D pointing, mid-air, touch},
  series = {INTERACT '13},
}

@inproceedings{scheurich2013onehanded,
  author = {Scheurich*, Doug and Stuerzlinger, Wolfgang},
  title = {A One-Handed Multi-Touch Method for {3D} Rotations},
  booktitle = {Human-Computer Interaction},
  volume = {LNCS 8117},
  publisher = {Springer},
  month = {Sep},
  year = {2013},
  doi = {https://doi.org/10.1007/978-3-642-40483-2_4},
  pdf = {papers/touchrot.pdf},
  video = {videos/touchRot.mp4},
  pages = {56-69},
  keywords = {3D manipulation, touch},
  series = {INTERACT '13},
}

@inproceedings{das2013unified,
  author = {Das*, Arindam and Stuerzlinger, Wolfgang},
  title = {Unified Modeling of Proactive Interference and Memorization Effort: A New Mathematical Perspective Within {ACT-R} Theory},
  booktitle = {Annual Meeting of the Cognitive Science Society},
  month = {Jul},
  year = {2013},
  doi = {https://escholarship.org/uc/item/1p05s7db},
  isbn = {978-097683189-1},
  pdf = {papers/proactivememorymodel.pdf},
  pages = {358-363},
  keywords = {text entry, learning},
  series = {CogSci '13},
}

@inproceedings{zabramski2013activity,
  author = {Zabramski*, Stanislaw and Stuerzlinger, Wolfgang},
  title = {Activity or Product? - Drawing and {HCI}},
  booktitle = {International Conference on Multimedia, Interaction, Design and Innovation},
  month = {Jun},
  year = {2013},
  pages = {29-38},
  doi = {https://doi.org/10.1145/2500342.2500346},
  pdf = {papers/drawingactivity.pdf},
  keywords = {drawing, steering},
  series = {MIDI '13},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@inproceedings{bruder_stuerzlinger2013totouch,
  author = {Bruder*, Gerd and Steinicke, Frank and Stürzlinger, Wolfgang},
  title = {To Touch or not to Touch? Comparing {2D} Touch and {3D} Mid-Air Interaction on Stereoscopic Tabletop Surfaces},
  booktitle = {Symposium on Spatial User Interaction},
  month = {Jul},
  year = {2013},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2491367.2491369},
  pdf = {papers/2D3Dtouch.pdf},
  video = {videos/stereoTouch.mp4},
  pages = {9-16},
  keywords = {3D pointing, touch, mid-air},
  series = {SUI '13},
}

@inproceedings{teather2013pointing,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Pointing at {3D} Target Projections with One-Eyed and Stereo Cursors},
  booktitle = {{SIGCHI} Conference on Human Factors in Computing Systems},
  month = {Apr},
  year = {2013},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2470654.2470677},
  pdf = {papers/stereocursor.pdf},
  video = {videos/3DoneEyedCursor.mp4},
  pages = {159-168},
  keywords = {3D pointing, stereo},
  series = {CHI '13},
}

@inproceedings{bruder2013effects,
  author = {Bruder*, Gerd and Steinicke, Frank and Stuerzlinger, Wolfgang},
  title = {Effects of Visual Conflicts on {3D} Selection Task Performance in Stereoscopic Display Environments},
  booktitle = {Symposium on {3D} User Interfaces},
  month = {Mar},
  year = {2013},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/3DUI.2013.6550207},
  pdf = {papers/offsettouch.pdf},
  pages = {115-118},
  keywords = {3D pointing, stereo},
  series = {3DUI '13},
}

@inproceedings{zabramski2012effect,
  author = {Zabramski*, Stanislaw and Stuerzlinger, Wolfgang},
  title = {The Effect of Shape Properties on Ad-hoc Shape Replication with Mouse, Pen, and Touch Input},
  booktitle = {Proceeding of the 16th International Academic {MindTrek} Conference},
  month = {Oct},
  year = {2012},
  doi = {https://doi.org/10.1145/2393132.2393192},
  pdf = {papers/shapereplication.pdf},
  pages = {275-278},
  keywords = {steering, drawing},
  series = {MindTrek '12},
}

@inproceedings{liang20123dmanipulation,
  author = {Liang, Hai-Ning and Williams*, Cary and Semegen, Myron and Stuerzlinger, Wolfgang and Irani, Pourang},
  title = {User-defined Surface+Motion Gestures for {3D} Manipulation of Objects at a Distance Through a Mobile Device},
  booktitle = {10th Asia Pacific Conference on Computer Human Unteraction},
  month = {Aug},
  year = {2012},
  doi = {https://doi.org/10.1145/2350046.2350098},
  pdf = {papers/dualsurface.pdf},
  pages = {299-308},
  keywords = {3D manipulation, touch},
  series = {APCHI '12},
}

@inproceedings{arif2011extending,
  author = {Arif*, Ahmed Sabbir and Iltisberger+, Benedikt and Stuerzlinger, Wolfgang},
  title = {Extending Mobile User Ambient Awareness for Nomadic Text Entry},
  booktitle = {23rd Australian Computer-Human Interaction Conference},
  month = {Nov},
  year = {2011},
  doi = {https://doi.org/10.1145/2071536.2071539},
  pdf = {papers/nomadictextentry.pdf},
  pages = {21-30},
  keywords = {text entry, mobile device, awareness},
  series = {OzCHI '11},
}

@inproceedings{patel2011simulation,
  author = {Patel+, Kapil and Stuerzlinger, Wolfgang},
  title = {Simulation of a Virtual Reality Tracking System},
  booktitle = {International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems Proceedings},
  month = {Sep},
  year = {2011},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/VECIMS.2011.6053849},
  pdf = {papers/hedgesim.pdf},
  pages = {78-83},
  keywords = {3D tracking, simulation, virtual reality},
  series = {VECIMS '11},
}

@inproceedings{zhao2011comparison,
  author = {Zhao*, Yao Jun and Shuralyov*, Dmitri and Stuerzlinger, Wolfgang},
  title = {Comparison of Multiple {3D} Rotation Methods},
  booktitle = {International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems Proceedings},
  month = {Sep},
  year = {2011},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/VECIMS.2011.6053855},
  pdf = {papers/comparerotation.pdf},
  pages = {13-17},
  keywords = {3D manipulation},
  series = {VECIMS '11},
}

@inproceedings{mcclymont2011comparison,
  author = {{McClymont}*, Joshua and Shuralyov*, Dmitri and Stuerzlinger, Wolfgang},
  title = {Comparison of {3D} Navigation Interfaces},
  booktitle = {International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems Proceedings},
  month = {Sep},
  year = {2011},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/VECIMS.2011.6053842},
  pdf = {papers/comparenavigation.pdf},
  pages = {7-12},
  keywords = {3D navigation},
  series = {VECIMS '11},
}

@inproceedings{dadgari2011merging,
  author = {Dadgari*, Darius and Stuerzlinger, Wolfgang},
  title = {New Techniques for Merging Text Versions},
  booktitle = {Human-Computer Interaction, Interaction Techniques and Environments},
  volume = {LNCS 6762},
  month = {Jul},
  year = {2011},
  publisher = {Springer},
  doi = {https://doi.org/10.1007/978-3-642-21605-3_37},
  pdf = {papers/version4text.pdf},
  pages = {331-340},
  keywords = {difference visualization, merging},
  series = {HCI International '11},
}

@inproceedings{zaman2011effect,
  author = {Zaman*, Loutfouz and Kalra+, Ashish and Stuerzlinger, Wolfgang},
  title = {The Effect of Animation Dual-View, Difference Layers and Relative Re-Layout in Hierarchical Diagram Differencing},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2011},
  url = {https://graphicsinterface.org/proceedings/gi2011/gi2011-24},
  pdf = {papers/versiondiff4diagrams.pdf},
  pages = {183-190},
  keywords = {difference visualization, diagram},
  series = {GI '11},
}

@inproceedings{ashtiani20112d,
  author = {Ashtiani*, Behrooz and Stuerzlinger, Wolfgang},
  title = {{2D} Similarity Transformations on Multi-Touch Surfaces},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2011},
  url = {https://graphicsinterface.org/proceedings/gi2011/gi2011-8},
  pdf = {papers/xnt2d.pdf},
  video = {videos/XNT.mp4},
  pages = {57-64},
  keywords = {touch, manipulation},
  series = {GI '11},
}

@inproceedings{pavlovych2011target,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {Target Following Performance in the Presence of Latency, Jitter, and Signal Dropouts},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2011},
  url = {https://graphicsinterface.org/proceedings/gi2011/gi2011-5},
  pdf = {papers/trackingperformance.pdf},
  pages = {33-40},
  keywords = {target following, jitter},
  series = {GI '11},
}

@inproceedings{teather2011pointing,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Pointing at {3D} Targets in a Stereo Head-Tracked Virtual Environment},
  booktitle = {Symposium on {3D} User Interfaces},
  month = {Mar},
  year = {2011},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/3DUI.2011.5759222},
  pdf = {papers/fishtankfitts.pdf},
  pages = {87-94},
  keywords = {3D pointing},
  series = {3DUI '11},
}

@inproceedings{dehmeshki2010designeval,
  author = {Dehmeshki*, Hoda and Stuerzlinger, Wolfgang},
  title = {Design and Evaluation of a Perceptual-based Object Group Selection Technique},
  booktitle = {24th BCS Interaction Specialist Group Conference},
  month = {Sep},
  year = {2010},
  doi = {https://doi.org/10.14236/ewic/HCI2010.43},
  pdf = {papers/persel.pdf},
  video = {videos/PerSel.mp4},
  pages = {365-372},
  keywords = {group selection},
  series = {BCS-HCI '10},
}

@inproceedings{dadgari2010novel,
  author = {Dadgari*, Darius and Stuerzlinger, Wolfgang},
  title = {Novel User Interfaces for Diagram Versioning and Differencing},
  booktitle = {24th BCS Interaction Specialist Group Conference},
  month = {Sep},
  year = {2010},
  doi = {https://doi.org/10.14236/ewic/HCI2010.10},
  pdf = {papers/version4diagram.pdf},
  pages = {62-71},
  keywords = {difference visualization, diagram},
  series = {BCS-HCI '10},
}

@inproceedings{das2010proactive,
  author = {Das*, Arindam and Stuerzlinger, Wolfgang},
  title = {Proactive Interference in Location Learning: A New Closed-Form Approximation},
  booktitle = {International Conference on Cognitive Modeling},
  month = {Aug},
  year = {2010},
  publisher = {Drexel University},
  url = {https://iccm-conference.neocities.org/2010/proceedings},
  pdf = {papers/proactiveinter.pdf},
  pages = {37-42},
  keywords = {learning, text entry},
  series = {ICCM '10},
}

@inproceedings{zaman2010cloning,
  author = {Zaman*, Loutfouz and Stuerzlinger, Wolfgang},
  title = {A New Interface for Cloning Objects in Drawing Systems},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2010},
  url = {https://graphicsinterface.org/proceedings/gi2010/gi2010-5},
  pdf = {papers/cloning.pdf},
  pages = {27-34},
  keywords = {drawing, cloning, copy, paste},
  series = {GI '10},
}

@inproceedings{arif2010predicting,
  author = {Arif*, Ahmed Sabbir and Stuerzlinger, Wolfgang},
  title = {Predicting the Cost of Error Correction in Character-Based Text Entry Technologies},
  booktitle = {{SIGCHI} Conference on Human Factors in Computing Systems},
  month = {Apr},
  year = {2010},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/1753326.1753329},
  pdf = {papers/errorcostmodel.pdf},
  pages = {5-14},
  keywords = {text entry, errors},
  series = {CHI '10},
}

@inproceedings{phillips2009ieee,
  author = {Phillips*, Dustin and Stuerzlinger, Wolfgang},
  title = {Can Friction Improve Mouse-Based Text Selection?},
  booktitle = {International Conference Science and Technology for Humanity},
  month = {Sep},
  year = {2009},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/TIC-STH.2009.5444369},
  pdf = {papers/frictionselect.pdf},
  pages = {89-94},
  keywords = {selection, mouse},
  series = {TIC-STH '09},
}

@inproceedings{arif2009analysis,
  author = {Arif*, Ahmed Sabbir and Stuerzlinger, Wolfgang},
  title = {Analysis of Text Entry Performance Metrics},
  booktitle = {International Conference Science and Technology for Humanity},
  month = {Sep},
  year = {2009},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/TIC-STH.2009.5444533},
  pdf = {papers/textperfmetrics.pdf},
  pages = {100-105},
  keywords = {text entry, errors},
  series = {TIC-STH '09},
}

