Virtual Reality and Mixed Reality, 20th EuroXR International Conference

Virtual Reality and Mixed Reality, 20th EuroXR International Conference Proceedings

Gabriel Zachmann, Krzysztof Walczak, Omar A. Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, Mariano Alcaniz Raya, Patrick Bourdot, Greg Welch

Abstract:

We are pleased to present in this LNCS volume the scientific proceedings of the 20th EuroXR International Conference (EuroXR 2023), organized in colocation with the Immersive Tech Week, Rotterdam, the Netherlands, and held during November 29 – December 1, 2023.
This conference follows a series of successful international conferences initiated in 2004 by the INTUITION Network of Excellence on Virtual and Augmented Reality, which was supported by the European Commission until 2008. From 2009 through 2013, it was embedded in the Joint Virtual Reality Conferences (JVRC). Since then, it was known as EuroVR, then EuroXR International Conference, in line with the renaming of the umbrella association.
The focus and aim of the EuroXR conferences is to present, each year, novel results and insights in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), commonly referred to under the umbrella of Extended Reality (XR), including software systems, immersive rendering technologies, 3D user interfaces, and applications. EuroXR also aims to foster engagement between European industries, academia, and the public sector, to promote the development and deployment of XR techniques in new and emerging, but also in existing fields. To this end, all EuroXR conferences include not only a scientific track, but also an application-oriented track, with its own proceedings.
Since 2017, the EuroXR Association has collaborated with Springer to publish the proceedings of the scientific track of its annual conference. In order to maintain the scientific standards to be expected from such a conference, we established a number of committees overseeing the process of creating a scientific program: the scientific program chairs, leading an International Program Committee (IPC) made up of international experts in the field, and the EuroXR academic task force.
For the 2023 issue, a total of 42 papers were submitted, out of which 14 papers were accepted (4 long, 8 medium, and 2 short papers). This amounts to an acceptance ratio of 33%. The selection process involved a double-blind peer-review process (each and every paper was reviewed by at least 3 members of the IPC, in many cases even 4), followed by a rebuttal phase, and a final discussion and scoring phase amongst the revewiers. Based on the review reports, the scores, and the reviewers’ discussions, the scientific program chairs took the final decision and wrote a meta-review for each paper.
This year, the scientific program of EuroXR and, hence, this LNCS volume, is organized into three sections: Interaction in Virtual Reality, Designing XR Experiences, and Human Factors in VR: Performance, Acceptance, and Design.
In addition to the regular scientific papers track, EuroXR invited three keynote speakers: Tabitha C. Peck (Davidson College, Davidson, NC, USA), Ferran Argelaguet (Research Scientist, Hybrid team, IRISA/Inria, Rennes, France), and Zerrin Yumak (Assistant Professor of Utrecht University, The Netherlands). Furthermore, the conference hosted an application track, demos and posters sessions, and lab tours. Finally, there were dedicated sessions, for instance, by Greg Welch on VERA, and a workshop on “Vocational Training”.
We would like to thank all the IPC members and external reviewers for their insightful reviews, which helped ensure the high quality of papers selected for the scientific track. Furthermore, we would like to thank the application chairs, demos and posters chairs, and the local organizers of EuroXR 2023.
We are also grateful to the staff of Springer for their support and advice during the preparation of this LNCS volume.

Date of publication: Nov - 2023
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