Just as wands, 3D mice, and gloves became traditional input devices for 3D UIs, a handful of well-known interaction techniques and UI metaphors also became de facto standards (often because they were the default interaction techniques in widely-used software toolkits). Most of these basic techniques, however, have been around for 5-10 years. Although this could certainly change, it seems that the discovery of radical new metaphors for the "universal 3D tasks" (navigation, selection, manipulation, system control) has slowed down significantly. This does not mean, however, that we should stop doing research on interaction techniques for these tasks. Rather, it means we have to improve the existing metaphors in subtle ways, experiment with the use of new devices, and consider the use of such techniques in specific domains or by specific types of users. Recent research has shown that there is still much to be learned in this area, and that current techniques can be enhanced to dramatically improve usability .
In this workshop, we will spotlight research that investigates novel and enhanced methods of 3D interaction for immersive virtual environments (VEs), augmented and mixed reality (AR/MR), and desktop 3D systems. Relevant topics include: 3D input devices, 3D display devices, 3D interaction techniques, 3D user interface metaphors, collaborative 3D interaction, evaluation methods for 3D UIs, application of existing devices/techniques in novel contexts (e.g. to AR, UbiComp, etc., migration of existing techniques to new display platforms."> Just as wands, 3D mice, and gloves became traditional input devices for 3D UIs, a handful of well-known interaction techniques and UI metaphors also became de facto standards (often because they were the default interaction techniques in widely-used software toolkits). Most of these basic techniques, however, have been around for 5-10 years. Although this could certainly change, it seems that the discovery of radical new metaphors for the "universal 3D tasks" (navigation, selection, manipulation, system control) has slowed down significantly. This does not mean, however, that we should stop doing research on interaction techniques for these tasks. Rather, it means we have to improve the existing metaphors in subtle ways, experiment with the use of new devices, and consider the use of such techniques in specific domains or by specific types of users. Recent research has shown that there is still much to be learned in this area, and that current techniques can be enhanced to dramatically improve usability .
In this workshop, we will spotlight research that investigates novel and enhanced methods of 3D interaction for immersive virtual environments (VEs), augmented and mixed reality (AR/MR), and desktop 3D systems. Relevant topics include: 3D input devices, 3D display devices, 3D interaction techniques, 3D user interface metaphors, collaborative 3D interaction, evaluation methods for 3D UIs, application of existing devices/techniques in novel contexts (e.g. to AR, UbiComp, etc., migration of existing techniques to new display platforms."> Just as wands, 3D mice, and gloves became traditional input devices for 3D UIs, a handful of well-known interaction techniques and UI metaphors also became de facto standards (often because they were the default interaction techniques in widely-used software toolkits). Most of these basic techniques, however, have been around for 5-10 years. Although this could certainly change, it seems that the discovery of radical new metaphors for the "universal 3D tasks" (navigation, selection, manipulation, system control) has slowed down significantly. This does not mean, however, that we should stop doing research on interaction techniques for these tasks. Rather, it means we have to improve the existing metaphors in subtle ways, experiment with the use of new devices, and consider the use of such techniques in specific domains or by specific types of users. Recent research has shown that there is still much to be learned in this area, and that current techniques can be enhanced to dramatically improve usability .
In this workshop, we will spotlight research that investigates novel and enhanced methods of 3D interaction for immersive virtual environments (VEs), augmented and mixed reality (AR/MR), and desktop 3D systems. Relevant topics include: 3D input devices, 3D display devices, 3D interaction techniques, 3D user interface metaphors, collaborative 3D interaction, evaluation methods for 3D UIs, application of existing devices/techniques in novel contexts (e.g. to AR, UbiComp, etc., migration of existing techniques to new display platforms.">
New Directions in 3D User Interfaces

New Directions in 3D User Interfaces Proceedings

Doug Bowman, Bernd Fröhlich, Yoshifumi Kitamura, Wolfgang Stürzlinger

Abstract:

This workshop focuses on novel research in three-dimensional user interfaces (3D UIs). The workshop builds on and expands the scope of last year's workshop "Beyond Wand and Glove Based Interaction." The theme of the workshop will again be on moving beyond the "common" and "traditional" (if one can use those words with respect to such a young research area) approaches to 3D UIs.
Just as wands, 3D mice, and gloves became traditional input devices for 3D UIs, a handful of well-known interaction techniques and UI metaphors also became de facto standards (often because they were the default interaction techniques in widely-used software toolkits). Most of these basic techniques, however, have been around for 5-10 years. Although this could certainly change, it seems that the discovery of radical new metaphors for the "universal 3D tasks" (navigation, selection, manipulation, system control) has slowed down significantly. This does not mean, however, that we should stop doing research on interaction techniques for these tasks. Rather, it means we have to improve the existing metaphors in subtle ways, experiment with the use of new devices, and consider the use of such techniques in specific domains or by specific types of users. Recent research has shown that there is still much to be learned in this area, and that current techniques can be enhanced to dramatically improve usability .
In this workshop, we will spotlight research that investigates novel and enhanced methods of 3D interaction for immersive virtual environments (VEs), augmented and mixed reality (AR/MR), and desktop 3D systems. Relevant topics include: 3D input devices, 3D display devices, 3D interaction techniques, 3D user interface metaphors, collaborative 3D interaction, evaluation methods for 3D UIs, application of existing devices/techniques in novel contexts (e.g. to AR, UbiComp, etc., migration of existing techniques to new display platforms.

Date of publication: Mar - 2005
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