@inproceedings{teather2009evaluating,
  author = {Teather*, Robert J. and Allison, Robert and Stuerzlinger, Wolfgang},
  title = {Evaluating Visual/Motor Co-location in Fish-Tank Virtual Reality},
  booktitle = {International Conference Science and Technology for Humanity},
  month = {Sep},
  year = {2009},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/TIC-STH.2009.5444423},
  pdf = {papers/colocateddisjoint.pdf},
  pages = {624-629},
  keywords = {3D pointing},
  series = {TIC-STH '09},
}

@inproceedings{dehmeshki2009icelasso,
  author = {Dehmeshki*, Hoda and Stuerzlinger, Wolfgang},
  title = {ICE-Lasso: An Enhanced Form Of Lasso Selection},
  booktitle = {International Conference Science and Technology for Humanity},
  month = {Sep},
  year = {2009},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/TIC-STH.2009.5444424},
  pdf = {papers/icelasso.pdf},
  pages = {630-635},
  keywords = {group selection},
  series = {TIC-STH '09},
}

@inproceedings{scoditti2009new,
  author = {Scoditti*, Adriano and Stuerzlinger, Wolfgang},
  title = {A New Layout Method for Graphical User Interfaces},
  booktitle = {International Conference Science and Technology for Humanity},
  month = {Sep},
  year = {2009},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/TIC-STH.2009.5444422},
  pdf = {papers/intuilayout.pdf},
  pages = {642-647},
  keywords = {GUI, layout},
  series = {TIC-STH '09},
}

@inproceedings{pavlovych2009tradeoff,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {The Tradeoff Between Spatial Jitter and Latency in Pointing Tasks},
  booktitle = {Symposium on Engineering Interactive Computing Systems},
  month = {Jul},
  year = {2009},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/1570433.1570469},
  pdf = {papers/latencyjitter.pdf},
  pages = {187-196},
  keywords = {pointing, jitter},
  series = {EICS '09},
}

@inproceedings{dehmeshki2009gpsel,
  author = {Dehmeshki*, Hoda and Stuerzlinger, Wolfgang},
  title = {GPSel: A Gestural Perceptual-based Path Selection Technique},
  booktitle = {Smart Graphics},
  month = {May},
  year = {2009},
  volume = {LNCS 5531},
  publisher = {Springer},
  doi = {https://doi.org/10.1007/978-3-642-02115-2_21},
  pdf = {papers/gpsel.pdf},
  pages = {243-252},
  keywords = {group selection, gestures},
  series = {SG '09},
}

@inproceedings{teather2009effectstracking,
  author = {Teather*, Robert J. and Pavlovych*, Andriy and Stuerzlinger, Wolfgang and {MacKenzie}, I. Scott},
  title = {Effects of Tracking Technology, Latency, and Spatial Jitter on Object Movement},
  booktitle = {Symposium on {3D} User Interfaces},
  month = {Mar},
  year = {2009},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/3DUI.2009.4811204},
  pdf = {papers/deviceeffects3D.pdf},
  pages = {43-50},
  keywords = {3D pointing, latency, jitter},
  series = {3DUI '09},
}

@inproceedings{das2008modeling,
  author = {Das*, Arindam and Stuerzlinger, Wolfgang},
  title = {Modeling Learning Effects in Mobile Texting},
  booktitle = {International Conference on Mobile and Ubiquitous Multimedia},
  month = {Dec},
  year = {2008},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/1543137.1543169},
  pdf = {papers/learneffectsmodel.pdf},
  pages = {154-161},
  keywords = {text entry, learning},
  series = {MUM '08},
}

@inproceedings{teather2008exaggerated,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Exaggerated Head Motions for Game Viewpoint Control},
  booktitle = {Conference on Future Play: Research, Play, Share},
  month = {Nov},
  year = {2008},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/1496984.1497034},
  pdf = {papers/headmotion.pdf},
  pages = {240-243},
  keywords = {3D navigation, head motion},
  series = {FuturePlay '08},
}

@inproceedings{pavlovych2008screenconfiguration,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {Effect of Screen Configuration and Interaction Devices in Shared Display Groupware},
  booktitle = {3rd Workshop on Human-centered Computing},
  month = {Oct},
  year = {2008},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/1462027.1462035},
  pdf = {papers/multi_effects.pdf},
  pages = {49-56},
  keywords = {groupware, large display},
  series = {HCC '08},
}

@inproceedings{dehmeshki2008groupselect,
  author = {Dehmeshki*, Hoda and Stuerzlinger, Wolfgang},
  title = {Intelligent Mouse-based Object Group Selection},
  booktitle = {Smart Graphics 2008},
  month = {Aug},
  year = {2008},
  volume = {LNCS 5166},
  publisher = {Springer},
  doi = {https://doi.org/10.1007/978-3-540-85412-8_4},
  pdf = {papers/gestaltclick1.pdf},
  video = {videos/Gestalt.mp4},
  pages = {33-44},
  keywords = {group selection},
  series = {SG '08},
}

@inproceedings{kerr2008context,
  author = {Kerr+, Reid and Stuerzlinger, Wolfgang},
  title = {Context-Sensitive Cut, Copy, and Paste},
  booktitle = {Conference on Computer Science and Software Engineering},
  month = {May},
  year = {2008},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/1370256.1370283},
  pdf = {papers/csccap.pdf},
  pages = {159-166},
  keywords = {copy, paste, editing, context-sensitive},
  series = {C3S2E '08},
}

@inproceedings{teather2008assessing,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Assessing the Effects of Orientation and Device on (Constrained) {3D} Movement Techniques},
  booktitle = {Symposium on {3D} User Interfaces},
  month = {Mar},
  year = {2008},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/3DUI.2008.4476590},
  pdf = {papers/move3deval.pdf},
  pages = {43-50},
  keywords = {3D positioning, 3D pointing, orientation},
  series = {3DUI '08},
}

@inproceedings{teather2007guidelines,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Guidelines for {3D} Positioning Techniques},
  booktitle = {Conference on Future Play},
  month = {Nov},
  year = {2007},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/1328202.1328214},
  pdf = {papers/move3dguidelines.pdf},
  pages = {61-68},
  keywords = {3D positioning, orientation},
  series = {Futureplay '07},
}

@inproceedings{das2007cognitive,
  author = {Das*, Arindam and Stuerzlinger, Wolfgang},
  title = {A Cognitive Simulation Model for Novice Text Entry on Cell Phone Keypads},
  booktitle = {14th European Conference on Cognitive Ergonomics: Invent! Explore!},
  month = {Aug},
  year = {2007},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/1362550.1362579},
  pdf = {papers/novicecogmodel.pdf},
  pages = {141-147},
  keywords = {text entry, learning},
  series = {ECCE '07},
}

@inproceedings{tumanov2007variabilityaware,
  author = {Tumanov*, Alexey and Allison, Robert and Stuerzlinger, Wolfgang},
  title = {Variability-Aware Latency Amelioration in Distributed Environments},
  booktitle = {Virtual Reality Conference},
  month = {Mar},
  year = {2007},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/VR.2007.352472},
  pdf = {papers/latencypredict.pdf},
  pages = {123-130},
  keywords = {latency, jitter, virtual reality},
  series = {VR '07},
}

@inproceedings{stuerzlinger2006uifacades,
  author = {Stuerzlinger, Wolfgang and Chapuis, Olivier and Phillips*, Dustin and Roussel, Nicolas},
  title = {User Interface Façades: Towards Fully Adaptable User Interfaces},
  booktitle = {19th Symposium on User Interface Software and Technology},
  month = {Oct},
  year = {2006},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/1166253.1166301},
  pdf = {papers/uifacades.pdf},
  video = {videos/uifacades.mp4},
  url = {https://ws.iat.sfu.ca/facades},
  pages = {309-318},
  keywords = {facades, GUI, layout, copy, paste},
  series = {UIST '06},
}

@inproceedings{oh2006sesame,
  author = {Oh*, Ji-Young and Stuerzlinger, Wolfgang and Danahy, John},
  title = {{SESAME}: Towards Better {3D} Conceptual Design Systems},
  booktitle = {6th Conference on Designing Interactive Systems},
  month = {Jun},
  year = {2006},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/1142405.1142419},
  pdf = {papers/sesameui.pdf},
  video = {videos/sesame.m4v},
  pages = {80-89},
  keywords = {design, 3D positioning, 3D manipulation, 3D modeling},
  series = {DIS '06},
}

@inproceedings{baradaran2006comparison,
  author = {Baradaran+, Hooman and Stuerzlinger, Wolfgang},
  title = {A Comparison of Real and Virtual {3D} Construction Tools with Novice Users},
  booktitle = {International Conference on Computer Graphics & Virtual Reality},
  month = {Jun},
  year = {2006},
  isbn = {978-1-93241585-8},
  pdf = {papers/hapticslego.pdf},
  url = {https://dblp.org/db/conf/cgvr/cgvr2006},
  pages = {10-14},
  keywords = {haptics, 3D positioning, 3D manipulation, design, lego},
  series = {CGVR '06},
}

@inproceedings{parilov2006multiview,
  author = {Parilov*, Sergey and Stuerzlinger, Wolfgang},
  title = {Multi-view Visibility Orderings for Real-Time Point-Sampled Rendering},
  booktitle = {International Conference on Computer Graphics & Virtual Reality},
  month = {Jun},
  year = {2006},
  isbn = {978-1-93241585-8},
  pdf = {papers/fastibr.pdf},
  url = {https://dblp.org/db/conf/cgvr/cgvr2006},
  video = {videos/ibr_pointsampled.mp4},
  pages = {125-131},
  keywords = {rendering, real-time, visibility},
  series = {CGVR '06},
}

@inproceedings{boehl2006areashadow,
  author = {Boehl*, Michael and Stuerzlinger, Wolfgang},
  title = {Real-time Computation Of Area Shadows - A Geometrical Algorithm},
  booktitle = {International Conference on Computer Graphics & Virtual Reality},
  month = {Jun},
  year = {2006},
  isbn = {978-1-93241585-8},
  pdf = {papers/penumbras.pdf},
  url = {https://dblp.org/db/conf/cgvr/cgvr2006},
  pages = {118-124},
  keywords = {rendering, real-time},
  series = {CGVR '06},
}

@inproceedings{oh2006groupselect,
  author = {Oh*, Ji-Young and Stuerzlinger, Wolfgang and Dadgari*, Darius},
  title = {Group Selection Techniques for Efficient {3D} Modeling},
  booktitle = {Symposium on {3D} User Interfaces},
  month = {Mar},
  year = {2006},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/VR.2006.66},
  pdf = {papers/sesamegrouping.pdf},
  video = {videos/sesame_multiclick.m4v},
  pages = {95-102},
  keywords = {group selection, 3D positioning, 3D modeling, 3D manipulation},
  series = {3DUI '06},
}

@inproceedings{pavlovych2005hdrproject,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {A High-Dynamic Range Projection System},
  booktitle = {Photonic Applications in Biosensing and Imaging},
  month = {Sep},
  year = {2005},
  volume = {SPIE 5969},
  publisher = {SPIE},
  doi = {https://doi.org/10.1117/12.629117},
  pdf = {papers/hdrproject.pdf},
  url = {https://ws.iat.sfu.ca/hdrproj.html},
  numpages = {8},
  keywords = {high dynamic range, projector},
  series = {Photonics North '05},
}

@inproceedings{oh2005comparing,
  author = {Oh*, Ji-Young and Stuerzlinger, Wolfgang and Danahy, John},
  title = {Comparing {SESAME} and Sketching on Paper for Conceptual {3D} Design},
  booktitle = {Sketch-Based Interfaces and Modeling},
  month = {Aug},
  year = {2005},
  publisher = {Eurographics},
  doi = {https://doi.org/10.2312/SBM/SBM05/081-087},
  pdf = {papers/sesamecompare.pdf},
  pages = {81-88},
  keywords = {3D modeling, 3D manipulation, 3D sketching, drawing},
  series = {SBM '05},
}

@inproceedings{pavlovych2005analysis,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {An Analysis of Novice Text Entry Performance on Large Interactive Wall Surfaces},
  booktitle = {Human Computer International, CD},
  month = {Jul},
  year = {2005},
  publisher = {Lawrence Erlbaum},
  isbn = {978-080585807-5},
  pdf = {papers/whiteboardtext.pdf},
  url = {http://www.hci.international/index.php?module=conference&CF_op=view&CF_id=4},
  numpages = {10},
  keywords = {text entry, large display, novice},
  series = {HCI International '05},
}

