Layered Relief Textures

Layered Relief Textures Article

Sergey Parilov, Wolfgang Stuerzlinger


In this paper we present an Image-Based Rendering method for post-warping LDI's in real-time on existing systems. The algorithm performs accurate splatting at low computational costs, reduces memory-access bottlenecks, enables us to trade-off the quality for the speed, and is simple to implement.

Date of publication: Feb - 2002
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