@inproceedings{stachniak2005terrain,
  author = {Stachniak*, Szymon and Stuerzlinger, Wolfgang},
  title = {An Algorithm for Automated Fractal Terrain Deformation},
  booktitle = {Computer Graphics and Artificial Intelligence},
  month = {May},
  year = {2005},
  isbn = {978-291425607-0},
  pdf = {papers/fractaldeform.pdf},
  video = {videos/fractal_deform.mp4},
  url = {http://www.msi.unilim.fr/3IA},
  pages = {64-76},
  keywords = {fractal, terrain, rendering, ray tracing},
  series = {3IA '05},
}

@inproceedings{oh2005moving,
  author = {Oh*, Ji-Young and Stuerzlinger, Wolfgang},
  title = {Moving Objects with {2D} Input Devices in CAD Systems and Desktop Virtual Environments},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2005},
  url = {https://graphicsinterface.org/proceedings/gi2005/gi2005-24},
  pdf = {papers/move3d.pdf},
  video = {videos/sesameMove3D2005.mp4},
  pages = {195-202},
  keywords = {3D positioning, 3D modeling, 3D manipulation},
  series = {GI '05},
}

@inproceedings{vorozcovs2005hedgehog,
  author = {Vorozcovs*, Andrew and Hogue*, Andrew and Stuerzlinger, Wolfgang},
  title = {The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays},
  booktitle = {Virtual Reality},
  month = {Mar},
  year = {2005},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/VR.2005.1492757},
  pdf = {papers/hedgehog.pdf},
  pages = {83-89},
  keywords = {3D tracking},
  series = {VR '05},
}

@inproceedings{pavlovych2004laser,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {Laser Pointers as Interaction Devices for Collaborative Pervasive Computing},
  booktitle = {Advances in Pervasive Computing},
  month = {Apr},
  year = {2004},
  isbn = {978-385403176-5},
  publisher = {OCG},
  pdf = {papers/lasers_improved.pdf},
  url = {http://www.pervasive2004.org},
  pages = {315-320},
  keywords = {pointing, collaboration, laser},
  series = {Pervasive '04},
}

@inproceedings{pavlovych2004model,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {Model for non-Expert Text Entry Speed on 12-Button Phone Keypads},
  booktitle = {{SIGCHI} Conference on Human Factors in Computing Systems},
  month = {Apr},
  year = {2004},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/985692.985737},
  pdf = {papers/novicemodel.pdf},
  pages = {351-358},
  keywords = {text entry, mode, novice},
  series = {CHI '04},
}

@inproceedings{oh2003intelligent,
  author = {Oh*, Ji-Young and Stuerzlinger, Wolfgang},
  title = {Intelligent Manipulation Techniques for Conceptual {3D} Design},
  booktitle = {Human-Computer Interaction},
  month = {Sep},
  year = {2003},
  url = {https://www.interaction-design.org/literature/conference/proceedings-of-ifip-interact03-human-computer-interaction},
  publisher = {IFIP},
  isbn = {978-158603363-7},
  pdf = {papers/legomanip.pdf},
  video = {videos/lego.m4v},
  pages = {319-326},
  keywords = {3D modeling, 3D positioning, 3D manipulation, lego},
  series = {INTERACT '03},
}

@inproceedings{pavlovych2003lesstap,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones},
  booktitle = {Graphics Interface},
  month = {Jun},
  year = {2003},
  doi = {https://doi.org/10.20380/GI2003.12},
  pdf = {papers/lesstap.pdf},
  pages = {97-104},
  keywords = {text entry, mobile device},
  series = {GI '03},
}

@inproceedings{oh2002laser,
  author = {Oh*, Ji-Young and Stuerzlinger, Wolfgang},
  title = {Laser Pointers as Collaborative Pointing Devices},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2002},
  doi = {https://doi.org/10.20380/GI2002.17},
  pdf = {papers/multi_laser.pdf},
  video = {videos/laser_multi.mp4},
  pages = {141-149},
  keywords = {laser, pointing, collaboration},
  series = {GI '02},
}

@inproceedings{stuerzlinger2002efficient,
  author = {Stuerzlinger, Wolfgang and Smith*, Graham},
  title = {Efficient Manipulation of Object Groups in Virtual Environments},
  booktitle = {Virtual Reality},
  month = {Mar},
  year = {2002},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/VR.2002.996529},
  pdf = {papers/mive_vr2002.pdf},
  video = {videos/mive_duals.mp4},
  pages = {251-258},
  keywords = {group selection, 3D positioning, 3D manipulation},
  series = {VR '02},
}

@inproceedings{robinson2002ivy,
  author = {Robinson, Matt and Laurence, Jeff R. and Zacher, James and Hogue*, Andrew and Allison, Robert and Harris, Laurence and Jenkin, Michael and Stuerzlinger, Wolfgang},
  title = {IVY: The Immersive Visual Environment at York},
  booktitle = {International Immersive Projection Technology Symposium},
  month = {Mar},
  year = {2002},
  pdf = {papers/ivy_ipt2002.pdf},
  url = {http://vr.iao.fhg.de/ipt-egve},
  numpages = {6},
  keywords = {cave, large display, 3D tracking},
  series = {IPT '02},
}

@comment{c, c={already fixed 2002->2001 in gscholar, wait until it propagates}}
@inproceedings{robinson2001growing,
  author = {Robinson, Matt and Laurence, Jeff R. and Zacher, James and Hogue*, Andrew and Allison, Robert and Harris, Laurence and Jenkin, Michael and Stuerzlinger, Wolfgang},
  title = {Growing IVY: Building the Immersive Visual Environment at York},
  booktitle = {11th International Conference on Artificial Reality and Tele-existence},
  month = {Dec},
  year = {2001},
  pdf = {papers/ivy_icat2001.pdf},
  url = {http://icat.vrsj.org/ICAT2001},
  pages = {85-89},
  keywords = {cave, large display, 3D tracking},
  series = {ICAT '01},
}

@inproceedings{smith2001integration,
  author = {Smith*, Graham and Stuerzlinger, Wolfgang},
  title = {Integration of Constraints into a VR Environment},
  booktitle = {Virtual Reality International Conference, Laval Virtual},
  month = {Jun},
  year = {2001},
  isbn = {978-295157300-0},
  pdf = {papers/mive_vric2001.pdf},
  video = {videos/mive_creation.mp4},
  pages = {103-110},
  keywords = {3D manipulation, 3D positioning, constraints},
  series = {VRIC '01},
}

@inproceedings{smith2001scenedevices,
  author = {Smith*, Graham and Salzman*, Tim and Stuerzlinger, Wolfgang},
  title = {{3D} Scene Manipulation with {2D} Devices and Constraints},
  booktitle = {Graphics Interface},
  month = {Jun},
  year = {2001},
  doi = {https://doi.org/10.20380/GI2001.16},
  pdf = {papers/mive_gi2001.pdf},
  video = {videos/mive_resize.mp4},
  pages = {135-142},
  keywords = {3D manipulation, 3D positioning, constraints},
  series = {GI '01},
}

@inproceedings{smith2001sceneconstraints,
  author = {Smith*, Graham and Salzman*, Tim and Stuerzlinger, Wolfgang},
  title = {{3D} Scene Manipulation with Constraints},
  booktitle = {Virtual and Augmented Architecture},
  month = {Jun},
  doi = {https://doi.org/10.1007/978-1-4471-0337-0_4},
  pdf = {papers/mive_vaa2001.pdf},
  year = {2001},
  pages = {35-46},
  keywords = {3D manipulation, 3D positioning, constraints},
  series = {VAA '01},
}

@inproceedings{smith2001utility,
  author = {Smith*, Graham and Stuerzlinger, Wolfgang},
  title = {On the Utility of Semantic Constraints},
  booktitle = {Virtual Environments},
  month = {May},
  year = {2001},
  publisher = {Eurorgraphics},
  doi = {https://doi.org/10.2312/EGVE/EGVE01/041-050},
  pdf = {papers/mive_egve2001.pdf},
  video = {videos/mive_pipes.mp4},
  pages = {41-50},
  keywords = {3D manipulation, 3D positioning, constraints},
  series = {EGVE '01},
}

@inproceedings{salzman2001unconstrained,
  author = {Salzman*, Tim and Stachniak*, Szymon and Stuerzlinger, Wolfgang},
  title = {Unconstrained vs. Constrained {3D} Scene Manipulation},
  booktitle = {Engineering for Human-Computer Interaction},
  month = {May},
  pages = {207-219},
  volume = {LNCS 2254},
  publisher = {Springer},
  doi = {https://doi.org/10.1007/3-540-45348-2_19},
  pdf = {papers/mive_ehci2001.pdf},
  video = {videos/mive_playing.mp4},
  year = {2001},
  keywords = {3D manipulation, 3D positioning, constraints},
  series = {EHCI '01},
}

@inproceedings{stuerzlinger1999imaging,
  author = {Stuerzlinger, Wolfgang},
  title = {Imaging all Visible Surfaces},
  booktitle = {Graphics Interface},
  month = {Jun},
  year = {1999},
  doi = {https://doi.org/10.20380/GI1999.16},
  pdf = {papers/imgvissurf.pdf},
  pages = {115-122},
  keywords = {3D scanning, next-best view, visibility},
  series = {GI '99},
}

@inproceedings{goesele1999semantic,
  author = {Goesele*, Michael and Stuerzlinger, Wolfgang},
  title = {Semantic Constraints for Scene Manipulation},
  booktitle = {SCCG: Spring Conference in Computer Graphics},
  month = {Apr},
  year = {1999},
  isbn = {978-802231357-5},
  pdf = {papers/semconstr.pdf},
  url = {http://sccg.sk/1999_min},
  pages = {140-146},
  keywords = {3D manipulation, 3D positioning, constraints},
  series = {SCCG '99},
}

@inproceedings{aliaga1999mmr,
  author = {Aliaga*, Daniel and Cohen*, Jon and Wilson*, Andrew and Baker*, Eric and Zhang*, Hansong and Erikson*, Carl and Hoff*, Kenny and Hudson*, Tom and Stuerzlinger, Wolfgang and Bastos*, Rui and Whitton, Mary and Brooks, Fred and Manocha, Dinesh},
  title = {MMR: An Interactive Massive Model Rendering System Using Geometric And Image-Based Acceleration},
  booktitle = {Symposium on Interactive {3D} Graphics},
  month = {Apr},
  year = {1999},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/300523.300554},
  pdf = {papers/mmr.pdf},
  pages = {199-206},
  keywords = {rendering, real-time},
  series = {I3D '99},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@inproceedings{raskar_stuerzlinger1998efficient,
  author = {Raskar*, Ramesh and Cutts*, Matt and Welch, Greg and Stürzlinger, Wolfgang},
  title = {Efficient Image Generation for Multiprojector and Multisurface Displays},
  booktitle = {Rendering Techniques},
  month = {Jun},
  year = {1998},
  publisher = {Springer},
  doi = {https://doi.org/10.1007/978-3-7091-6453-2_13},
  pdf = {papers/multisurf.pdf},
  pages = {139-144},
  keywords = {rendering, real-time, projector},
  series = {EGSR '98},
}

@inproceedings{stuerzlinger1997interactive,
  author = {Stürzlinger, Wolfgang and Bastos*, Rui},
  title = {Interactive Rendering of Globally Illuminated Glossy Scenes},
  booktitle = {Rendering Techniques},
  month = {Jun},
  year = {1997},
  publisher = {Springer},
  pdf = {papers/fastglos.pdf},
  doi = {https://doi.org/10.1007/978-3-7091-6858-5_9},
  pages = {93-102},
  keywords = {rendering, real-time, global illumination},
  series = {EGSR '97},
}

@inproceedings{stuerzlinger1996generic,
  author = {Stürzlinger, Wolfgang},
  title = {A Generic Interface to Colors, Materials, and Textures},
  booktitle = {Compugraphics},
  month = {Dec},
  year = {1996},
  isbn = {978-972834201-2},
  publisher = {GRASP},
  pdf = {papers/genmat.pdf},
  pages = {192-200},
  keywords = {rendering, ray tracing},
  series = {Compugraphics '96},
}

@inproceedings{stuerzlinger1996bounding,
  author = {Stürzlinger, Wolfgang},
  title = {Bounding Volume Construction Using Point Clouds},
  booktitle = {Spring Conference on Computer Graphics},
  month = {Jun},
  year = {1996},
  isbn = {978-802231032-1},
  pdf = {papers/pcloud.pdf},
  url = {http://sccg.sk/1996_min},
  pages = {239-246},
  keywords = {rendering, ray tracing, bounding volumes},
  series = {SCCG '96},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@inproceedings{burger_stuerzlinger1995immersive,
  author = {Burger, Wilhelm and Barth, Matthew J. and Stürzlinger, Wolfgang},
  title = {Immersive Simulation for Computer Vision},
  booktitle = {Visual Modules},
  month = {May},
  year = {1995},
  publisher = {Oldenbourg Press},
  isbn = {978-348623476-3},
  pdf = {papers/vision.pdf},
  pages = {160-168},
  keywords = {rendering, computer vision, ray tracing, real-time},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@inproceedings{schaufler_stuerzlinger1995exact,
  author = {Schaufler*, Gernot and Stürzlinger, Wolfgang},
  title = {Exact and Error Bounded Approximations of Local Illumination},
  booktitle = {Compugraphics},
  month = {Dec},
  year = {1995},
  isbn = {978-972834200-5},
  publisher = {GRASP},
  pdf = {papers/localillum.pdf},
  url = {http://www.gup.uni-linz.ac.at:8001/staff/schaufler/papers/local},
  pages = {327-333},
  keywords = {rendering, global illumination},
  series = {Compugraphics '95},
}

@inproceedings{stuerzlinger1995load,
  author = {Stürzlinger, Wolfgang and Schaufler*, Gernot and Volkert, Jens},
  title = {Load Balancing for a Parallel Radiosity Algorithm},
  booktitle = {Symposium on Parallel Rendering},
  month = {Oct},
  pages = {39-45},
  publisher = {ACM & IEEE},
  doi = {https://doi.org/10.1145/218327.218335},
  pdf = {papers/loadbalancing.pdf},
  year = {1995},
  keywords = {rendering, parallel, global illumination},
  series = {PRS '95},
}

@inproceedings{stuerzlinger1995strategies,
  author = {Stürzlinger, Wolfgang and Schaufler*, Gernot and Volkert, Jens},
  title = {Load Balancing Strategies for a Radiosity Algorithm},
  booktitle = {High Performance Computing Symposium},
  month = {Jul},
  year = {1995},
  isbn = {978-292131612-5},
  pdf = {papers/loadbalancing1.pdf},
  url = {http://hpcs.ca},
  pages = {217-228},
  keywords = {rendering, parallel, global illumination},
  series = {HPCS '95},
}

@inproceedings{stuerzlinger1995exact,
  author = {Stürzlinger, Wolfgang},
  title = {Exact Projections onto the Hemisphere},
  booktitle = {Spring Conference on Computer Graphics},
  month = {May},
  year = {1995},
  isbn = {978-802330344-5},
  pdf = {papers/hemisphere.pdf},
  pages = {31-38},
  keywords = {rendering, global illumination},
  series = {SCCG '95},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@inproceedings{schaufler_stuerzlinger1995generating,
  author = {Schaufler*, Gernot and Stürzlinger, Wolfgang},
  title = {Generating Multiple Levels of Detail for Polygonal Geometry Models},
  booktitle = {Virtual Environments},
  month = {Jan},
  year = {1995},
  publisher = {Springer},
  doi = {https://doi.org/10.1007/978-3-7091-9433-1_4},
  pdf = {papers/lod.pdf},
  url = {http://www.gup.uni-linz.ac.at:8001/staff/schaufler/papers/lods},
  pages = {33-41},
  keywords = {rendering, real-time},
  series = {EGVE '95},
}

@inproceedings{stuerzlinger1994parallel2,
  author = {Stürzlinger, Wolfgang and Wild*, Christoph},
  title = {Parallel Visibility Calculations for Parallel Radiosity},
  booktitle = {Parallel Processing: CONPAR — VAPP VI},
  month = {Sep},
  year = {1994},
  volume = {LNCS 854},
  publisher = {Springer},
  doi = {https://doi.org/10.1007/3-540-58430-7_36},
  pdf = {papers/parvis.pdf},
  pages = {405-413},
  keywords = {rendering, parallel, visibility, global illumination},
  series = {CONPAR '94},
}

@inproceedings{stuerzlinger1994adaptive,
  author = {Stürzlinger, Wolfgang},
  title = {Adaptive Mesh Refinement with Discontinuities for the Radiosity Method},
  booktitle = {Photorealistic Rendering Techniques},
  commented-month = {Jun},
  month = {Aug},
  commented-year = {1994},
  year = {1995},
  publisher = {Springer},
  doi = {https://doi.org/10.1007/978-3-642-87825-1_18},
  pdf = {papers/disco.pdf},
  pages = {244-253},
  keywords = {rendering, global illumination},
  series = {EGSR '94},
}

@inproceedings{stuerzlinger1994optimization,
  author = {Stürzlinger, Wolfgang and Tobler*, Robert},
  title = {Two Optimization Methods for Ray Tracing},
  booktitle = {Spring School on Computer Graphics},
  month = {Jun},
  year = {1994},
  isbn = {978-802230801-4},
  pdf = {papers/rtopt.pdf},
  pages = {104-107},
  keywords = {rendering, ray tracing},
  series = {SCCG '94},
}

@inproceedings{stuerzlinger1992radiosity,
  author = {Stürzlinger, Wolfgang},
  title = {Radiosity with Voronoi Diagrams},
  booktitle = {Third Eurographics Workshop on Rendering},
  month = {May},
  pages = {169-177},
  isbn = {978-189785100-5},
  publisher = {Consolidation Express},
  pdf = {papers/radvor.pdf},
  year = {1992},
  keywords = {rendering, global illumination},
  series = {EGSR '92},
}

@comment{************************other_publications************************}

@misc{batmaz2021auditory,
  title = {Effects of Different Auditory Feedback Frequencies in Virtual Reality {3D} Pointing Tasks},
  author = {Batmaz, Anil Ufuk and Stuerzlinger, Wolfgang},
  booktitle = {Conference on Virtual Reality and {3D} User Interfaces, Abstracts and Workshops, Workshop on Novel Input Devices and Interaction Techniques at {VR}},
  month = {Mar},
  year = {2021},
  publisher = {IEEE},
  pdf = {papers/auditoryfeedback.pdf},
  commented-doi = {https://doi.org/10.1109/ZZZZZZZZZZZZZZZZ},
  numpages = {6},
  keywords = {3D pointing, feedback, virtual reality},
  series = {NIDIT '21},
  note = {To appear},
}

@misc{malekmakan2020analyzing,
  author = {Malekmakan*, Morteza and Stuerzlinger, Wolfgang and Riecke, Bernhard},
  title = {Analyzing the Trade-off between Selection and Navigation in VR},
  month = {Nov},
  year = {2020},
  publisher = {ACM},
  pdf = {papers/navseltradeoffposter.pdf},
  doi = {https://doi.org/10.1145/3385956.3422123},
  video = {https://www.youtube.com/watch?v=8w53gKhPjWs},
  booktitle = {26th Symposium on Virtual Reality Software and Technology},
  articleno = {42},
  numpages = {3},
  keywords = {3D pointing, 3D navigation},
  series = {VRST '20},
  howpublished = {Poster},
}

@misc{wagner2020designing,
  author = {Wagner Filho*, Jorge Alberto and Stuerzlinger, Wolfgang and Nedel, Luciana},
  title = {Designing Efficient Immersive Analytics Environments for Spatio-Temporal Data},
  month = {Oct},
  year = {2020},
  commented-doi = {https://doi.org/},
  commented-pdf = {papers/ZZZZZZZZZ.pdf},
  booktitle = {SIBGRAPI Workshop on Visual Analytics, Information Visualization and Scientific Visualization},
  numpages = {1},
  keywords = {visual analytics, immersive analytics, space-time cube, 3D visualization},
  series = {WVIS '20},
  howpublished = {Abstract},
}

@misc{wagner2020visualizing,
  author = {Wagner Filho*, Jorge Alberto and Stuerzlinger, Wolfgang and Nedel, Luciana},
  title = {Visualizing Movement Trajectories in an Immersive Space Time-Cube},
  month = {Oct},
  year = {2020},
  publisher = {IEEE},
  commented-doi = {https://doi.org/},
  commented-pdf = {papers/ZZZZZZZZZ.pdf},
  booktitle = {VIS 2020 Workshop on Information Visualization of Geospatial Networks, Flows and Movement},
  numpages = {3},
  keywords = {visual analytics, immersive analytics, space-time cube, 3D visualization},
  series = {MoVis '20},
  howpublished = {Extended Abstract},
}

@comment{c, c={currently commented out. If the corresponding journal article goes converts to misc, I might put this back in}}
@comment{steed2020covidblog,
  author = {Steed, Anthony and Ortega, Francisco and Williams, Adam and Kruijff, Ernst and Stuerzlinger, Wolfgang and Batmaz, Anil Ufuk and Won, Andrea and Suma Rosenberg, Evan and Simeone, Adalberto and Hayes, Aleshia},
  title = {Evaluating Immersive Experiences During COVID-19 and Beyond},
  booktitle = {Interactions Blog},
  month = {May},
  year = {2020},
  url = {http://interactions.acm.org/blog/view/enlightenment-by-lesson-},
  howpublished = {Blog entry},
  keywords = {3D user interfaces},
}

@misc{batmaz2020effect,
  author = {Batmaz, Anil Ufuk and Stuerzlinger, Wolfgang},
  title = {Effect of Fixed and Infinite Ray Length on Distal {3D} Pointing in Virtual Reality},
  month = {Apr},
  year = {2020},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/3334480.3382796},
  pdf = {papers/raylength.pdf},
  booktitle = {Extended Abstracts of the CHI Conference on Human Factors in Computing Systems},
  numpages = {10},
  keywords = {3D pointing, mid-air},
  series = {CHI EA '20},
  howpublished = {Extended Abstract},
}

@misc{mutazim2020gaze,
  author = {Mutasim*, Aunnoy K. and Stuerzlinger, Wolfgang and Batmaz, Anil Ufuk},
  title = {Gaze Tracking for Eye-Hand Coordination Training Systems in Virtual Reality},
  month = {Apr},
  year = {2020},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/3334480.3382924},
  pdf = {papers/gazesportstrain.pdf},
  booktitle = {Extended Abstracts of the CHI Conference on Human Factors in Computing Systems},
  numpages = {9},
  keywords = {3D pointing, gaze tracking, eye-hand coordination},
  series = {CHI EA '20},
  howpublished = {Extended Abstract},
}

@misc{batmaz2020grip,
  author = {Batmaz, Anil Ufuk and Mutasim*, Aunnoy K. and Stuerzlinger, Wolfgang},
  title = {Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality},
  booktitle = {Conference on Virtual Reality and {3D} User Interfaces, Abstracts and Workshops, Workshop on Novel Input Devices and Interaction Techniques at {VR}},
  month = {Mar},
  year = {2020},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/VRW50115.2020.00012},
  pdf = {papers/precisiongrip.pdf},
  pages = {23-28},
  keywords = {3D pointing, grip},
  series = {NIDIT '20},
}

@misc{murad2019,
  author = {Murad*, Christine and Munteanu, Cosmin and Stuerzlinger, Wolfgang},
  title = {Effects of WER on ASR Correction Interfaces for Mobile Text Entry},
  booktitle = {International Conference on Human-Computer Interaction with Mobile Devices and Services},
  month = {Oct},
  year = {2019},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/3338286.3344404},
  pdf = {papers/speecheffect.pdf},
  articleno = {56},
  numpages = {6},
  keywords = {speech recognition, text entry, errors},
  howpublished = {Poster},
  series = {MobileHCI '19},
}

@misc{batmaz2019effect,
  title = {The Effect of Rotational Jitter on {3D} Pointing Tasks},
  author = {Batmaz, Anil Ufuk and Stuerzlinger, Wolfgang},
  booktitle = {Extended Abstracts of the CHI Conference on Human Factors in Computing Systems},
  month = {May},
  year = {2019},
  publisher = {ACM},
  pdf = {papers/rotjitterpointing.pdf},
  doi = {https://doi.org/10.1145/3290607.3312752},
  articleno = {LBW2112},
  numpages = {6},
  keywords = {3D pointing, jitter},
  howpublished = {Extended Abstract},
  series = {CHI EA '19},
}

@misc{batmaz2019nidit,
  author = {Batmaz, Anil Ufuk and Stuerzlinger, Wolfgang},
  title = {Effects of {3D} Rotational Jitter and Selection Methods on {3D} Pointing Tasks},
  booktitle = {Workshop on Novel Input Devices and Interaction Techniques at {VR}},
  month = {Mar},
  year = {2019},
  publisher = {IEEE},
  pdf = {papers/rotjitterselection.pdf},
  doi = {https://doi.org/10.1109/VR.2019.8798038},
  pages = {1687-1692},
  keywords = {3D pointing, jitter},
  series = {NIDIT '19},
}

@misc{mutasim2019detection,
  author = {Mutasim*, Aunnoy K. and Stuerzlinger, Wolfgang},
  title = {Detection of Error Potentials using the Muse Headband},
  booktitle = {EMBS Conference On Neural Engineering},
  month = {Mar},
  year = {2019},
  publisher = {IEEE},
  articleno = {FrPO.120},
  numpages = {1},
  keywords = {EEG, errors},
  howpublished = {Poster},
  series = {NER '19},
}

@misc{nguyenvo2018actual,
  author = {Nguyen-Vo*, Thinh and Pham*, Duc-Minh and Riecke, Bernhard E. and Stuerzlinger, Wolfgang and Kruijff, Ernst},
  title = {Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion},
  booktitle = {Spatial Cognition},
  month = {Sep},
  year = {2018},
  keywords = {3D navigation},
  howpublished = {Poster},
  series = {SC '18},
}

@misc{zaman2018gemniplus,
  author = {Zaman, Loutfouz and Neugebauer+, Christian and Stuerzlinger, Wolfgang and Woodbury, Robert},
  title = {{GEM-NI}+: Leveraging Difference Visualization and Multiple Displays for Supporting Multiple Complex Generative Design Alternatives},
  booktitle = {Extended Abstracts of the CHI Conference on Human Factors in Computing Systems},
  month = {Apr},
  year = {2018},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/3170427.3188593},
  articleno = {LBW106},
  numpages = {6},
  keywords = {alternatives, design},
  howpublished = {Extended Abstract},
  series = {CHI EA '18},
}

@misc{machuca2018stereo,
  author = {Barrera Machuca*, Mayra D. and Stuerzlinger, Wolfgang},
  title = {Do Stereo Display Deficiencies Affect {3D} Pointing?},
  booktitle = {Extended Abstracts of the CHI Conference on Human Factors in Computing Systems},
  month = {Apr},
  year = {2018},
  publisher = {ACM},
  articleno = {LBW126},
  numpages = {6},
  doi = {https://doi.org/10.1145/3170427.3188540},
  keywords = {3D pointing, mid-air, stereo},
  howpublished = {Extended Abstract},
  series = {CHI EA '18},
}

@misc{hashemian2018investigating,
  author = {Hashemian*, Abraham and Kitson*, Alexandra and Nguyen-Vo*, Thinh and Benko, Hrvoje and Stuerzlinger, Wolfgang and Riecke, Bernhard E.},
  title = {Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion},
  booktitle = {Conference on Virtual Reality and {3D} User Interfaces},
  month = {Mar},
  year = {2018},
  publisher = {IEEE},
  pages = {571-572},
  doi = {https://doi.org/10.1109/VR.2018.8446345},
  keywords = {3D navigation},
  howpublished = {Poster},
  series = {VR '18},
}

@misc{sun2018selecting,
  author = {Sun*, Junwei and Stuerzlinger, Wolfgang},
  title = {Selecting Invisible Objects},
  booktitle = {Conference on Virtual Reality and {3D} User Interfaces},
  month = {Mar},
  year = {2018},
  publisher = {IEEE},
  pages = {697-698},
  doi = {https://doi.org/10.1109/VR.2018.8446199},
  keywords = {3D positioning, transparency},
  howpublished = {Poster},
  series = {VR '18},
}

@misc{machuca2017multiplanes,
  author = {Barrera Machuca*, Mayra D. and Asente, Paul and Lu*, Jingwan and Kim, Byungmoon and Stuerzlinger, Wolfgang},
  title = {Multiplanes: Assisted Freehand VR Drawing},
  month = {Oct},
  year = {2017},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/3131785.3131794},
  booktitle = {Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology},
  pages = {1-3},
  keywords = {3D sketching, 3D drawing, 3D modeling, 3D user interfaces},
  howpublished = {Demonstration},
  series = {UIST '17},
}

@misc{machuca2018fluidvr,
  author = {Barrera Machuca*, Mayra D. and Sun*, Junwei and Pham*, Duc-Minh and Stuerzlinger, Wolfgang},
  title = {Fluid VR: Extended Object Associations for Automatic Mode Switching in Virtual Reality},
  booktitle = {Conference on Virtual Reality and {3D} User Interfaces},
  month = {Mar},
  year = {2018},
  publisher = {IEEE},
  pages = {846-847},
  doi = {https://doi.org/10.1109/VR.2018.8446437},
  keywords = {3D manipulation},
  howpublished = {3DUI contest entry},
  series = {3DUI '18},
}

@misc{nguyenvo2017investigating,
  author = {Nguyen-Vo*, Thinh and Riecke, Bernhard E. and Stuerzlinger, Wolfgang},
  title = {Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality},
  booktitle = {Second Workshop on Models and Representations in Spatial Cognition},
  month = {Apr},
  year = {2017},
  url = {https://osf.io/bs5ug},
  keywords = {3D navigation},
  howpublished = {Poster},
  series = {SC '17},
}

@misc{nguyenvo2017moving,
  author = {Nguyen-Vo*, Thinh and Riecke, Bernhard E. and Stuerzlinger, Wolfgang},
  title = {Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames},
  booktitle = {Symposium on {3D} User Interfaces},
  month = {Mar},
  year = {2017},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/3DUI.2017.7893344},
  pages = {846-847},
  keywords = {3D navigation},
  howpublished = {Poster},
  series = {3DUI '17},
}

@misc{teather2016tutorial,
  author = {Teather, Robert and Stuerzlinger, Wolfgang},
  title = {SIVARG: Spatial Interaction in Virtual/Augmented Reality and Games},
  booktitle = {International Conference on Interactive Surfaces and Spaces},
  month = {Nov},
  year = {2016},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2992154.2996364},
  pages = {525–528},
  keywords = {3D user interface},
  howpublished = {Tutorial},
  series = {ISS '16},
}

@misc{sun2016shiftsliding,
  author = {Sun*, Junwei and Stuerzlinger, Wolfgang and Shuralyov*, Dmitri},
  title = {{Shift-Sliding} and {Depth-Pop} for {3D} Positioning},
  booktitle = {Symposium on Spatial User Interaction},
  month = {Oct},
  year = {2016},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2983310.2991067},
  pages = {165-165},
  keywords = {3D manipulation, 3D positioning},
  howpublished = {Demonstration},
  series = {SUI '16},
}

@misc{machuca2016history,
  author = {Barrera Machuca*, Mayra D. and Stuerzlinger, Wolfgang},
  title = {{3D} Camera Pose History Visualization},
  booktitle = {Symposium on Spatial User Interaction},
  month = {Oct},
  year = {2016},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2983310.2989185},
  pages = {183-183},
  keywords = {3D navigation},
  howpublished = {Poster},
  series = {SUI '16},
}

@misc{sun2016floatsliding,
  author = {Sun*, Junwei and Stuerzlinger, Wolfgang},
  title = {{FLOAT}-Sliding for {3D} Positioning},
  booktitle = {Graphics Interface},
  month = {Jun},
  year = {2016},
  numpages = {2},
  keywords = {3D manipulation, 3D positioning},
  howpublished = {Poster},
  series = {GI '16},
}

@misc{seim2016passive,
  author = {Seim*, Caitlyn and Doering+, Nick and Stuerzlinger, Wolfgang and Starner, Thad},
  title = {Can Passive Haptic Learning Help Users Become More Skilled Keyboard Typists?},
  booktitle = {CHI 2016 Workshop on Inviscid Text Entry and Beyond},
  month = {May},
  year = {2016},
  url = {http://www.textentry.org/chi2016},
  numpages = {4},
  keywords = {haptics, learning},
  howpublished = {Extended Abstract},
  series = {Textentry '16},
}

@misc{bjerre2015transition,
  author = {Bjerre+, Per and Christensen+, Allan and Pedersen+, Simon André and Pedersen+, Andreas Køllund and Stuerzlinger, Wolfgang},
  title = {Transition Times for Manipulation Tasks in Hybrid Interfaces},
  booktitle = {3rd Symposium on Spatial User Interaction},
  month = {Aug},
  year = {2015},
  publisher = {ACM},
  pdf = {papers/transitionsposter.pdf},
  doi = {https://doi.org/10.1145/2788940.2794358},
  pages = {137-137},
  keywords = {3D manipulation, 3D positioning},
  howpublished = {Poster},
  series = {SUI '15},
}

@misc{arif2015smart,
  author = {Arif, Ahmed Sabbir and Stuerzlinger, Wolfgang and Mazalek, Ali and Kim, Sunjun and Lee, Geehyuk},
  title = {A Smart-Restorable Backspace to Facilitate Text Entry Error Correction},
  booktitle = {CHI 2015 Workshop on Text Entry on the Edge},
  month = {Apr},
  year = {2015},
  url = {http://www.textentry.org/chi2015},
  numpages = {4},
  keywords = {text entry, errors, backspace},
  howpublished = {Extended Abstract},
  series = {Textentry '15},
}

@misc{pfeiffer2015ems,
  author = {Pfeiffer*, Max and Stuerzlinger, Wolfgang},
  title = {{3D} Virtual Hand Selection with {EMS} and Vibration Feedback},
  booktitle = {33rd Annual Conference Extended Abstracts on Human Factors in Computing Systems},
  month = {Apr},
  year = {2015},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2702613.2732763},
  pages = {1361-1366},
  keywords = {3D positioning, haptics},
  howpublished = {Extended Abstract},
  series = {CHI EA '15},
}

@misc{stuerzlinger2015tivs,
  author = {Stuerzlinger, Wolfgang and Pavlovych*, Andriy and Nywton+, Dayson},
  title = {TIVS: Temporary Immersive Virtual Environment at Simon Fraser University: A Non-permanent CAVE},
  booktitle = {1st Workshop on Everyday Virtual Reality},
  month = {Mar},
  year = {2015},
  publisher = {IEEE},
  pdf = {papers/tivs.pdf},
  video = {videos/TIVS.mp4},
  doi = {https://doi.org/10.1109/WEVR.2015.7151691},
  pages = {23-28},
  keywords = {large display, cave},
  series = {WEVR '15},
}

@misc{codddowney2014leaplook,
  author = {Codd-Downey*, Robert and Stuerzlinger, Wolfgang},
  title = {{LeapLook}: A Free-hand Gestural Travel Technique using the Leap Motion Finger Tracker},
  booktitle = {2nd Symposium on Spatial User Interaction},
  month = {Oct},
  year = {2014},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2659766.2661218},
  pages = {153-153},
  howpublished = {Poster},
  keywords = {3D navigation},
  series = {SUI '14},
}

@misc{teather2014depthcues,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Depth Cues and Mouse-Based {3D} Target Selection},
  booktitle = {2nd Symposium on Spatial User Interaction},
  month = {Oct},
  year = {2014},
  publisher = {ACM},
  doi = {https://doi.org/10.1145/2659766.2661221},
  pages = {156-156},
  howpublished = {Poster},
  keywords = {3D pointing},
  series = {SUI '14},
}

@misc{pavlovych2014tivx,
  author = {Pavlovych*, Andriy and Nywton+, Dayson and Stuerzlinger, Wolfgang},
  title = {TIVX: Temporary Immersive Virtual Environment: A Non-Permanent CAVE},
  booktitle = {GRAND NCE Conference},
  month = {May},
  year = {2014},
  url = {http://grand-nce.ca/archives/annual-conference/grand-2014/program/poster-demo-experiences.html},
  howpublished = {Demonstration},
  keywords = {large display, cave},
  series = {GRAND '14},
}

@misc{arif2014howdo,
  author = {Arif*, Ahmed Sabbir and Stuerzlinger, Wolfgang and de Mendonça Filho+, Euclides José and Gordynski, Alec},
  title = {How Do Users Interact with an Error Prone In-air Gesture Recognizer?},
  booktitle = {CHI Workshop on Gesture-based Interaction Design: Communication and Cognition},
  month = {May},
  year = {2014},
  pdf = {papers/errorpronegestures.pdf},
  numpages = {4},
  howpublished = {Extended Abstract},
  keywords = {gestures, errors, mid-air},
}

@misc{arif2014error,
  author = {Arif*, Ahmed Sabbir and Stuerzlinger, Wolfgang and de Mendonça Filho+, Euclides José and Gordynski, Alec},
  title = {Error Behaviours in an Unreliable In-Air Gesture Recognizer},
  booktitle = {Extended Abstracts on Human Factors in Computing Systems},
  month = {May},
  year = {2014},
  publisher = {ACM},
  pdf = {papers/unreliableairgestures.pdf},
  doi = {https://doi.org/10.1145/2559206.2581188},
  pages = {1603–1608},
  howpublished = {Extended Abstract},
  keywords = {mid-air, gestures, errors},
  series = {CHI EA '14},
}

@misc{teather2014fishtank,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang and Pavlovych*, Andriy},
  title = {Fishtank Fitts: A Desktop VR Testbed for Evaluating {3D} Pointing Techniques},
  booktitle = {Extended Abstracts on Human Factors in Computing Systems},
  month = {May},
  year = {2014},
  publisher = {ACM},
  pdf = {papers/fishtankfittsdemo.pdf},
  video = {videos/3DfishTankFitts.mp4},
  doi = {https://doi.org/10.1145/2559206.2574810},
  pages = {519–522},
  howpublished = {Extended Abstract},
  keywords = {3D pointing},
  series = {CHI EA '14},
}

@misc{stuerzlinger2013considerations,
  author = {Stuerzlinger, Wolfgang},
  title = {Considerations for Targets in {3D} Pointing Experiments},
  booktitle = {Interactive Surfaces for Interaction with Stereoscopic {3D}},
  month = {Oct},
  year = {2013},
  pdf = {papers/3Dtargets.pdf},
  numpages = {4},
  howpublished = {Extended Abstract},
  keywords = {3D pointing},
  series = {ISIS3D '13},
}

@misc{laldin2013up,
  author = {Laldin*, Sidrah and Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Up- and Downwards Motions in {3D} Pointing},
  booktitle = {Symposium on Spatial User Interaction},
  month = {Jul},
  year = {2013},
  doi = {https://doi.org/10.1145/2491367.2491393},
  pdf = {papers/updownpointing.pdf},
  pages = {89-89},
  howpublished = {Poster},
  keywords = {3D pointing},
  series = {SUI '13},
}

@misc{bajer2013effects,
  author = {Bajer*, Bartosz and Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Effects of Stereo and Head Tracking in {3D} Selection Tasks},
  booktitle = {Symposium on Spatial User Interaction},
  month = {Jul},
  year = {2013},
  pdf = {papers/headstereopointing.pdf},
  doi = {https://doi.org/10.1145/2491367.2491392},
  pages = {77-77},
  howpublished = {Poster},
  keywords = {3D pointing},
  series = {SUI '13},
}

@misc{stuerzlinger2013keynote,
  author = {Stuerzlinger, Wolfgang},
  title = {Modern Spatial and {3D} User Interfaces},
  booktitle = {International Conference on Information Society},
  publisher = {IEEE},
  month = {Jun},
  year = {2013},
  url = {https://ieeexplore.ieee.org/abstract/document/6636326},
  pages = {9-9},
  keywords = {3D user interfaces},
  howpublished = {Keynote abstract},
  series = {iSociety '13},
}

@comment{c, c={this has to be before the GRAND poster entry, as it attracted more citations than the poster}}
@misc{scheurich2013onehandedmating,
  author = {Scheurich*, Doug and Stuerzlinger, Wolfgang},
  title = {A One-Handed Multi-Touch Mating Method for {3D} Rotations},
  booktitle = {Extended Abstracts on Human Factors in Computing Systems},
  month = {Apr},
  year = {2013},
  publisher = {ACM},
  pdf = {papers/touchrotwip.pdf},
  doi = {https://doi.org/10.1145/2468356.2468646},
  pages = {1623-1628},
  howpublished = {Extended Abstract},
  keywords = {3D manipulation},
  series = {CHI EA '13},
}

@misc{scheurich2013mating,
  author = {Scheurich*, Doug and Stuerzlinger, Wolfgang},
  title = {A One-Handed Multi-Touch Mating Method for {3D} Rotations},
  booktitle = {GRAND NCE Conference},
  month = {May},
  year = {2013},
  howpublished = {Poster},
  keywords = {3D manipulation},
  series = {GRAND '13},
}

@misc{teather2013pointingtargets,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Pointing at {3D} Target Projections with One-Eyed and Stereo Cursors},
  booktitle = {GRAND NCE Conference},
  month = {May},
  year = {2013},
  howpublished = {Poster},
  keywords = {3D pointing},
  series = {GRAND '13},
}

@misc{zaman2013alternatives,
  author = {Zaman*, Loutfouz and Stuerzlinger, Wolfgang},
  title = {Alternatives in Generative Design},
  booktitle = {GRAND NCE Conference},
  month = {May},
  year = {2013},
  howpublished = {Poster},
  keywords = {alternatives, design},
  series = {GRAND '13},
}

@misc{teather2012system,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {A System for Evaluating {3D} Pointing Techniques},
  booktitle = {18th Symposium on Virtual Reality Software and Technology},
  month = {Dec},
  year = {2012},
  publisher = {ACM},
  pdf = {papers/3dpointingsystem.pdf},
  doi = {https://doi.org/10.1145/2407336.2407383},
  pages = {209-210},
  howpublished = {Demonstration},
  keywords = {3D pointing},
  series = {VRST '12},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@misc{zeidler_stuerzlinger2012chinz,
  author = {Zeidler*, Clemens and Lutteroth, Christof and Weber, Gerald and Stürzlinger, Wolfgang},
  title = {The Auckland Layout Editor: An Improved GUI Layout Specification Process},
  booktitle = {13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction},
  month = {Jul},
  year = {2012},
  doi = {https://doi.org/10.1145/2379256.2379287},
  pages = {103-103},
  howpublished = {Demonstration},
  keywords = {GUI, layout},
  series = {CHINZ '12},
}

@misc{das2012comparing,
  author = {Das*, Arindam and Stuerzlinger, Wolfgang},
  title = {Comparing Cognitive Effort in Spatial Learning of Text Entry Keyboards and {ShapeWriters}},
  booktitle = {Working Conference on Advanced Visual Interfaces},
  month = {May},
  year = {2012},
  doi = {https://doi.org/10.1145/2254556.2254676},
  pdf = {papers/effort2learn.pdf},
  pages = {649-652},
  howpublished = {Extended Abstract},
  keywords = {text entry, learning},
  series = {AVI '12},
}

@misc{teather2012cursors,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Cursors for {3D} Pointing},
  booktitle = {The 3rd Dimension of CHI ({3DCHI}): Touching and Designing {3D} User Interfaces},
  month = {May},
  year = {2012},
  pdf = {papers/cursor3Dpointingshort.pdf},
  numpages = {8},
  howpublished = {Extended Abstract},
  keywords = {3D pointing},
  series = {3DCHI '12},
}

@misc{arif2012how,
  author = {Arif*, Ahmed Sabbir and Stuerzlinger, Wolfgang},
  title = {How Do Users Adapt to a Faulty System?},
  booktitle = {CHI Workshop on Designing and Evaluating Text Entry Methods},
  month = {May},
  year = {2012},
  pdf = {papers/faultysystemshort.pdf},
  url = {http://www.textentry.org/chi2012},
  numpages = {4},
  howpublished = {Extended Abstract},
  keywords = {gestures, errors},
  series = {Textentry '12},
}

@misc{stuerzlinger2012stereo,
  author = {Stuerzlinger, Wolfgang and Teather*, Robert J.},
  title = {Stereo vs. One-Eyed Cursors for {3D} Pointing and Implications for Touch Interfaces},
  booktitle = {Touching the 3rd Dimension},
  month = {Apr},
  year = {2012},
  doi = {https://doi.org/10.4230/DagRep.2.4.1},
  howpublished = {Abstract},
  keywords = {3D pointing},
  series = {Dagstuhl Seminar 12151},
}

@misc{zaman2012evaluation,
  author = {Zaman*, Loutfouz and Shuralyov*, Dmitri and Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Evaluation of a {3D} {UI} with Different Input Technologies},
  booktitle = {Symposium on {3D} User Interfaces},
  month = {Mar},
  year = {2012},
  publisher = {IEEE},
  pdf = {papers/evalwiimouse.pdf},
  doi = {https://doi.org/10.1109/3DUI.2012.6184217},
  pages = {173-174},
  howpublished = {Extended Abstract},
  keywords = {3D pointing},
  series = {3DUI '12},
}

@misc{teather2012investigating,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Investigating One-Eyed and Stereo Cursors for {3D} Pointing Tasks},
  booktitle = {Symposium on {3D} User Interfaces},
  month = {Mar},
  year = {2012},
  publisher = {IEEE},
  pdf = {papers/cursor3Dpointingposter.pdf},
  doi = {https://doi.org/10.1109/3DUI.2012.6184214},
  pages = {167-168},
  howpublished = {Extended Abstract},
  keywords = {3D pointing},
  series = {3DUI '12},
}

@misc{stuerzlinger2011onoffline,
  author = {Stuerzlinger, Wolfgang},
  title = {On- and Off-Line User Interfaces for Collaborative Cloud Services},
  booktitle = {CHI Workshop Designing Interaction for the Cloud},
  month = {May},
  year = {2011},
  pdf = {papers/cloudui.pdf},
  numpages = {6},
  howpublished = {Extended Abstract},
  keywords = {GUI, cloud computing, off-line, collaboration},
}

@misc{pavlovych2011pursuit,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {Pursuit Tracking in Presence of Latency, Jitter, and Dropouts},
  booktitle = {GRAND NCE Conference},
  month = {May},
  year = {2011},
  howpublished = {Poster},
  keywords = {latency, jitter, tracking},
  series = {GRAND '11},
}

@misc{zaman2011darls,
  author = {Zaman*, Loutfouz and Kalra+, Ashish and Stuerzlinger, Wolfgang},
  title = {DARLS: Differencing and Merging Diagrams Using Dual View Animation, Re-Layout, Layers and a Storyboard},
  booktitle = {Extended Abstracts on Human Factors in Computing Systems},
  month = {May},
  year = {2011},
  publisher = {ACM},
  pdf = {papers/darls.pdf},
  doi = {https://doi.org/10.1145/1979742.1979824},
  pages = {1657-1662},
  howpublished = {Extended Abstract},
  keywords = {difference visualization},
  series = {CHI EA '11},
}

@misc{shuralyov2011puzzle,
  author = {Shuralyov*, Dmitri and Stuerzlinger, Wolfgang},
  title = {A {3D} Desktop Puzzle Assembly System},
  booktitle = {Symposium on {3D} User Interfaces},
  month = {Mar},
  year = {2011},
  publisher = {IEEE},
  pdf = {papers/3dpuzzle.pdf},
  video = {videos/Puzzle2x.mp4},
  doi = {https://doi.org/10.1109/3DUI.2011.5759244},
  pages = {139-140},
  howpublished = {3DUI contest entry},
  keywords = {3D manipulation},
  series = {3DUI '11},
}

@misc{pavlovych2010effects,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {Effects of Latency Jitter and Dropouts in Pointing Tasks},
  booktitle = {GRAND NCE Conference},
  month = {Jul},
  year = {2010},
  howpublished = {Poster},
  keywords = {latency, jitter, pointing},
  series = {GRAND '10},
}

@misc{zaman2010interface,
  author = {Zaman*, Loutfouz and Stuerzlinger, Wolfgang},
  title = {A New Interface for Cloning Objects in Drawing Systems},
  booktitle = {GRAND NCE Conference},
  month = {Jun},
  year = {2010},
  howpublished = {Poster},
  keywords = {cloning, drawing, copy, paste},
  series = {GRAND '10},
}

@misc{pavlovych2010effectslatency,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {Effects of Latency Jitter and Dropouts in Pointing Tasks},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2010},
  howpublished = {Poster},
  pages = {30-32},
  keywords = {latency, jitter, pointing},
  series = {GI '10},
}

@misc{arif2010mobile,
  author = {Arif*, Ahmed Sabbir and Lopez+, Mauricio H. and Stuerzlinger, Wolfgang},
  title = {Two New Mobile Touchscreen Text Entry Techniques},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2010},
  howpublished = {Poster},
  keywords = {text entry, mobile device},
  series = {GI '10},
}

@comment{c, c={already fixed in gscholar 2014 -> 2010}}
@misc{agarwal2010widgetlens,
  author = {Agarwal*, Bhavna and Stuerzlinger, Wolfgang},
  title = {{WidgetLens}: Interaction Through The Looking Glass},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2010},
  howpublished = {Poster},
  keywords = {GUI, widget, magnification, layout},
  series = {GI '10},
}

@misc{dehmeshki2010design,
  author = {Dehmeshki*, Hoda and Stuerzlinger, Wolfgang},
  title = {Design of a Perceptual-Based Object Group Selection Technique},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2010},
  howpublished = {Poster},
  keywords = {group selection},
  series = {GI '10},
}

@misc{teather2010target,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Target Pointing in {3D} User Interfaces},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2010},
  howpublished = {Poster},
  keywords = {3D pointing},
  series = {GI '10},
}

@misc{ashtiani2009xnt,
  author = {Ashtiani*, Behrooz and Stuerzlinger, Wolfgang},
  title = {XNT: Object Transformation on Multi-Touch Surfaces},
  booktitle = {Conference on Interactive Tabletops and Surfaces 2009},
  month = {Nov},
  year = {2009},
  pdf = {papers/xntposter.pdf},
  video = {videos/XNT3D.mp4},
  numpages = {2},
  howpublished = {Poster},
  keywords = {manipulation, touch},
  series = {ITS '09},
}

@misc{teather2009coupling,
  author = {Teather*, Robert J. and Allison, Robert and Stuerzlinger, Wolfgang},
  title = {Evaluating Visual/Motor Coupling in Fish Tank VR},
  booktitle = {CVR Conference},
  month = {Jun},
  year = {2009},
  howpublished = {Poster},
  keywords = {3D pointing},
  series = {CVR '09},
}

@misc{teather2009effectslatency,
  author = {Teather*, Robert J. and Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {Effects of Latency and Spatial Jitter on {2D} and {3D} Pointing},
  booktitle = {Virtual Reality Conference},
  month = {Mar},
  year = {2009},
  publisher = {IEEE},
  doi = {https://doi.org/10.1109/VR.2009.4811029},
  pages = {229-230},
  howpublished = {Poster},
  keywords = {3D pointing, latency, jitter},
  series = {VR '09},
}

@misc{stuerzlinger2008nextgen,
  author = {Stuerzlinger, Wolfgang and Wingrave*, Chad},
  title = {Next Generation {3D} Interaction Techniques},
  booktitle = {Virtual Realities},
  month = {Jun},
  year = {2008},
  url = {http://drops.dagstuhl.de/opus/volltexte/2008/1634},
  howpublished = {Abstract},
  keywords = {3D manipulation, 3D pointing},
  series = {Dagstuhl Seminar 08231},
}

@misc{das2008recall,
  author = {Das*, Arindam and Stuerzlinger, Wolfgang},
  title = {Recall Accuracy Drive Visual Strategy Adaptation in Multi-tap Text Entry},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2008},
  howpublished = {Poster},
  keywords = {text entry, learning},
  series = {GI '08},
}

@misc{dadgari2008analysis,
  author = {Dadgari*, Darius and Stuerzlinger, Wolfgang},
  title = {Analysis of Merging Text Versions Using Differentiation Methods},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2008},
  howpublished = {Poster},
  keywords = {difference visualization},
  series = {GI '08},
}

@misc{dehmeshki2008using,
  author = {Dehmeshki*, Hoda and Stuerzlinger, Wolfgang},
  title = {Using Perceptual Grouping for Object Group Selection},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2008},
  howpublished = {Poster},
  keywords = {group selection},
  series = {GI '08},
}

@misc{pavlovych2008effect,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {Effect of Group Size and Interaction Devices in Co-Located Computer Supported Collaborative Work},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2008},
  howpublished = {Poster},
  keywords = {large display, collaboration, groupware, CSCW},
  series = {GI '08},
}

@misc{teather2008exaggerating,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Exaggerating Head-Coupled Camera Motions in Fish Tank VR},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2008},
  howpublished = {Poster},
  keywords = {3D navigation},
  series = {GI '08},
}

@misc{dehmeshki2008intelligent,
  author = {Dehmeshki*, Hoda and Stuerzlinger, Wolfgang},
  title = {Intelligent Object Group Selection},
  booktitle = {Extended Abstracts on Human Factors in Computing Systems},
  month = {Apr},
  year = {2008},
  publisher = {ACM},
  pdf = {papers/gestaltclick.pdf},
  doi = {https://doi.org/10.1145/1358628.1358816},
  pages = {3111-3116},
  howpublished = {Extended Abstract},
  keywords = {group selection},
  series = {CHI EA '08},
}

@misc{teather2008assessingeffects,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {Assessing the Effects of Orientation and Device on {3D} Positioning},
  booktitle = {Virtual Reality Conference},
  month = {Mar},
  year = {2008},
  publisher = {IEEE},
  pdf = {papers/move3dposter2.pdf},
  doi = {https://doi.org/10.1109/VR.2008.4480807},
  pages = {293-294},
  howpublished = {Poster},
  keywords = {3D pointing},
  series = {VR '08},
}

@misc{dehmeshki2007gestalt,
  author = {Dehmeshki*, Hoda and Stuerzlinger, Wolfgang},
  title = {Gestalt-Based Object Group Selection},
  booktitle = {CVR Conference},
  month = {Jun},
  year = {2007},
  pdf = {papers/gestaltmodel2.pdf},
  howpublished = {Poster},
  keywords = {group selection},
  series = {CVR '08},
}

@misc{teather2007challenge,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {The Challenge of {3D} Interaction: Guidelines for Intuitive {3D} Manipulation Techniques},
  booktitle = {Interacting with Immersive Worlds},
  month = {Jun},
  year = {2007},
  numpages = {1},
  howpublished = {Abstract},
  keywords = {3D manipulation},
}

@misc{teather2007evaluation,
  author = {Teather*, Robert J. and Stuerzlinger, Wolfgang},
  title = {An Evaluation of {3D} Positioning Techniques for Scene Assembly},
  booktitle = {Symposium on {3D} User Interfaces},
  month = {Mar},
  year = {2007},
  publisher = {IEEE},
  pdf = {papers/move3dposter.pdf},
  numpages = {1},
  howpublished = {Poster},
  keywords = {3D manipulation, 3D positioning},
  series = {3DUI '07},
}

@misc{stuerzlinger2006covidsystem,
  author = {Stuerzlinger, Wolfgang},
  title = {{CoViD}: A System for Collaborative Virtual {3D} Design},
  booktitle = {CSCW Workshop: Design and CSCW},
  month = {Nov},
  year = {2006},
  pdf = {papers/covid_short.pdf},
  numpages = {2},
  howpublished = {Extended Abstract},
  keywords = {collaboration, design, 3D modeling},
}

@misc{dehmeshki2006perceptual,
  author = {Dehmeshki*, Hoda and Stuerzlinger, Wolfgang},
  title = {A Perceptual-based Group Selection Technique for Graph Drawing Systems},
  booktitle = {Grace Hopper Conference},
  month = {Oct},
  year = {2006},
  howpublished = {Poster},
  keywords = {group selection},
}

@misc{stuerzlinger2006reality,
  author = {Stuerzlinger, Wolfgang and Dadgari*, Darius and Oh*, Ji-Young},
  title = {Reality-Based Object Movement Techniques for {3D}},
  booktitle = {CHI Workshop: What is the Next Generation of Human-Computer Interaction?},
  month = {Apr},
  year = {2006},
  pdf = {papers/realitymove3d.pdf},
  articleno = {D.3},
  numpages = {4},
  howpublished = {Extended Abstract},
  keywords = {3D manipulation, 3D positioning},
}

@misc{kulikov2006targeted,
  author = {Kulikov*, Sergey and Stuerzlinger, Wolfgang},
  title = {Targeted Steering Motions},
  booktitle = {Extended Abstracts on Human Factors in Computing Systems},
  month = {Apr},
  year = {2006},
  publisher = {ACM},
  pdf = {papers/targetsteer.pdf},
  doi = {https://doi.org/10.1145/1125451.1125640},
  pages = {983-988},
  howpublished = {Extended Abstract},
  keywords = {steering},
  series = {CHI EA '06},
}

@misc{dehmeshki2006using,
  author = {Dehmeshki*, Hoda and Stuerzlinger, Wolfgang},
  title = {Using Perceptual Grouping for Object Group Selection},
  booktitle = {Extended Abstracts on Human Factors in Computing Systems},
  month = {Apr},
  year = {2006},
  publisher = {ACM},
  pdf = {papers/gestaltmodel.pdf},
  doi = {https://doi.org/10.1145/1125451.1125593},
  pages = {700-705},
  howpublished = {Extended Abstract},
  keywords = {group selection},
  series = {CHI EA '05},
}

@misc{kulikov2005measuring,
  author = {Kulikov*, Sergey and {MacKenzie}, I. Scott and Stuerzlinger, Wolfgang},
  title = {Measuring the Effective Parameters of Steering Motions},
  booktitle = {Extended Abstracts on Human Factors in Computing Systems},
  month = {Apr},
  year = {2005},
  publisher = {ACM},
  pdf = {papers/steeringwidth.pdf},
  doi = {https://doi.org/10.1145/1056808.1056968},
  pages = {1569-1572},
  howpublished = {Extended Abstract},
  keywords = {steering},
  series = {CHI EA '05},
}

@misc{stuerzlinger2005multi,
  author = {Stuerzlinger, Wolfgang},
  title = {MULTI: Multi-User Laser Table Interface},
  booktitle = {CHI Workshop on Distributed Display Environments},
  month = {Apr},
  year = {2005},
  pdf = {papers/multi_design.pdf},
  numpages = {2},
  howpublished = {Extended Abstract},
  keywords = {large display, collaboration, laser},
}

@misc{pavlovych2005windowmanager,
  author = {Pavlovych*, Andriy and Vorozcovs*, Andrew and Stuerzlinger, Wolfgang},
  title = {A Window Manager for High Dynamic Range Display Systems},
  booktitle = {VR Workshop on Emerging Display Technologies},
  month = {Mar},
  year = {2005},
  pdf = {papers/hdrwinmgr.pdf},
  pages = {31-34},
  howpublished = {Extended Abstract},
  keywords = {high dynamic range, GUI},
}

@misc{oh2004sesame,
  author = {Oh*, Ji-Young and Stuerzlinger, Wolfgang},
  title = {{SESAME}: {3D} Conceptual Design System},
  booktitle = {SIGGRAPH Posters},
  month = {Aug},
  year = {2004},
  publisher = {ACM},
  pdf = {papers/sesame_poster.pdf},
  doi = {https://doi.org/10.1145/1186415.1186461},
  numpages = {1},
  howpublished = {Poster},
  keywords = {3D manipulation, 3D positioning, design},
  series = {SIGGRAPH '04},
}

@misc{pouliquen2004hog,
  author = {Pouliquen*, Gilles and Stuerzlinger, Wolfgang},
  title = {{HOG}: A New Model Representation for {3D} Acquisition and Planning},
  booktitle = {Canadian Conference on Intelligent Systems},
  month = {Jun},
  year = {2004},
  pdf = {papers/HOG_poster.pdf},
  numpages = {1},
  howpublished = {Poster},
  keywords = {3D scanning, next-best view},
}

@misc{stuerzlinger2004presentation,
  author = {Stuerzlinger, Wolfgang},
  title = {High Dynamic Range Display System},
  booktitle = {DRDC/CVR Workshop},
  month = {Mar},
  year = {2004},
  howpublished = {Abstract},
  keywords = {high dynamic range, display},
}

@misc{pavlovych2003modeling,
  author = {Pavlovych*, Andriy and Stuerzlinger, Wolfgang},
  title = {Modeling non-Expert Text Entry Speed on Phone Keypads},
  booktitle = {16th Annual ACM Symposium on User Interface Software and Technology},
  month = {Nov},
  year = {2003},
  pdf = {papers/nonexpertmodel.pdf},
  howpublished = {Poster},
  keywords = {text entry, novice},
  series = {UIST '03},
}

@misc{seetzen2003emerging,
  author = {Seetzen*, Helge and Whitehead, Lorne and Stuerzlinger, Wolfgang and Vorozcovs*, Andrew and Wilson, Hugh and Ashdown, Ian and Ward, Greg},
  title = {High Dynamic Range Display System},
  booktitle = {Emerging Technologies at ACM SIGGRAPH 2003},
  month = {Jul},
  year = {2003},
  pdf = {papers/hdr_demonstration.pdf},
  numpages = {1},
  howpublished = {Demonstration},
  keywords = {high dynamic range, display},
  series = {SIGGRAPH '03},
}

@misc{yourganov2002simulation,
  author = {Yourganov*, Grigori and Stuerzlinger, Wolfgang},
  title = {Simulation of Camera Distortions},
  booktitle = {Space Vision and Advanced Robotics},
  month = {Jun},
  year = {2002},
  howpublished = {Poster},
  keywords = {camera distortion},
  series = {SVAR '02},
}

@techreport{yourganov2001tonemapping,
  author = {Yourganov*, Grigori and Stuerzlinger, Wolfgang},
  title = {Tone-Mapping for High Dynamic Range Images},
  month = {Dec},
  year = {2001},
  institution = {Dept. of Computer Science, York University, Canada},
  pdf = {papers/TR_tonemapping.pdf},
  type = {Technical Report},
  numpages = {12},
  keywords = {high dynamic range, tone mapping},
}

@misc{yourganov2001hdrvideo,
  author = {Yourganov*, Grigori and Stuerzlinger, Wolfgang},
  title = {High Dynamic Range Video},
  booktitle = {York CVR Conference: Levels of Perception},
  month = {Jun},
  year = {2001},
  howpublished = {Poster},
  keywords = {high dynamic range, video},
  series = {CVR '01},
}

@techreport{yourganov2001acquiring,
  author = {Yourganov*, Grigori and Stuerzlinger, Wolfgang},
  title = {Acquiring High Dynamic Range Video at Video Rates},
  month = {May},
  year = {2001},
  institution = {Dept. of Computer Science, York University, Canada},
  pdf = {papers/TR_hdrvideo.pdf},
  type = {Technical Report},
  numpages = {18},
  keywords = {high dynamic range, video},
}

@misc{yourganov2001poster,
  author = {Yourganov*, Grigori and Stuerzlinger, Wolfgang},
  title = {High Dynamic Range Video},
  booktitle = {Vision and Intelligent Systems Workshop},
  month = {May},
  year = {2001},
  howpublished = {Poster},
  keywords = {high dynamic range, video},
}

@misc{poupyrev20003duibib,
  author = {Poupyrev, Ivan and Kruijff, Ernst and Bowman, Doug and Billinghurst, Mark and Cugini, John and Dachselt, Raimund and Hinckley, Ken and {LaViola}, Joe and Lindeman, Rob and Pierce, Jeff and Steed, Anthony and Stuerzlinger, Wolfgang},
  title = {20th Century {3DUI} Bib: Annotated Bibliograpy of {3D} User Interfaces of the 20th Century},
  month = {Jan},
  year = {2000},
  url = {http://people.cs.vt.edu/~bowman/3dui.org/bibs/3duibib.pdf},
  commented-url = {http://www.mic.atr.co.jp/~poup/3dui/3duibib.htm},
  commented-url2 = {https://web.archive.org/web/20070223123901/http://www.mic.atr.co.jp/~poup/3dui/3duibib.htm},
}

@misc{elinas2000clouds,
  author = {Elinas*, Pantelis and Stuerzlinger, Wolfgang},
  title = {Real Time Rendering of {3D} Clouds},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2000},
  pdf = {papers/cloudsposter.pdf},
  numpages = {3},
  howpublished = {Poster},
  keywords = {rendering, real-time},
  series = {GI '00},
}

@misc{salzman2000constraint,
  author = {Salzman*, Tim and Smith*, Graham and Stuerzlinger, Wolfgang},
  title = {Constraint Based {3D} Scene Construction},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2000},
  pdf = {papers/miveposter.pdf},
  numpages = {2},
  howpublished = {Poster},
  keywords = {3D manipulation},
  series = {GI '00},
}

@misc{stcyr2000knowledge,
  author = {St-Cyr+, Olivier and Lesperance, Yves and Stuerzlinger, Wolfgang},
  title = {A Knowledge-Based Agent for CAD systems},
  booktitle = {Graphics Interface},
  month = {May},
  year = {2000},
  pdf = {papers/agentposter.pdf},
  numpages = {2},
  howpublished = {Poster},
  keywords = {3D manipulation, design},
  series = {GI '00},
}

@misc{stcyr2000intelligent,
  author = {St-Cyr+, Olivier and Lesperance, Yves and Stuerzlinger, Wolfgang},
  title = {An Intelligent Assistant for Computer-Aided Design},
  booktitle = {Smart Graphics: Papers from the AAAI Spring Symposium},
  month = {Mar},
  year = {2000},
  url = {https://aaai.org/Library/Symposia/Spring/ss00-04.php},
  commented-isbn = {978-157735110-8},
  pdf = {papers/intelagent.pdf},
  pages = {24-28},
  keywords = {3D modeling, 3D manipulation, constraints},
  series = {SG '00},
  howpublished = {Extended Abstract},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@techreport{bastos_stuerzlinger1998forward,
  author = {Bastos*, Rui and Stürzlinger, Wolfgang},
  title = {Forward Mapped Planar Mirror Reflections},
  institution = {Univ. of North Carolina at Chapel Hill},
  month = {Aug},
  year = {1998},
  number = {TR98-026},
  type = {Technical Report},
  pdf = {papers/TR98-026.pdf},
  numpages = {12},
  keywords = {rendering, real-time},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@techreport{raskar_stuerzlinger1998efficientimage,
  author = {Raskar*, Ramesh and Cutts*, Matt and Welch, Greg and Stürzlinger, Wolfgang},
  title = {Efficient Image Generation for Multiprojector and Multisurface Displays},
  institution = {Univ. of North Carolina at Chapel Hill},
  month = {Apr},
  year = {1998},
  number = {TR98-016},
  type = {Technical Report},
  pdf = {papers/TR98-016.pdf},
  numpages = {12},
  keywords = {rendering, projector, real-time},
  note = {Extended version of EGSR '98 paper with theoretical analysis},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@misc{schaufler_stuerzlinger1998hierarchical,
  author = {Schaufler*, Gernot and Stürzlinger, Wolfgang},
  title = {{3D} Hierarchical Image Cache},
  booktitle = {Workshop on Image-Based Rendering and Modeling},
  month = {Mar},
  year = {1998},
  howpublished = {Poster},
  url = {http://www.gup.uni-linz.ac.at:8001/staff/schaufler/papers/octimp},
  keywords = {rendering, real-time},
}

@techreport{aliaga_stuerzlinger1998framework,
  author = {Aliaga*, Daniel and Cohen*, Jon and Wilson*, Andrew and Zhang*, Hansong and Erikson*, Carl and Hoff*, Kenny and Hudson*, Tom and Stürzlinger, Wolfgang and Baker*, Eric and Bastos*, Rui and Whitton, Mary and Brooks, Fred and Manocha, Dinesh},
  title = {A Framework for the Real-Time Walkthrough of Massive Models},
  institution = {Univ. of North Carolina at Chapel Hill},
  month = {Mar},
  year = {1998},
  number = {TR98-013},
  type = {Technical Report},
  pdf = {papers/TR98-013.pdf},
  numpages = {12},
  keywords = {rendering, real-time},
}

@techreport{stuerzlinger1998imaging,
  author = {Stürzlinger, Wolfgang},
  title = {Imaging all Visible Surfaces Or How many Reference Images are needed for Image-Based Modeling?},
  institution = {Univ. of North Carolina at Chapel Hill},
  month = {Mar},
  year = {1998},
  number = {TR98-010},
  type = {Technical Report},
  pdf = {papers/TR98-010.pdf},
  numpages = {11},
  keywords = {3D scanning, visibility},
}

@techreport{stuerzlinger1995discontinuity,
  author = {Stürzlinger, Wolfgang},
  title = {Discontinuity Meshing for a Radiosity Algorithm},
  type = {Technical Report},
  month = {Oct},
  year = {1995},
  institution = {GUP, Johannes Kepler Universität Linz, Austria},
  number = {CEI PACT D4V-8},
  keywords = {rendering, global illumination},
}

@techreport{stuerzlinger1995form,
  author = {Stürzlinger, Wolfgang},
  title = {Form Factor Calculation for a Parallel Radiosity Algorithm},
  type = {Technical Report},
  month = {Jul},
  year = {1995},
  institution = {GUP, Johannes Kepler Universität Linz, Austria},
  number = {CEI PACT D4V-6},
  keywords = {rendering, global illumination, parallel, visibility},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@misc{schaufler_stuerzlinger1995parallelposter,
  author = {Schaufler*, Gernot and Stürzlinger, Wolfgang and Volkert, Jens},
  title = {Parallel Radiosity},
  booktitle = {Workshop on Algorithms for Future Technologies},
  month = {Mar},
  year = {1995},
  location = {Prague, CZ},
  howpublished = {Poster},
  keywords = {rendering, global illumination, parallel},
}

@comment{c, c={leave the "_stuerzlinger" in the ID to enable umlaut-free search!}}
@techreport{schaufler_stuerzlinger1995load,
  author = {Schaufler*, Gernot and Stürzlinger, Wolfgang and Wild*, Christoph},
  title = {Load Balancing for a Parallel Radiosity Algorithm},
  type = {Technical Report},
  month = {Jan},
  year = {1995},
  institution = {GUP, Johannes Kepler Universität Linz, Austria},
  number = {CEI PACT D4V-3},
  keywords = {rendering, global illumination, parallel, visibility},
}

@techreport{stuerzlinger1994description,
  author = {Stürzlinger, Wolfgang and Wild*, Christoph and Schaufler*, Gernot},
  title = {Description and Implementation of a Parallel Radiosity Algorithm},
  type = {Technical Report},
  month = {Jul},
  year = {1994},
  institution = {GUP, Johannes Kepler Universität Linz, Austria},
  number = {CEI PACT D4V-1},
  keywords = {rendering, global illumination, parallel},
}

@misc{stuerzlinger1994parallelvisibility,
  author = {Stürzlinger, Wolfgang and Wild*, Christoph},
  title = {Parallel Visibility Calculations for Radiosity},
  booktitle = {Workshop Paragraph},
  month = {Mar},
  year = {1994},
  location = {Hagenberg, AT},
  pages = {32-40},
  howpublished = {Poster},
  keywords = {rendering, global illumination, parallel, visibility},
}

@techreport{stuerzlinger1993fxfire,
  author = {Stürzlinger, Wolfgang},
  title = {FXFIRE - Global Illumination with Radiosity},
  type = {Technical Report},
  month = {Dec},
  year = {1993},
  institution = {GUP, Johannes Kepler Universität Linz, Austria},
  keywords = {rendering, global illumination},
}

@techreport{stuerzlinger1993flirt,
  author = {Stürzlinger, Wolfgang and Tobler*, Robert and Schindler*, Michael},
  title = {FLIRT - Faster than Light Ray Tracer},
  type = {Technical Report},
  month = {Aug},
  year = {1993},
  institution = {Vienna University of Technology, Austria},
  keywords = {rendering, ray tracing},
}

@mastersthesis{stuerzlinger1999habilitation,
  author = {Stürzlinger, Wolfgang},
  title = {Bildgenerierung},
  month = {Apr},
  year = {1999},
  publisher = {Johannes Kepler Universität Linz, Austria},
  keywords = {rendering, real-time, ray tracing},
  note = {Habilitation, in German},
}

@phdthesis{stuerzlinger1992dissertation,
  author = {Stürzlinger, Wolfgang},
  title = {Radiosity mit Voronoi-Diagrammen und Diskontinuitäts-Meshes},
  school = {Vienna University of Technology, Austria},
  month = {Dec},
  year = {1992},
  url = {http://katalog.ub.tuwien.ac.at/AC00758879},
  keywords = {rendering, global illumination},
  note = {Dissertation, in German},
}

@mastersthesis{stuerzlinger1989ccompiler,
  author = {Stürzlinger, Wolfgang},
  title = {C-Compiler für den VIP-Prozessor},
  school = {Vienna University of Technology, Austria},
  month = {Nov},
  year = {1989},
  url = {http://katalog.ub.tuwien.ac.at/AC00059436},
  keywords = {compiler, optimization},
  note = {Diplomarbeit, in German},
}